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ugg reset
ZionTCD Unclaimed.
280
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Posted - 2013.05.16 15:20:00 -
[1] - Quote
In uprising the mass drivers (along with every other weapon) were given a range nerf. For MD's this was implemented by halving their blast radius; making hits at range (30m+) esp on flat ground next to imposable. I keep hearing DEVs talk about adding "effective" range to AR's and HMG's ontop of their current optimal range so they have the potential to deal damage at range.
My question is could MD have an added effective range? A second larger radius that deals dammage with a sharp drop-off. If something like this could be put in I would prefer that enemies killed with in this radios be incapacitated as aposed to being outright killed.
any thoughts?
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Isaa Quade
ZionTCD Unclaimed.
127
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Posted - 2013.05.16 15:22:00 -
[2] - Quote
Or they could just make the blast radius decent again since hitting people at range with a slow moving projectile is already hard |
total masshole
Seykal Expeditionary Group Minmatar Republic
11
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Posted - 2013.05.16 15:27:00 -
[3] - Quote
a stun effect wouldn't fare well with too many, because no one else has one.
we need our splash fixed, the damage nerf i can deal with. it's like they have to be in physical contact with the 1m wide graphic for damage to take effect |
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
12
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Posted - 2013.05.16 15:32:00 -
[4] - Quote
total masshole wrote:a stun effect wouldn't fare well with too many, because no one else has one.
we need our splash fixed, the damage nerf i can deal with. it's like they have to be in physical contact with the 1m wide graphic for damage to take effect
This is what I was thinking. A real grenade does 5 feet kill radius and 15 feet injury radius iirc. Since you have people in dropsuits it'd be a stun rather than injury. Or better yet add ammo to the game and let us have different types of grenades like flash bang and smoke. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
179
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Posted - 2013.05.16 15:32:00 -
[5] - Quote
ugg reset wrote:In uprising the mass drivers (along with every other weapon) were given a range nerf. For MD's this was implemented by halving their blast radius; making hits at range (30m+) esp on flat ground next to imposable. I keep hearing DEVs talk about adding "effective" range to AR's and HMG's ontop of their current optimal range so they have the potential to deal damage at range.
My question is could MD have an added effective range? A second larger radius that deals dammage with a sharp drop-off. If something like this could be put in I would prefer that enemies killed with in this radios be incapacitated as aposed to being outright killed.
any thoughts?
Couple thoughts (full disclosure, I roll heavy):
1) ARs (eapecially TARs) don't need an effextive damage buff. They already do enough damage at all ranges. 2) HMG needs more range. The damage buff has madeit playable again but then all the AR users switxhed to tacs and now it doesn't matter because they outrange us so badly. That 17%-ish range nerf we got is hurting, though undoing it wouldn't be enough to cunter all the TARs. 3) From a realism standpoint the optimal range idea doesn't make sense for a mass driver. The damage comes from the sheell and is independent of the shell's speed/range/velocity at impact. That and mass drivers are already good enough at area suppression they don't really need a buff imo. |
ugg reset
ZionTCD Unclaimed.
280
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Posted - 2013.05.16 15:54:00 -
[6] - Quote
Tiberion Deci wrote:ugg reset wrote:In uprising the mass drivers (along with every other weapon) were given a range nerf. For MD's this was implemented by halving their blast radius; making hits at range (30m+) esp on flat ground next to imposable. I keep hearing DEVs talk about adding "effective" range to AR's and HMG's ontop of their current optimal range so they have the potential to deal damage at range.
My question is could MD have an added effective range? A second larger radius that deals dammage with a sharp drop-off. If something like this could be put in I would prefer that enemies killed with in this radios be incapacitated as aposed to being outright killed.
any thoughts?
Couple thoughts (full disclosure, I roll heavy): 1) ARs (eapecially TARs) don't need an effextive damage buff. They already do enough damage at all ranges. 2) HMG needs more range. The damage buff has madeit playable again but then all the AR users switxhed to tacs and now it doesn't matter because they outrange us so badly. That 17%-ish range nerf we got is hurting, though undoing it wouldn't be enough to cunter all the TARs. 3) From a realism standpoint the optimal range idea doesn't make sense for a mass driver. The damage comes from the sheell and is independent of the shell's speed/range/velocity at impact. That and mass drivers are already good enough at area suppression they don't really need a buff imo.
1) I never said that they needed a damage buff. I just relaying what I understand the DEVs are going to implement. 2)HMGs are getting the same change to range as ARs *Link* last paragraph. 3) The MD shell dosen't need to travel farther, fasert imo, but not farther. however when it gets there it need to do damage over a greater area. even if it shapely diminishes over distance. this allows the MD to have a suppressive nature at range; even if it's not all that deadly.
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