Crucias Soulreaver
Gothic Wars Consortium
2
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Posted - 2013.05.17 09:12:00 -
[1] - Quote
Obviously as an HAV driver I dislike being killed by various AV in a fashion that sometimes makes my armour (Gallente) seem like tissue paper, but it balances out the sheer amount of carnage I can inflict so fair do's.
However, some players have started ramming free LAVs into HAVs, jumping out at the last second and rapid throwing AV Grenades at said HAVs. If I see them coming I can try hit them with Missiles, but with the way they bounce over the ground I need a direct hit to down them quickly. Even with cohesive infantry support in FW the sheer amount of DPS these buggers can put onto HAVs means they can down them before the squad mutilates them, especially if there's 3 of them in the LAV.
Obviously this cannot be easily addressed because AV grenades are a vital part of the game, without them I would be nigh unstoppable within tight street confines. So some suggestions:
- Make the free LAV blueprint limited run - like a BPC on EVE, 10 runs or so
- Make the blueprint LAV only able to hold a driver and gunner, no passenger
- Introduce a stumble mechanic when dismounting at speed from all vehicles *
- Lock the loadout on blueprint LAV (so it cannot be made tough enough to survive charging tanks)
- Implement an impact hierarchy based on mass **
- Make AV grenades dilute their splash damage across adjacent vehicles ***
- Weaken the "homing pidgeon" mechanic on AV grenades ****
- Remove grenade restock from non-Prototype Nano Hives *****
- Fix the "velcro surface" issue with HAVs ******
* For example: on Halo when you get jacked, you move and turn slowly for 5s, but also prevent shooting (this would also stop Heavy Suit HMG spam from previous build if still around) - alternatively make dropsuits have to "roll" like in Defiance. If they want to use it as a transport they can, but make them have to slow before dismounting without detrimental effects.
** LAV < Dropship < HAV -- something on the left cannot harm something on the right through impact
*** So your suicide LAV will make it take longer to kill the HAV, and/or grenades can home in on the LAV carcass
**** They need to home in a little to assist aim, but I've seen them magnetically clamp to tanks when the throw was off by two HAV lengths. Basically ensure you need to be closer and cannot just spam them blindly over obstacles. My suggestion would be to make explosions cause ECM interference that has a cumulative detrimental effect on homing; if you want to take down a tank with grenades alone, you will have to use some skill.
***** If they want to pinata an HAV, then they have to spend SP and ISK to a comparable level to do so
****** If I am moving to evade AV I should not velcro to surfaces if I impact them slightly, I should take some damage and loose some momentum
Final Point - Do not just nerf AV Grenades into oblivion, they are required for balance and to make it challenging (and therefore entertaining) for us HAV drivers. Just address WAYS of using them so they cannot be exploited as horrendously as is currently rampant ingame. |