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Aesiron Kor-Azor
Amarr Templars Amarr Empire
67
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Posted - 2013.05.14 15:19:00 -
[1] - Quote
There should at least be a skill or a module or something which reduces the Scrambler Rifle's heat build up. It is too high at this point, I cannot fire more than three charged shots without getting burned, and I cannot spam more than 10 or so shots... I know it is meant to nerf it slightly, but at this point, charged shots heat it up too quickly... If you're going to wait to charge, you should at least not have the disadvantage.. |
RuckingFetard
Better Hide R Die
87
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Posted - 2013.05.14 15:29:00 -
[2] - Quote
Proto Amarr Assault? |
Dust Evo 514
Ostrakon Agency Gallente Federation
2
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Posted - 2013.05.14 15:32:00 -
[3] - Quote
Aesiron Kor-Azor wrote:There should at least be a skill or a module or something which reduces the Scrambler Rifle's heat build up. It is too high at this point, I cannot fire more than three charged shots without getting burned, and I cannot spam more than 10 or so shots... I know it is meant to nerf it slightly, but at this point, charged shots heat it up too quickly... If you're going to wait to charge, you should at least not have the disadvantage..
No. My scout suit just got one shotted by a basic SR and my suit had 125 shields and 87 Armor. |
Jack McReady
DUST University Ivy League
193
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Posted - 2013.05.14 15:35:00 -
[4] - Quote
RuckingFetard wrote:Proto Amarr Assault? you would get 2 more shots with the suit bonus which is dissapointing. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
67
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Posted - 2013.05.14 15:36:00 -
[5] - Quote
Dust Evo 514 wrote:Aesiron Kor-Azor wrote:There should at least be a skill or a module or something which reduces the Scrambler Rifle's heat build up. It is too high at this point, I cannot fire more than three charged shots without getting burned, and I cannot spam more than 10 or so shots... I know it is meant to nerf it slightly, but at this point, charged shots heat it up too quickly... If you're going to wait to charge, you should at least not have the disadvantage.. No. My scout suit just got one shotted by a basic SR and my suit had 125 shields and 87 Armor.
Yeah well I just unloaded 9 shots and I already overheated (without charging), and I can max 3 when charging... |
Plastic-Jesus
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2013.05.14 16:04:00 -
[6] - Quote
Dust Evo 514 wrote:Aesiron Kor-Azor wrote:There should at least be a skill or a module or something which reduces the Scrambler Rifle's heat build up. It is too high at this point, I cannot fire more than three charged shots without getting burned, and I cannot spam more than 10 or so shots... I know it is meant to nerf it slightly, but at this point, charged shots heat it up too quickly... If you're going to wait to charge, you should at least not have the disadvantage.. No. My scout suit just got one shotted by a basic SR and my suit had 125 shields and 87 Armor.
Really? Wow that sucks, i use scout suits too and that doesn't sound too fun. |
BL4CKST4R
WarRavens
54
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Posted - 2013.05.14 16:11:00 -
[7] - Quote
Dust Evo 514 wrote:Aesiron Kor-Azor wrote:There should at least be a skill or a module or something which reduces the Scrambler Rifle's heat build up. It is too high at this point, I cannot fire more than three charged shots without getting burned, and I cannot spam more than 10 or so shots... I know it is meant to nerf it slightly, but at this point, charged shots heat it up too quickly... If you're going to wait to charge, you should at least not have the disadvantage.. No. My scout suit just got one shotted by a basic SR and my suit had 125 shields and 87 Armor.
Thats because your shields and armor are super low, and the SR does like 300 or 400 damage charged; reducing the heat build up isn't going to make them kill you faster, actually you might live longer since people will be less inclined to charge it.
I think the Charge heat build up should be the same, and the Semi-Auto heat build up lower so I can shoot atleast 20 shots. Or make the heat build up the same as the AUTO version but lower the fire rate of the Semi-Auto so people can't OP it with modded controllers, same with the TAC-AR. |
martinofski
Rebelles A Quebec Orion Empire
98
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Posted - 2013.05.14 16:12:00 -
[8] - Quote
Is there skills to reduce the overheat?
What is your lvl, are you using proto? |
BL4CKST4R
WarRavens
54
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Posted - 2013.05.14 16:17:00 -
[9] - Quote
martinofski wrote:Is there skills to reduce the overheat?
What is your lvl, are you using proto?
No there aren't any skills.
And id rather use my Gallente suit :) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
410
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Posted - 2013.05.14 17:31:00 -
[10] - Quote
Heat build up is a problem but I think it's what keeps this gun from being actually being OP and treading into TAR territory.
Even with proto Amarr assault the 25% heat reduction isn't exactly giving you that many extra shots considering you can only get about 10 off before it overheats meaning you should see that number cap out at ~12 once you've maxed that role.
