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Southpaw Gamer
Commando Perkone Caldari State
0
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Posted - 2013.05.14 17:29:00 -
[1] - Quote
The game doesn't run smooth at all, it is very hard to aim at people in a game when it seems to be running @ 10FPS.
Has anyone else noticed this? I would have expected this to be running smooth by "Launch" |
Xender17
Oblivion S.G.X
66
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Posted - 2013.05.14 17:31:00 -
[2] - Quote
Because sometimes you just got chop your way through! |
Derek Barnes
ZionTCD Unclaimed.
360
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Posted - 2013.05.14 17:33:00 -
[3] - Quote
I haven't had this happen yet today. but others days I have, if I play for so long the game suddenly just frame rate drops |
Dust Evo 514
Ostrakon Agency Gallente Federation
6
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Posted - 2013.05.14 17:38:00 -
[4] - Quote
The frames drop when you get close to enemies sometimes in coridored areas. I have experienced this and it is annoying. |
Garrett Blacknova
Codex Troopers
2966
|
Posted - 2013.05.14 17:46:00 -
[5] - Quote
Dust Evo 514 wrote:The frames drop when you get close to enemies sometimes in coridored areas. I have experienced this and it is annoying. This is a common (but avoidable) glitch with Unreal Engine.
If you're impacting on the hitbox of another player, it can cause both players to "jump" around one another as the system struggles to reconcile two player-controlled moving objects via the server.
There are other reasons for framerate drops as well - the game has some form of memory leak which causes longer playtimes to increase the chance of poor framerate, and sometimes a Scout with high enough speed will cause the game to have trouble rendering their movement path. If you're in a laggy game, that often impacts on the framerate as well. |
Skihids
The Tritan Industries RISE of LEGION
1292
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Posted - 2013.05.14 17:49:00 -
[6] - Quote
Garrett Blacknova wrote:Dust Evo 514 wrote:The frames drop when you get close to enemies sometimes in coridored areas. I have experienced this and it is annoying. This is a common (but avoidable) glitch with Unreal Engine. If you're impacting on the hitbox of another player, it can cause both players to "jump" around one another as the system struggles to reconcile two player-controlled moving objects
So that explains the seizures I would induce with my rep tool. |
fixitgd
S.e.V.e.N. Gentlemen's Agreement
14
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Posted - 2013.05.15 13:13:00 -
[7] - Quote
Garrett Blacknova wrote:Dust Evo 514 wrote:The frames drop when you get close to enemies sometimes in coridored areas. I have experienced this and it is annoying. This is a common (but avoidable) glitch with Unreal Engine. If you're impacting on the hitbox of another player, it can cause both players to "jump" around one another as the system struggles to reconcile two player-controlled moving objects via the server.
There are other reasons for framerate drops as well - the game has some form of memory leak which causes longer playtimes to increase the chance of poor framerate, and sometimes a Scout with high enough speed will cause the game to have trouble rendering their movement path. If you're in a laggy game, that often impacts on the framerate as well.
I get this with my scout and 2 complex sprints, on the map with A B C in the city, A and C near eachother B down off to one side. It was so bad last night I just said screw it and went to bed. Be nice when they fix this or is it my older PS3 (orginial fat 160 gig). None of my other corp mates were getting it. |
BASSMEANT
ZionTCD Unclaimed.
224
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Posted - 2013.05.15 13:22:00 -
[8] - Quote
the game is just flat out "clunky"
everything feels clunky and slow. and worse...
it's STICKY. you stick to crap. or you get stopped by nothing at all, just invisible wallls in the middle of nowhere.
but yeah... very very clunky game.
Peace B |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
518
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Posted - 2013.05.15 13:24:00 -
[9] - Quote
Report your findings here so that Devs can fix it.
Getting stuck into terrain has been reported, and I'm sure a fix is on its way. |
Jack McReady
DUST University Ivy League
210
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Posted - 2013.05.15 13:25:00 -
[10] - Quote
this is the anti scrub feature :)
oh, and I dont have any issues like that |
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Calroon DeVil
Internal Error. Negative-Feedback
23
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Posted - 2013.05.15 13:28:00 -
[11] - Quote
PS3 /End thread. |
Coleman Gray
GunFall Mobilization Covert Intervention
275
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Posted - 2013.05.15 13:41:00 -
[12] - Quote
I've had the same issue, been playing games all running smooth then one game BAM! less than 10 FPS or something, can barely move with everything jittering ect. Thing is it only happens when I'm against certain people/corps which for a stoner doesn't help the paranoia issues. |
Mossellia Delt
Militaires Sans Jeux
16
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Posted - 2013.05.15 13:47:00 -
[13] - Quote
Garrett Blacknova wrote:Dust Evo 514 wrote:The frames drop when you get close to enemies sometimes in coridored areas. I have experienced this and it is annoying. This is a common (but avoidable) glitch with Unreal Engine. If you're impacting on the hitbox of another player, it can cause both players to "jump" around one another as the system struggles to reconcile two player-controlled moving objects via the server. .
Which is why nova knives have such bad hit detection and always will. |
Mossellia Delt
Militaires Sans Jeux
16
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Posted - 2013.05.15 13:51:00 -
[14] - Quote
Calroon DeVil wrote:PS3 /End thread.
While the PS3 is an issue with its limited hardware, its also the Unreal engine thats a problem, a bigger so problem. |
Garrett Blacknova
Codex Troopers
2982
|
Posted - 2013.05.15 14:01:00 -
[15] - Quote
Mossellia Delt wrote:Calroon DeVil wrote:PS3 /End thread. While the PS3 is an issue with its limited hardware, its also the Unreal engine thats a problem, a bigger so problem. Brink almost never has this problem. It's not only an Unreal Engine game, but one on the PS3.
Transformers: War for Cybertron literally never had this issue. Also UE3 and also on PS3. Oddly, the sequel, Fall of Cybertron, has this issue in close combat. On PC as well as PS3 and XBox 360, so it's not a problem with the PS3 hardware.
Borderlands and Borderlands 2 handle it just fine too. On PS3. In Unreal Engine.
The problem is partly with Unreal Engine, but it's an AVOIDABLE problem in the engine. It's possible for devs to prevent these problems from occurring. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
43
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Posted - 2013.07.06 04:42:00 -
[16] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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