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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
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Posted - 2013.05.18 18:56:00 -
[1] - Quote
I would also like to remind the Council that we have lost our 3% damage bonus, 25% of our potential PG, and the 10% resistance "buff" skill doesn't matter if AV got the same buff to their damage without investing skill points. Also want to point out that everybody has thousands of hacked ADV Av grenades which deal 1500 dmg without any skill or investment of any kind into AV and only cost 2000 ISK, as well as proto forges which 2-shot any vehicle in the game, and swarm laucnhers which still make >90 degree turns. Then combine all of that with railguns and missile turrets which don't always fire wen you press R1, tanks which cost 1.2 million isk, dropships that rarely last a whole match even in skilled hands, suicide free LAVs, shield hardeners with a 10 second pulse, mlt swarms which make madrugars run for their lives, a squad capable of doing 27,000 DPS in 3 seconds (AV nades carried by every team member), and last but not least, tanks that move too slowly to get away (thanks to the speed nerf of the HAVs). |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
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Posted - 2013.05.18 19:02:00 -
[2] - Quote
CCP wants to get rid of tanks obviously |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
293
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Posted - 2013.05.18 19:27:00 -
[3] - Quote
Let's take it back to the E3 build lol. |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
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Posted - 2013.05.18 19:28:00 -
[4] - Quote
I spam cheap AV, kill an HAV almost as fast as an LAV now. |
Harpyja
DUST University Ivy League
50
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Posted - 2013.05.18 20:10:00 -
[5] - Quote
I don't remember build names before Chromosome, but I remember the good old days when HAVs were fast and missiles were viable.
CCP should bring HAVs back to those old days. The only reason people cried OP was because they were too concerned about their gun game. If people had actually focused on AV, HAVs wouldn't be in the shitter right now. |
Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:23:00 -
[6] - Quote
Icy Xenosmilus wrote:Let's take it back to the E3 build lol. hell no that would be way to much but atm its clear ccp is just trying to get rid of tanks |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
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Posted - 2013.05.18 20:23:00 -
[7] - Quote
Honestly believe tanks should be called Medium Attack Vehicles... there really doesnt seem like anything 'heavy' about them anymore.
Suggestions: Remove small turrets off these MAVs, they really serve no purpose but to suck down PG. Tanks should only have 1 driver seat, and no passenger seats. Fix vehicle engineering (thats right, I said fix, cause currently its intentionally broken) Add big bright blue tracer to forge guns, make that **** like like a mini orbital. Reduce effectiveness of AV grenades by ~20% against MAVs and increase them by about 30% against LAVs. Increase base vehicle health by another 25% for MAVs and by 100% for paper airplanes Fix y-axis on turrets (allowing them to look higher) Reduce cost on paper airplanes by about 60%
Then let the meta game settle and see what happens |
NOT slap26
Chatelain Rapid Response Gallente Federation
65
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Posted - 2013.05.18 20:25:00 -
[8] - Quote
Icy Xenosmilus wrote:Let's take it back to the E3 build lol.
at this point Icy I would be happy with a roll back to chrome
and is your main banned? |
Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:25:00 -
[9] - Quote
ZDub 303 wrote:Honestly believe tanks should be called Medium Attack Vehicles... there really doesnt seem like anything 'heavy' about them anymore.
Suggestions: Remove small turrets off these MAVs, they really serve no purpose but to suck down PG. Tanks should only have 1 driver seat, and no passenger seats. Fix vehicle engineering (thats right, I said fix, cause currently its intentionally broken) Add big bright blue tracer to forge guns, make that **** like like a mini orbital. Reduce effectiveness of AV grenades by ~20% against MAVs and increase them by about 30% against LAVs. Increase base vehicle health by another 25% for MAVs and by 100% for paper airplanes Fix y-axis on turrets (allowing them to look higher) Reduce cost on paper airplanes by about 60%
Then let the meta game settle and see what happens sounds viable to me and maybe after you have perfected mavs MAYBE try again with havs cept this time TRY HARDER |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
458
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Posted - 2013.05.18 20:30:00 -
[10] - Quote
This is where I want tanks.
