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Kushmir Nadian
Valor Coalition RISE of LEGION
265
|
Posted - 2013.05.18 20:23:00 -
[1] - Quote
Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM. |
Mac Dac
Wraith Shadow Guards
50
|
Posted - 2013.05.18 21:00:00 -
[2] - Quote
not eveeytging is shown on tacnet. ive been surprised by hidden uplinks befrore. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
537
|
Posted - 2013.05.19 01:00:00 -
[3] - Quote
I agree 100% actually. Droplinks almost ALWAYS show up in every map, as do nanohives. It may be a side effect of CCP adding a scan radius to active stage elements and the droplink being one of them after it is set. I don't know coding, but I do know they show up vividly. I often feel bad when a red dot places a droplink in an otherwise ingenious place, only for me to immediately be able to locate and destroy it with no effort whatsoever. By the same token, I hate it when I place a droplink in a really great spot only for it to disappear almost as soon as I walk away from it.
On another note, droplinks have been phasing into the floor quite a bit lately. Any word on why that is? Sometimes I have to grenade it just to kill it since my bullets can't reach it but the splash from the nade can. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
180
|
Posted - 2013.05.19 12:53:00 -
[4] - Quote
Mac Dac wrote:not eveeytging is shown on tacnet. ive been surprised by hidden uplinks befrore.
ur kidding right? were you paying attention even remotely?
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Reiki Jubo
Amarr Templars Amarr Empire
139
|
Posted - 2013.05.25 12:19:00 -
[5] - Quote
this needs to be addressed. right now theres no reward for discreetly placing uplinks. |
Aldo Rey
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.05.26 11:35:00 -
[6] - Quote
Just wanted to bump this up.. As a true scout just starting out, yeah when i go to lengths to place an uplink in a strategic location it becomes a beacon for nearby reds to come camp it or destroy it. I'd go so far to say they should be detectable only to active scanning, or if stumbled upon. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1404
|
Posted - 2013.05.26 14:14:00 -
[7] - Quote
+1 |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
379
|
Posted - 2013.05.26 14:41:00 -
[8] - Quote
+1 Event tho in wrong forum section! |
Laurent Cazaderon
What The French CRONOS.
1469
|
Posted - 2013.05.27 08:12:00 -
[9] - Quote
Kushmir Nadian wrote:Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM.
I agree. Drop uplinks are too easily spotted without any modifications brought to scan radius and efficiency to the suits. It kinda kills the use for Active Scanner in PC games.
So yeah, i'd like to see DU's signature being reduced. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
67
|
Posted - 2013.05.27 19:21:00 -
[10] - Quote
Actually, I still have nanohives that vanish randomly. I do agree though that the tacnet range needs to be a number applied to how visible the drop uplinks are. If it is in the radius it should be visible. |
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Kage Roth
Wolf-Monkey Bastards
27
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Posted - 2013.05.31 19:44:00 -
[11] - Quote
Respectfully I actually have to disagree, at least partially. It is less about the person who drops one uplink and more the squad that drops 2-4. Like losing a CRU, the subsequent flood of hostiles on a point usually means long drawn out fights until a capture point is lost or the hostile spawning area is capped off (destroyed or capture for a CRU.)
It is more work than a quick fix, but what I would like to see is a mechanic where the more drop uplinks a team has down, maybe in a certain area, the more visible they are. |
Ten-Sidhe
Osmon Surveillance Caldari State
494
|
Posted - 2013.06.08 20:28:00 -
[12] - Quote
Last build was about right for showing up on the tac net, but the links would cloak or something as well and not show up when near then pop in.
I would spot a link, fight off an enemy then be standing almost on top of where I knew link was for few seconds before it would appear. I assume this was a bug that is fixed now. Was annoying last build.
Model not cloaking when looking at them of this build with the ability to show up on sensors of last build would be perfect in my opinion. If you are looking at it the model should be visible, but you shouldn't be able to spot them so easy through walls and things.
This would make droplinks in out of way areas, tucked behind things or at different elevation harder to spot, but make uplinks just tossed around easy to spot and shoot as you walk by.
An uplink speciization skill that reduces droplink profile would be a nice sp sink too, if ccp wants more of those. X5 or x6 skill unlocked by droplinks lv4 or lv5 would not be commonly trained and allow so people to choose to become uplink placement specialists. |
Laurent Cazaderon
What The French CRONOS.
1541
|
Posted - 2013.06.10 12:51:00 -
[13] - Quote
Kushmir Nadian wrote:Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM.
