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XV1
Challenger 4
9
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Posted - 2013.05.15 19:04:00 -
[1] - Quote
Alright so in my experience the splash damage of everything other than locus grenades just sucks. I have used mass drivers, locus grenades, forge guns, plasma cannons, flaylock pistols, and large railguns. ALL of them other than the locus grenades have seemingly no splash damage in combat. The stats say that their splash damage is a few meters which would be quite a big distance but in actual combat it feels like I have to either hit them or right between their legs to get any effect at all.
I propose that the area be tweaked to encompass enough space that it actually feels like my mass driver explodes damaging a full nine feet not two.
Also I understand how frustrating enemies with mass drivers can be when it comes to the splash damage and honestly I do not care how many people complain that they are annoying or OP, fact is that it is an explosive in a fight you will see that a grenades launcher does considerably more damage to a much larger area than an assault rifle does, if you want them to be balanced try reducing accuracy, range, clip size, or reload times on mass drivers. |
Tankin Tarkus
Quafe Runners
7
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Posted - 2013.05.15 20:21:00 -
[2] - Quote
the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explosion having an actual sphere shaped explosion would probably solve most of the problems with these weapons |
Buster Friently
Rosen Association
436
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Posted - 2013.05.15 20:26:00 -
[3] - Quote
Tankin Tarkus wrote:the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explosion having an actual sphere shaped explosion would probably solve most of the problems with these weapons
CCP says that this isn't the case. They claim that splash is being applied spherically, but I agree that there is some issue with splash damage not applying when it should. |
Tankin Tarkus
Quafe Runners
7
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Posted - 2013.05.15 20:54:00 -
[4] - Quote
Buster Friently wrote:Tankin Tarkus wrote:the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explosion having an actual sphere shaped explosion would probably solve most of the problems with these weapons CCP says that this isn't the case. They claim that splash is being applied spherically, but I agree that there is some issue with splash damage not applying when it should.
o really? not sure how ppl are jumping over exposions then...... or how they arent taking damage from explosions near their feet when they are clearly in range |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
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Posted - 2013.05.16 03:59:00 -
[5] - Quote
Something is def wrong with Splash damage and it needs to be looked at.
I notice it most on un-even grounds, unless the person within the splash is touching/at the exact same elevation splash does not effect target.
I have tested this on myself with a FG and if I aim strait down jusmp then fire, I recieve 0 damage, Also works on steps If I stand on a step and shoot the next step down I recieve 0 damage.
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Zohnar Yifu
BetaMax. CRONOS.
3
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Posted - 2013.05.16 04:34:00 -
[6] - Quote
Splash if i remember correctly was nerfed towards if it would hit infantry but hurt vehicles correctly a few builds ago to help make tanks not be OP. However I think maybe that got applied to all splash and it j ust never get fixed or un nerfed. It does often feel like when you do get someone with splash from anything other then a grenade it only does half if not a quarter of advertised damage. When using the plasma cannon its advertised to do well over 200 damage just from splash yet even hitting people near there feet will do barely anything to a standard suit and practically nothing to proto.
Then again this could be a lag issue as was felt with splash either not actually happening or cus the person was jumping or moving caused an issue.
