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Joseph Ridgeson
WarRavens
134
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Posted - 2013.05.14 10:58:00 -
[1] - Quote
So, a CCP Blam! made this little announcement:
CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to.
If it means that you can actually fit a Tank with modules meant for an HAV, I'll be happy. However, the third part has me very worried.
At the moment, here is how it works out: 1. Armor gives far better resistances than Shield Tanks. The Surge Shield Hardener offers 30% Shield Resistance for 10 seconds with a 30 seconds cooldown. The Carapace Armor Hardener offers 25% for 60 seconds with a 15 second cooldown. That is a 1:3 Ratio versus a 4:1 Ratio. 2. Armor Plates give greater amount of health than Shield Extenders do. I can't log on at the moment, but I am 95% sure this is the case. 3. The Shield Booster heals less faster while the Armor Repairer heals for much more but over a period of time. The Shield user can activate when they are almost dead and get the benefit while the Armor Tanks activates it when they are at half life and heal for a huge portion.
So Shield Tanks are not as sturdy as Armor Tanks. Just looking at the numbers, it is easy to see. But here is why Blam!'s statement really scares me; the Gallente Madrugar is supposed to be faster and more maneuverable than the Caldari Gunnlogi. So it is intended that the Tank that has more health and better resistance is the tank that is also meant... to be faster?
Before Uprising, I had both a Gunnlogi and a Madrugar. The Gunnlogi needed to use it's speed to survive. They would hit and run away. The Madrugar was the exact opposite. It sat there like a teabag and just took everything on the chin. When it needed to leave, it needed to have left 2 seconds ago. The Gunnlogi could just zip out, Madrugar could not.
So why would anyone ever go with Shield Tanks if they are weaker, less tough, and slower? There seems to be a problem in the kitchen. |
Joseph Ridgeson
WarRavens
134
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Posted - 2013.05.14 11:24:00 -
[2] - Quote
ladwar wrote:they are either saying one of two things which are 1. shield tanks are adding to much tank to their HAV and its slowing shield HAVs down in which case im going to stare you down and call you a liar 2. gallente are meant to be faster the caldari as a fractional trait which is also a bold face lie. just go check every dropsuit and you can see they are in fact are not the fastest and share movement speed with caldari suits as well as ever other vehicles. either case you are insulting shield HAVs users and its not funny.
Aye, it is silly. Previously, it was weaker but faster or stronger but much slower.
The apple or oranges thing (which never really existed because Armor Tanks were flat better anyway) is totally gone. You can be faster and harder to kill or... you can choose not to be. |
Joseph Ridgeson
WarRavens
135
|
Posted - 2013.05.15 05:13:00 -
[3] - Quote
Telleth wrote:I think what they might be trying to say is that the gallente base stats for speed are meant to be higher since that first plate module is going to give a 25% reduction in speed. So say if a caldari hav goes at 80 units, a gallente hav with no modules will go at 100 units. Once fitted out, a caldari hav will go at 80 units still, but the gallente will be down to 75 units.
Fair enough but that doesn't change the fact that the stronger, healthier tank is only 5 units slower. The "let's get the heck outta here!" nature of the Gunnlogi was the only thing that was keeping it not being completely worthless, IMO.
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Joseph Ridgeson
WarRavens
148
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Posted - 2013.05.17 07:45:00 -
[4] - Quote
Glad to see that this is not dead.
I am finally getting a full hang around Tanks again. I have to say that the Madrugar is much faster. I actually got hit with an Orbital today. Before if I was target with an Orbital, my recourse of action was literally hope that I had at least 2 hardeners going with 70% HP and/or my Repairer going. From a dead stop, it would take so long to start moving that I would not escape the blast.
The Orbital that hit me today was different. I managed to avoid maybe 20 or 30% of its damage by turning my foot into a brick o' lead when I was at a dead stop. Now, it feels like Orbital's AoE of Mega Death has been reduced but it is clear that my Madrugar is accelerating and moving faster. I was using an 1800 mm plate as well.
Again, the Tank with more HP and more resistances is the one that moves faster? Considering how much more flimsy my Tanks are now than from Chromosome, I can only imagine how Shield Tankers are holding up.
Be well |
Joseph Ridgeson
WarRavens
149
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Posted - 2013.05.17 09:43:00 -
[5] - Quote
So they did nerf the Orbital, eh? I knew I should have taken so much more damage than I did.
Tell me, how does the Tankiness of Gunnlogis feel now that they are slower? |
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