This will be fixed. CCP confirmed it's not intended design. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1135
|
Posted - 2013.06.11 20:29:00 -
[14] - Quote
Laurent Cazaderon wrote:Kushmir Nadian wrote:Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM. This will be fixed. CCP confirmed it's not intended design. Excellent news and thank you for the update.
o7 Cross |
Ten-Sidhe
Osmon Surveillance Caldari State
495
|
Posted - 2013.06.11 22:50:00 -
[15] - Quote
Sweet, sounds like given time they will be just right. I'll wait patiently then. I know CCP has a lot of work to do, but the direction game is heading is good. Slow progress in right direction is better then rapid travel the wrong way. |
Aldo Rey
Cirkle of Trust
2
|
Posted - 2013.06.25 11:15:00 -
[16] - Quote
Kushmir Nadian wrote:Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM. bump |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.06.26 06:09:00 -
[17] - Quote
+1
I agree on making this a job for the naked eye or the active scanner |
Doyle Reese
OSG Planetary Operations Covert Intervention
181
|
Posted - 2013.06.26 07:13:00 -
[18] - Quote
just give all equipment a Scan Profile |
Garth Mandra
The Southern Legion RISE of LEGION
20
|
Posted - 2013.07.04 04:48:00 -
[19] - Quote
I suspect that the devs implemented some hack to get uplinks to show up. Have you noticed how they show up on the minimap but can't be spotted while looking around?
With the current pitiful scan radius on suits it'd be really hard to find them without active sanners (which may not be a problem). Not to mention that I suspect passive suit scanning is broken (there are threads about it from scout players somewhere).
Once things are fixed I'd like to see stealthy variants of drop uplinks (with appropriately long spawn times and reduced clone amounts). |
Flux Raeder
WarRavens League of Infamy
114
|
Posted - 2013.07.04 21:24:00 -
[20] - Quote
Gorgoth24Reborn wrote:+1
I agree on making this a job for the naked eye or the active scanner +10 make the active scanner a worthwhile object, necessary for at least one person to carry into pcs |
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Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
473
|
Posted - 2013.07.06 00:16:00 -
[21] - Quote
Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to see all equipment, everywhere, only that nerfing visibility until consideration has been made for the other balance issues this creates is reckless and ill-advised. I think a proper balance pass should be done on the equipment itself - either through a hard cap (my least favorite idea) or by increasing cost (a bit better) or by simply fixing tools that work against them like flux grenades (safest idea). But until than, making uplinks invisible on the map is only going to degrade play experience, not enhance it. |
Killar-12
Greatness Achieved Through Training EoN.
13
|
Posted - 2013.07.06 03:57:00 -
[22] - Quote
Kushmir Nadian wrote:Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible.
THIS HURT GAMEPLAY. BAD.
This is fixed now--equipment is now static on the battlefield. What no one should like now is the blanket Uplink Detector Module that we now have fitted in every suit, apparently. Its so bad I can see where the enemy has placed them from the Tac Map.
This is too much intel, let's reward the people smart enough to place uplinks discreetly and make an advance staging area for their team. If I see it with my own eyes? FINE. Hell, make it a job for the Active Scanner, but giving every Tom, **** and Harry the real-time location of every Uplink on the map for free?
I dunno.....
Thanks CPM. I love how a man's name has now been censored |
Killar-12
Greatness Achieved Through Training EoN.
13
|
Posted - 2013.07.06 04:02:00 -
[23] - Quote
Heinrich Jagerblitzen wrote:Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to see all equipment, everywhere, only that nerfing visibility until consideration has been made for the other balance issues this creates is reckless and ill-advised. I think a proper balance pass should be done on the equipment itself - either through a hard cap (my least favorite idea) or by increasing cost (a bit better) or by simply fixing tools that work against them like flux grenades (safest idea). But until than, making uplinks invisible on the map is only going to degrade play experience, not enhance it. True, I think that the uplinks would give off quite a bit of power, I mean they allow soldiers to spawn off of a item the size of a small pizza. Fluxes are EM-nades, they kill off placed equipment and clear out shields. |
Kushmir Nadian
Valor Coalition RISE of LEGION
298
|
Posted - 2013.07.08 14:37:00 -
[24] - Quote
Heinrich Jagerblitzen wrote:Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to see all equipment, everywhere, only that nerfing visibility until consideration has been made for the other balance issues this creates is reckless and ill-advised. I think a proper balance pass should be done on the equipment itself - either through a hard cap (my least favorite idea) or by increasing cost (a bit better) or by simply fixing tools that work against them like flux grenades (safest idea). But until than, making uplinks invisible on the map is only going to degrade play experience, not enhance it.
After some thought I actually agree with most of this. The ability to place down a small spawn point among is the most powerful abilities you can have in a shooter where you can't spawn on teammates. It might not have been a good idea to allow more than one--maybe uplinks should be separated by the spawns they allow instead.
Secondly their CPU/PG cost needs to be raised exponentially. Carrying a device that creates micro-wormholes should eat a significant chunk of a dropsuits power and memory.
I stand by my point that when those aspects are tuned uplinks should only be revealed if seen by the naked eye, if within a dropsuit's scan radius or with an active scanner. |
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