The game still has some bad lag for some people so im guessing it could be a mixture of that and possibly just splash radius not being calculated correctly. 2m i assume is 2 meters.....is this 2meters wide or 2 meters from each side is another question that i duno. Be nice to know if when stated being 2m its 2m total or actually 4m total. Also I think splash can be better shown through the splash effect staying longer and actually being more visible or impactive so it feels and looks like an explosion. they just kinda seem small right now even for larger stuff. Its really hard to even notice a forge hit specially in vehicles. |
XV1
Challenger 4
10
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Posted - 2013.05.18 16:51:00 -
[7] - Quote
It says explosion radius so I assume that means 2m in every direction. Which means anything within six feet of the impact location should take damage but it is clearly not the case. I think the information we look at is not always correct. |
Sheena Arn
Dark Firebird TF
4
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Posted - 2013.05.18 17:19:00 -
[8] - Quote
Maybe this is why my flaylock pistol never seems to do splash damage. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
11
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Posted - 2013.05.18 21:36:00 -
[9] - Quote
I have started using Large Missile turrets and I must say, they need more splash damage or have it work better. I think it should be the closer the more deadly, and less damage as you move away, but 3 Decimeters away should almost kill ADV suits and STD suits and kill militia suits |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
90
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Posted - 2013.05.19 07:39:00 -
[10] - Quote
i agree, ALL explosions have to be fixed, from OB to flaylock. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1022
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Posted - 2013.05.19 08:03:00 -
[11] - Quote
Buster Friently wrote:Tankin Tarkus wrote:the problem isnt their short blast radius(besides the pistol 1m is only like 3 feet) its that the explosion is 100% horizontal anyone just an inch above the explosion point wont be hit by the explosion having an actual sphere shaped explosion would probably solve most of the problems with these weapons CCP says that this isn't the case. They claim that splash is being applied spherically, but I agree that there is some issue with splash damage not applying when it should. I still see scouts bunny hopping over my MD shots. |
Harpyja
DUST University Ivy League
52
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Posted - 2013.05.19 12:15:00 -
[12] - Quote
Principus Shmoof Triariian wrote:I have started using Large Missile turrets and I must say, they need more splash damage or have it work better. I think it should be the closer the more deadly, and less damage as you move away, but 3 Decimeters away should almost kill ADV suits and STD suits and kill militia suits
Right? You'd expect a MISSILE to be designed to have a large explosion area if you want massive damage. Also, how does a grenade have a larger blast radius and more damage? Why does the Flaylock even have more splash damage? |
Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
68
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Posted - 2013.05.19 13:03:00 -
[13] - Quote
Harpyja wrote:Principus Shmoof Triariian wrote:I have started using Large Missile turrets and I must say, they need more splash damage or have it work better. I think it should be the closer the more deadly, and less damage as you move away, but 3 Decimeters away should almost kill ADV suits and STD suits and kill militia suits Right? You'd expect a MISSILE to be designed to have a large explosion area if you want massive damage. Also, how does a grenade have a larger blast radius and more damage? Why does the Flaylock even have more splash damage?
Attention if you want blast radius you must use the word "robust" in your topic.. Also it never can hurt to mention money or "tax" .. Now lets reapply ourselves, and get in the fight! |
Sam Tektzby
Better Hide R Die D.E.F.I.A.N.C.E
5
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Posted - 2013.05.20 01:04:00 -
[14] - Quote
AGREE and you know why, CCP want just Vehicular AR/SR game, explosives are useless here. |
Nova Knife
Seituoda Taskforce Command Caldari State
946
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Posted - 2013.05.20 01:25:00 -
[15] - Quote
Splash damage does apply funky :
But I am of the mind that splash damage should never be particularily strong to begin with. I am not fond of 'spray and pray' gameplay, and this is something that high splash damage rewards greatly.
In PVE environments, awesome splash is great fun. When it's an actual person on the receiving end... It's less so. A bunch of weapons used to have hilariously high splash damage, and a lot still do (Cough cough, I'm looking at you, missile turrets. Nerfed radius doesn't change their hilarious damage when they actually hit. Cough cough)
Fixing the application of splash so that it works in situations where it logically should is a big thing. I don't think anyone can argue the point that should not happen.
HOWEVER:
Buffing splash is a very slippery slope. In my books, you either have good damage over a very tight area (Which in this engine, 1m is literally the space between your feet as you run so 'tight area' may as well be direct damage) , or you have relatively low damage or a large area. There can't be a middle ground unless both are sub-par, Which is boring and unfun. A weapon needs to kick ass at something... just not both)
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Smoky The Bear
Silent Stalkerz Hephaestus Forge Alliance
72
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Posted - 2013.05.20 01:54:00 -
[16] - Quote
Nova Knife wrote:Splash damage does apply funky :
But I am of the mind that splash damage should never be particularily strong to begin with. I am not fond of 'spray and pray' gameplay, and this is something that high splash damage rewards greatly.
In PVE environments, awesome splash is great fun. When it's an actual person on the receiving end... It's less so. A bunch of weapons used to have hilariously high splash damage, and a lot still do (Cough cough, I'm looking at you, missile turrets. Nerfed radius doesn't change their hilarious damage when they actually hit. Cough cough)
Fixing the application of splash so that it works in situations where it logically should is a big thing. I don't think anyone can argue the point that should not happen.
HOWEVER:
Buffing splash is a very slippery slope. In my books, you either have good damage over a very tight area (Which in this engine, 1m is literally the space between your feet as you run so 'tight area' may as well be direct damage) , or you have relatively low damage or a large area. There can't be a middle ground unless both are sub-par, Which is boring and unfun. A weapon needs to kick ass at something... just not both)
Hence the MD variants..come on...dont speak on it if you dont use it.. period |
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