Kitten Empress
Ametat Security Amarr Empire
0
|
Posted - 2013.05.18 19:22:00 -
[1] - Quote
And what happens when they introduce Minmatar weaponry that destroys armor? The flaylock is a perfect example, I got hit by hit and I had 460 armor on me. Gone, dead, no more soldier, just biomass. Once shields are gone, the enemy has the problem of dealing with your armor and you can take cover. If your armor is gone, you're dead, dead as dead can be, bye bye.
Also, some numbers: Assault rifle damage to: Shields: 110% Armor: 90%
Scrambler rifle damage to: Shields: 120% Armor: 80%
Minmatar Assault Rifle coming soon(TM): Shields: 90% Armor: 110%
As you can see, not really a shield destroyer, and not really weak against armor in comparison to the AR. Its in your imagination.
No weapon will "tip the balance", if you take a weapon that does 100/100 to both, and one comes out better, then it's unbalanced.
The problem with armor isn't the speed, its the HP vs Regeneration. Complex armor plates gives you a little less than double from complex shield extenders, sure, but when you look at it this way: Standard AR with no damage mods or skills = 34 damage per bullet
You see how meaningless the extra 49 health you get. However, for that meaningless amount of HP, we take a HUGE hit to regeneration. Shield get 25hp/s regeneration without any modules (I will talk about the whole delay thing in a bit). Armor needs 4 complex armor reps and maxed out armor rep skills to get 25hp/s.
Shields can put on 4 complex extenders and still have the 25hp/s regeneration. Armor can put on 4 complex armor plates and have no regeneration.
If you try and do a more balanced approach, 2 complex reps, 2 complex plates, then shield still out regenerates you, and now has more HP than you.
Also, shields can slap on a SINGLE recharger in exchange for a extender and woop, now they're WAAAAAAY ahead even from 4 complex armor reps.
Now, as for the delay, I did the math and shields still come out ahead, since once the delay is over they have double the regen speed. Also, the delay doesn't reset if you get hit again, I tested that and it will just continue regenerating.
Another problem with the delay is that they can use LOW SLOTS, to cut it down to almost nothing. So they can have the best of HP/Regen/Delay without sacrificing anything. 4 complex shield extenders, one or two complex shield regulators, and you are beating armor in every way.
So: Armor: Take an extra bullet or two, stay in cover for half the match to regenerate.
Shield: Take some damage, recover it almost instantly, finish off heavily wounded armor user. |