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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cross Atu
Conspiratus Immortalis League of Infamy
989
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Posted - 2013.05.19 13:19:00 -
[1] - Quote
Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP.
CCP Cmdr Wang wrote:Listen up, mercenaries! There's been some confusion in the community about how active skill boosters are supposed to work. Below is a description on how active skill boosters work.
- Active skill boosters do not increase skill point cap - this is by design.
- The extra SP earned from the active skill boosters do not count towards your skill point cap.
- For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 10K skill points you gained from the booster does not count towards your skill point cap.
We hope that clears things up about how the active skill point booster is supposed to work. We will also be revealing more info about plans to address various issues on the Uprising build on the forums soon, so stay tuned. Thank you! https://forums.dust514.com/default.aspx?g=posts&t=74943&find=unread
Added bold to quoted text for emphasis on the important information. Also Active Boosters add +50% to all soft cap awards.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
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Posted - 2013.06.08 15:17:00 -
[2] - Quote
Alex Smoke wrote:CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what about all that missed bonus SP that players have since open beta (or Uprising), is it going to be added retroactively to this new SP pool? I think it's only fair since players would still have to play to get it all back. Please confirm that any missed bonus SP is going to be added back into this new pool once the change is deployed. Thank you P.S. How would passive boosters work with this new system?
I'm not CCP Nothin but my understanding is that the passive system will continue to work as it is now. It is essentially an independent system and won't be fundamentally altered by the changes.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1135
|
Posted - 2013.06.11 17:34:00 -
[3] - Quote
I may be taking a trip or two this summer and it would be really nice not to lose weeks worth of SP simply because I have things going on outside of Dust. An eta, no matter how proximate, would be most welcome. |
Cross Atu
Conspiratus Immortalis
1668
|
Posted - 2013.09.02 15:59:00 -
[4] - Quote
Leovarian L Lavitz wrote:CCP Nothin wrote:Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly cycle). If you play a lot, you might be better off with a shorter (e.g. 3-day) active booster as it will allow you to earn bulk of the extra SP by playing a lot while it is active. If you prefer a more casual style of play, you might prefer to have the boost active throughout and have the freedom to spread your play over more days without worrying about it too much.
Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So its going to be a lot like how passive sp works right now, but in addition to the sp going into the passive sp pool, every 3 seconds a bonus sp point goes into the bonus sp pool. EDIT: I feel this is an amazing way to do it, and when you want to do a bonus SP week, the sp could come from a third active sp pool that utilizes the current system. ^This |
Cross Atu
OSG Planetary Operations Covert Intervention
1939
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Posted - 2014.02.26 11:30:00 -
[5] - Quote
Cross Atu wrote:Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP. CCP Cmdr Wang wrote:Listen up, mercenaries! There's been some confusion in the community about how active skill boosters are supposed to work. Below is a description on how active skill boosters work.
- Active skill boosters do not increase skill point cap - this is by design.
- The extra SP earned from the active skill boosters do not count towards your skill point cap.
- For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 10K skill points you gained from the booster does not count towards your skill point cap.
We hope that clears things up about how the active skill point booster is supposed to work. We will also be revealing more info about plans to address various issues on the Uprising build on the forums soon, so stay tuned. Thank you! https://forums.dust514.com/default.aspx?g=posts&t=74943&find=unreadAdded bold to quoted text for emphasis on the important information. Also Active Boosters add +50% to all soft cap awards. Cheers, Cross
Just in case anyone might not read the whole thing and get confused.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Cross Atu
OSG Planetary Operations Covert Intervention
1940
|
Posted - 2014.02.27 21:57:00 -
[6] - Quote
Draco Cerberus wrote:Cross Atu wrote:Cross Atu wrote:Malicae Destroinen wrote:Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you crap for SP from battles.
Basically while the 180k is available you get 5-9k SP a match. However once it Exhasts itself, you only get about 412 - 1k per match. Making the Active Booster nothing but a money scam and useless.
DO NOT buy them.
It is currently set up to where you are paying for nothing basically. It's called a racket. You pay for 7 days of extra SP boost but you only get 2 days maybe 3 worth at most if you play continuously for about 6 hours a day. The rest of the week you get nothing for your trouble.
And I really feel sorry for those that paid for 30 days of bonus SP. You all really got screwed.
This needs to be fixed ASAP. CCP Cmdr Wang wrote:Listen up, mercenaries! There's been some confusion in the community about how active skill boosters are supposed to work. Below is a description on how active skill boosters work.
- Active skill boosters do not increase skill point cap - this is by design.
- The extra SP earned from the active skill boosters do not count towards your skill point cap.
- For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 10K skill points you gained from the booster does not count towards your skill point cap.
We hope that clears things up about how the active skill point booster is supposed to work. We will also be revealing more info about plans to address various issues on the Uprising build on the forums soon, so stay tuned.Thank you! https://forums.dust514.com/default.aspx?g=posts&t=74943&find=unreadAdded bold to quoted text for emphasis on the important information. Also Active Boosters add +50% to all soft cap awards. Cheers, Cross Just in case anyone might not read the whole thing and get confused. Cheers, Cross Has anyone seen more information as they seem to indicate will be available soon (IE the 1 year between Uprising and now)? Sadly no more word regarding the SP pool system that was talked about by CCP.
SupportSP Rollover & an improved Recruting System
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