Give it a few days of adjusting before deciding if its OP or not.
pro tip: it's not an assault rifle
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Kelrie Nae'bre
not in a corporation
6
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Posted - 2013.05.14 18:27:00 -
[11] - Quote
There's another thread: here.
That suggests changing the weapon passive. The current passive decreases charge time, which does nothing for an Assault scrambler. Basically, it uniquely has a passive that does nothing for one of its weapon types. Overheat reduction is a suggested replacement. |
Jason Pearson
Seraphim Initiative. CRONOS.
1084
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Posted - 2013.05.14 19:27:00 -
[12] - Quote
No. There is a reason you have the Assault Variant.
You gain more damage in exchange for Charge Time and higher heat per shot.
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Bones McGavins
TacoCat Industries
169
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Posted - 2013.05.14 19:32:00 -
[13] - Quote
Jack McReady wrote:RuckingFetard wrote:Proto Amarr Assault? you would get 2 more shots with the suit bonus which is dissapointing.
This is kinda huge though. Look at the Scrambler pistol and how adding 4 rounds per clip makes it go from meh to OMG AMAZING. 2 rounds per cooldown would be pretty big too, especially since reload is a bigger issue than a cool down. |
Kelrie Nae'bre
not in a corporation
18
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Posted - 2013.05.25 06:28:00 -
[14] - Quote
If the passive were heat-build-up reduction, it would be good for both variants (only one can charge at all, meaning the passive is currently broken). The Amarr suit bonus already tells us that a little heat reduction won't unbalance the gun, if it gives about 2 shots to someone with the suit - that's about 2 shots if it were the weapon passive as well.
Getting two more shots with a weapon for 600k SP and mastering the weapon isn't unbalancing, it's more sensible than a passive that does nothing. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
391
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Posted - 2013.05.27 13:46:00 -
[15] - Quote
Bones McGavins wrote:Jack McReady wrote:RuckingFetard wrote:Proto Amarr Assault? you would get 2 more shots with the suit bonus which is dissapointing. This is kinda huge though. Look at the Scrambler pistol and how adding 4 rounds per clip makes it go from meh to OMG AMAZING. 2 rounds per cooldown would be pretty big too, especially since reload is a bigger issue than a cool down.
On the semi-auto rifle, I don't think I've ever run out of ammo. While I do think a passive that reduces heat build-up is the way to go, I'm not sure if the rifle needs to have as much ammo as it does (or if the charge shots should take more ammo).
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RECON BY FIRE
Internal Error. Negative-Feedback
186
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Posted - 2013.05.27 14:48:00 -
[16] - Quote
martinofski wrote:Is there skills to reduce the overheat?
What is your lvl, are you using proto?
Fun fact, the Proto Scram has the same overheat stats as the basic. Isnt that nice? The gun only gets better damage and range (ever so slightly) over its tiers. |
Jathniel
G I A N T EoN.
383
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Posted - 2013.05.27 15:01:00 -
[17] - Quote
Iskandar Zul Karnain wrote:Heat build up is a problem but I think it's what keeps this gun from being actually being OP and treading into TAR territory.
Even with proto Amarr assault the 25% heat reduction isn't exactly giving you that many extra shots considering you can only get about 10 off before it overheats meaning you should see that number cap out at ~12 once you've maxed that role.
Give it a few days of adjusting before deciding if its OP or not.
pro tip: it's not an assault rifle
This^
@OP: The Scrambler Rifle is perfect.
Lowering the heat build-up is fine... ...if you want another weapon that people will cry about just like the Tactical AR.
No. Heat build up is perfectly fine on the scrambler and assault variants., and that's what keeps the weapon BALANCED. You just need to get better at managing the weapon's heat.
The Assault variant fires 72 rounds. -----> 72 <-----
That's as much as a Krin's AR, an OFFICER-level Assault Rifle.
You better believe the current heat build-up keeps the Scrambler rifles in check AND balanced. Adjust your playstyle accordingly.
(If we were only so lucky to get such a wonderful balancing mechanism on Tactical ARs, then the weapon wouldn't need to get any other nerf done to it. No need to touch damage, nor range, nor RoF. Nothing. Just an overheat mechanism to prevent spamming, and reward actual player accuracy.) |
BuTtHuRtPEepZ
Raging Pack of Homos
17
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Posted - 2013.05.27 15:39:00 -
[18] - Quote
I think the Charge heat build up should be the same, and the Semi-Auto heat build up lower so I can shoot atleast 20 shots. Or make the heat build up the same as the AUTO version but lower the fire rate of the Semi-Auto so people can't OP it with modded controllers, same with the TAC-AR.[/quote]
i agree with this poster
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