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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Akuma Fumetsu
United Mercenary Assault Force
55
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Posted - 2013.05.17 12:04:00 -
[1] - Quote
Merc's need to move around the battlefield as fast as they can to attack/defend objectives, revive fallen team mate, escape attack ect but the one thing that seems to slow us down are barriers / fences. we can't always jump them and if we miss time a jump we then have to wait for stamina to refill.
The solution is simple when you near a waist high barriers / fences the option to hurdle should appear, you would then hold the X button to perform the action . Your Merc would then hurdle the barrier / fence at the cost of X amount of stamina.
This would greatly improve movement and flow. |
Robert JD Niewiadomski
NULLIMPEX INC
125
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Posted - 2013.05.17 12:08:00 -
[2] - Quote
+1
I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill |
Akuma Fumetsu
United Mercenary Assault Force
55
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Posted - 2013.05.17 12:14:00 -
[3] - Quote
Robert JD Niewiadomski wrote:+1 I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill
Parkours a bit much and doesn't fit the game , I just want to be able to move over barriers. |
tander09
RISE OF THE EMPIRE DARKSTAR ARMY
9
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Posted - 2013.05.17 12:43:00 -
[4] - Quote
Akuma Fumetsu wrote:Robert JD Niewiadomski wrote:+1 I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill Parkours a bit much and doesn't fit the game , I just want to be able to move over barriers.
Whats so wrong with parkour in a military space game? worked in brink. +10 |
Solaire Randash
One-Armed Bandits
21
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Posted - 2013.05.17 15:18:00 -
[5] - Quote
I like this. Like in battlefield 3 where you can vault over objects. Not parkour Assassins Creed style O.o That'd be too much XD
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Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
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Posted - 2013.05.17 15:35:00 -
[6] - Quote
tander09 wrote:Akuma Fumetsu wrote:Robert JD Niewiadomski wrote:+1 I would really like to see some parkour in DUST And with hover bikes (soon(tm)) we could be like Danny MacAskill Parkours a bit much and doesn't fit the game , I just want to be able to move over barriers. Whats so wrong with parkour in a military space game? worked in brink. +10
yes it did, too bad Brink was a complete failure. I had high hopes for that game.
+1 for parkouring |
Akuma Fumetsu
United Mercenary Assault Force
60
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Posted - 2013.05.17 16:07:00 -
[7] - Quote
Parkouring just would not working in Dust . |
Mark0h
SVER True Blood Unclaimed.
19
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Posted - 2013.05.17 16:34:00 -
[8] - Quote
I would just like to not get stuck on small corners and stairs. Smoother moving would be nice, less terrain collision on dropsuits :( |
Sparrow Darkly
Martyrdom Inc Insurance Fraud.
6
|
Posted - 2013.05.17 16:39:00 -
[9] - Quote
+1
No to parkour, yes to getting over barriers about waist high. Would make movement much more smooth = less frustrating. |
Akuma Fumetsu
United Mercenary Assault Force
63
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Posted - 2013.05.18 15:28:00 -
[10] - Quote
Mark0h wrote:I would just like to not get stuck on small corners and stairs. Smoother moving would be nice, less terrain collision on dropsuits :( +1 to that |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
242
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Posted - 2013.05.18 15:31:00 -
[11] - Quote
+1 |
Xender17
Oblivion S.G.X
81
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Posted - 2013.05.18 15:39:00 -
[12] - Quote
Scouts can already climb things no else can. |
Terry Webber
Turalyon Plus
74
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Posted - 2013.05.18 16:25:00 -
[13] - Quote
+1 for hurdling. No to parkour. |
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