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Kelrie Nae'bre
not in a corporation
6
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Posted - 2013.05.14 18:23:00 -
[1] - Quote
J-Lewis wrote:5% per level to overheat would be nice. A 0.5 second reduction to a 2 second charge time isn't really that useful even for the charge variant.
That's about all though.
Seconded. Overheat reduction would be much better. The overheat can damage you after all, whereas the charge time is already short and I've yet to think "I wish this charged faster" it'll overheat in 3 charge shots or so anyway. Faster charge isn't going to help with that. |
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Kelrie Nae'bre
not in a corporation
6
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Posted - 2013.05.17 17:09:00 -
[2] - Quote
Only thread where I've seen CCP comment on the Scrambler was the one where the guy said it was perfect, to say - "For the Empress" and that sort of thing. |
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Kelrie Nae'bre
not in a corporation
15
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Posted - 2013.05.21 05:41:00 -
[3] - Quote
If the server stability/framerate/lag issues are as unbearable as the videos make them seem, weapon balance and skill issues may be in the backseat for awhile. |
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Kelrie Nae'bre
not in a corporation
16
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Posted - 2013.05.21 18:38:00 -
[4] - Quote
Gotta keep them aware. Most threads are about respecs, TARs, or PC issues. |
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Kelrie Nae'bre
not in a corporation
18
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Posted - 2013.05.22 18:16:00 -
[5] - Quote
The tree edits today were pretty big, curious what else is in the pipe. |
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Kelrie Nae'bre
not in a corporation
22
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Posted - 2013.05.31 18:12:00 -
[6] - Quote
No updates this week. |
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Kelrie Nae'bre
not in a corporation
25
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Posted - 2013.06.01 17:10:00 -
[7] - Quote
Eventually, maybe. |
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Kelrie Nae'bre
not in a corporation
26
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Posted - 2013.06.05 01:23:00 -
[8] - Quote
You can always hope. |
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Kelrie Nae'bre
not in a corporation
33
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Posted - 2013.06.08 04:55:00 -
[9] - Quote
and great justice. |
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Kelrie Nae'bre
not in a corporation
33
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Posted - 2013.06.10 18:27:00 -
[10] - Quote
Some community reps are posting, if nothing else. |
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Kelrie Nae'bre
not in a corporation
34
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Posted - 2013.06.12 19:58:00 -
[11] - Quote
A skill change can't be hotfixed? |
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Kelrie Nae'bre
not in a corporation
34
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Posted - 2013.06.18 17:16:00 -
[12] - Quote
Justice for the empress's weapons takes no breaks. |
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Kelrie Nae'bre
not in a corporation
39
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Posted - 2013.06.19 16:26:00 -
[13] - Quote
If they're both means of creating heat-build reductions, does it really matter if it's done by percentage reducing the build-up factor vs. adding to the heat build capacity? I mean, it's like you're solving a math problem two different ways. If you're fine with the idea of heat build-up reduction, why does the mechanic you use to get there (if it's balanced) really matter? |
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Kelrie Nae'bre
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39
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Posted - 2013.06.26 09:43:00 -
[14] - Quote
Zeylon Rho wrote:I imagine this problem will get even worse when more variants are added. Presumably a "burst" scrambler wouldn't have a charge, and I wouldn't think a breach would either...
Just trying to make the scope of this passive skill actually encompass all the weapons it governs (like every other weapon skill in the game).
Like the civil rights workers who had to face the injustice of "Separate but Equal" being upheld, you just have to keep fighting for what's right. Do not go quiet into that night. |
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Kelrie Nae'bre
not in a corporation
39
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Posted - 2013.06.27 21:12:00 -
[15] - Quote
Save our passive skills! |
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Kelrie Nae'bre
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40
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Posted - 2013.06.30 15:35:00 -
[16] - Quote
Justice for AMARR! |
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Kelrie Nae'bre
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43
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Posted - 2013.07.04 08:01:00 -
[17] - Quote
Zeylon Rho wrote:It's worth reiterating that's this is likely to hit other variants as well. A burst rifle having a charge doesn't really make sense, for example. So, it seems like this is extending into ONE variant gets a benefit from the passive, ALL the others do not. It's a big middle finger to Scrambler users.
I dunno... you could conceivably have a charge-able breach rifle with slow semi-auto fire. Though it'd probably make more sense to throttle the firerate and remove the charge.
As it stands, you'd expect Assault, Burst, and Breach all to be lacking a charge function. So it does seem to be an F U specifically to Scrambler users. "You guys don't deserve a passive that works on all your guns... we reserve those for every other weapon user in the game... haha" |
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Kelrie Nae'bre
not in a corporation
56
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Posted - 2013.07.10 03:34:00 -
[18] - Quote
Justice for the Amarr. |
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Kelrie Nae'bre
not in a corporation
57
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Posted - 2013.07.16 10:52:00 -
[19] - Quote
They're really not good at the whole "communication" thing. |
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Kelrie Nae'bre
not in a corporation
59
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Posted - 2013.07.20 16:49:00 -
[20] - Quote
Kagehoshi called this thread out in another thread, got another dev reply saying it was by design.... |
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Kelrie Nae'bre
not in a corporation
61
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Posted - 2013.07.30 06:09:00 -
[21] - Quote
Perhaps people mistake this for begging for a buff. It's important to note it just for balance across the weapon lines. This is a Scrambler Rifle-specific issue, and adjusting other stats so the passive isn't useless for variants is well within reason. |
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Kelrie Nae'bre
not in a corporation
63
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Posted - 2013.07.31 21:56:00 -
[22] - Quote
Ren Ratner wrote:SCR skill should definitely be beneficial to each variant.
Yes please. We're only asking that the Scrambler get the same amount of bang for the buck as EVERY OTHER WEAPON (as the OP points out). |
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Kelrie Nae'bre
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139
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Posted - 2013.08.13 22:11:00 -
[23] - Quote
Zeylon Rho wrote:OgTheEnigma wrote:I've been away for 2 months and this still isn't fixed? Uh... In those two months, they dug in their heels and said it was by design.
So, it's not even a "Soon" thing... ouch. |
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