Either; A. Nerf Blasters (Not too severly) B. Remove their ability to get headshots.
In exchange for; A. Getting Marauders back. B. Being able to fit a tank that has 8-10k Shield/Armour C. Giving an accuracy penalty to Forge Guns the longer their charge is held. D. A new module called "Magnetic Disruptor" which removes the ability for AV Nades to home in, making them rely on direct hits and well placed throws. E. Increasing Shield Hardener duration. F. Our 25% PG back |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
458
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Posted - 2013.05.18 20:34:00 -
[11] - Quote
Need to put this over in the Feedback and the Council's Chamber sections. |
Xender17
Oblivion S.G.X
83
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Posted - 2013.05.18 20:49:00 -
[12] - Quote
Knight SoIaire wrote:This is where I want tanks.
Either; A. Nerf Blasters (Not too severly) B. Remove their ability to get headshots.
In exchange for; A. Getting Marauders back. B. Being able to fit a tank that has 8-10k Shield/Armour C. Giving an accuracy penalty to Forge Guns the longer their charge is held. D. A new module called "Magnetic Disruptor" which removes the ability for AV Nades to home in, making them rely on direct hits and well placed throws. E. Increasing Shield Hardener duration. F. Our 25% PG back Good idea. I mean how would a weapon be able to get headshots? It's not like with size the turret is the heads would be shot off instead |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
293
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Posted - 2013.05.18 20:53:00 -
[13] - Quote
NOT slap26 wrote:Icy Xenosmilus wrote:Let's take it back to the E3 build lol. at this point Icy I would be happy with a roll back to chrome and is your main banned? Yes, my main and my first alt are both banned lol. |
ProudHowitzer
The Tritan Industries RISE of LEGION
10
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Posted - 2013.05.18 20:53:00 -
[14] - Quote
youd think CCP would get the hint after half the forums being about HAV being to week. and dropships a little underpowered for how little they can do on the field. im specing out of HAV as soon as i get a respec. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
459
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Posted - 2013.05.18 20:55:00 -
[15] - Quote
Xender17 wrote:Knight SoIaire wrote:This is where I want tanks.
Either; A. Nerf Blasters (Not too severly) B. Remove their ability to get headshots.
In exchange for; A. Getting Marauders back. B. Being able to fit a tank that has 8-10k Shield/Armour C. Giving an accuracy penalty to Forge Guns the longer their charge is held. D. A new module called "Magnetic Disruptor" which removes the ability for AV Nades to home in, making them rely on direct hits and well placed throws. E. Increasing Shield Hardener duration. F. Our 25% PG back Good idea. I mean how would a weapon be able to get headshots? It's not like with size the turret is the heads would be shot off instead
Its about balance. Not how things work in real life. |
DeathwindRising
ROGUE SPADES EoN.
23
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Posted - 2013.05.18 21:05:00 -
[16] - Quote
the CPM are the was responsible for nerfing tanks to begin with i think. that turret damage nerf that CCP and the CPM didnt mentioned from a week ago was done at the request of the CPM.
it makes me wonder who the CPM represents if they dont take anything we talk about into consideration.
also, Jenza apparently decided to skill into tanks on an alt. that not only tells me that they are no CPM skilled into vehicles, but that they are also giving CCP feedback based on things that they know nothing about.
what are we supposed to do when literally everyone one on CPM wants tanks clearly gone? |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
11
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Posted - 2013.05.18 21:17:00 -
[17] - Quote
Tanks aren't terrible. They are not. PG and CPU, we could use a little more please. But, I went 8 games in a row, all using tanks, and never died. Most with the Missile Turrets, and a PC Battle. So if they are crap how come I can go on an 8 game tear? Hmmm? Well? Explain that? |
Djheffer
O.Q.R.D.
10
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Posted - 2013.05.19 13:03:00 -
[18] - Quote
Principus Shmoof Triariian wrote:Tanks aren't terrible. They are not. PG and CPU, we could use a little more please. But, I went 8 games in a row, all using tanks, and never died. Most with the Missile Turrets, and a PC Battle. So if they are crap how come I can go on an 8 game tear? Hmmm? Well? Explain that?
You played well against horrible teams? You just chilled behind the red line? You played against people without AV? They were too busy winning to bother with you? You didn't actually have an 8 game tear? Tanks arn't terrible but 8 games without a death is kinda like me saying how I got soooo many kills yesterday... my team spawn camped while we beat the crud out of em. But they were all terrible teams, and I was hit by only ONE flux gernade. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
596
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Posted - 2013.05.19 13:31:00 -
[19] - Quote
DeathwindRising wrote:the CPM are the was responsible for nerfing tanks to begin with i think. that turret damage nerf that CCP and the CPM didnt mentioned from a week ago was done at the request of the CPM.
it makes me wonder who the CPM represents if they dont take anything we talk about into consideration.
also, Jenza apparently decided to skill into tanks on an alt. that not only tells me that they are no CPM skilled into vehicles, but that they are also giving CCP feedback based on things that they know nothing about.
what are we supposed to do when literally everyone one on CPM wants tanks clearly gone?
You seriously overestimate the power of the CPM. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
245
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Posted - 2013.05.19 13:50:00 -
[20] - Quote
Djheffer wrote:Principus Shmoof Triariian wrote:Tanks aren't terrible. They are not. PG and CPU, we could use a little more please. But, I went 8 games in a row, all using tanks, and never died. Most with the Missile Turrets, and a PC Battle. So if they are crap how come I can go on an 8 game tear? Hmmm? Well? Explain that? You played well against horrible teams? You just chilled behind the red line? You played against people without AV? They were too busy winning to bother with you? You didn't actually have an 8 game tear? Tanks arn't terrible but 8 games without a death is kinda like me saying how I got soooo many kills yesterday... my team spawn camped while we beat the crud out of em. But they were all terrible teams, and I was hit by only ONE flux gernade.
Sounds about right to me.
Tanks suck now. Nothing but rolling coffins. |
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LeCuch
Red Star. EoN.
132
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Posted - 2013.05.19 13:54:00 -
[21] - Quote
CharCharOdell wrote:I would also like to remind the Council that we have lost our 3% damage bonus, 25% of our potential PG, and the 10% resistance "buff" skill doesn't matter if AV got the same buff to their damage without investing skill points. Also want to point out that everybody has thousands of hacked ADV Av grenades which deal 1500 dmg without any skill or investment of any kind into AV and only cost 2000 ISK, as well as proto forges which 2-shot any vehicle in the game, and swarm laucnhers which still make >90 degree turns. Then combine all of that with railguns and missile turrets which don't always fire wen you press R1, tanks which cost 1.2 million isk, dropships that rarely last a whole match even in skilled hands, suicide free LAVs, shield hardeners with a 10 second pulse, mlt swarms which make madrugars run for their lives, a squad capable of doing 27,000 DPS in 3 seconds (AV nades carried by every team member), and last but not least, tanks that move too slowly to get away (thanks to the speed nerf of the HAVs). Don't forget taking away turret skills for a potential 10% damage gone, increase in turret costs (proto costing near 1 mill for a turret) taking away of marauder tanks... i could go on |
Mortedeamor
Internal Error. Negative-Feedback
51
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Posted - 2013.05.19 13:57:00 -
[22] - Quote
Xender17 wrote:Knight SoIaire wrote:This is where I want tanks.
Either; A. Nerf Blasters (Not too severly) B. Remove their ability to get headshots.
In exchange for; A. Getting Marauders back. B. Being able to fit a tank that has 8-10k Shield/Armour C. Giving an accuracy penalty to Forge Guns the longer their charge is held. D. A new module called "Magnetic Disruptor" which removes the ability for AV Nades to home in, making them rely on direct hits and well placed throws. E. Increasing Shield Hardener duration. F. Our 25% PG back Good idea. I mean how would a weapon be able to get headshots? It's not like with size the turret is the heads would be shot off instead add in a module that actively increases missile's fire interval and also add in a passive module definitely +1 |
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