hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.13 23:09:00 -
[1] - Quote
[quote=Forlorn Destrier] Depends on the skill and the module, if any.
For example, if you have the shield skill that gives bonus HP to 5, you get 25% extra shields based on the base of the suit. So if you start with 200, you now have 250.
Next, your shied mods are applied. Assuming you have the module effieincy skill at 5, you modules get a 10% bump - let's say you have the extender that normally gives 33 HP, well you now have 36.3 per extender. This is added to the new 250. If you have three of these, your new HP is 358.9 (rounded up to 359).[\quote]
Correct
Quote:
If you have two skills that impact the same stat, they are not compounded. For example, if you have the skill that gives 1% bonus to CPU and PG at level 5, that is a 5% bump. If your base is 100 CPU, then you get another 5 CPU.
If you have the skill that bumps CPU only, each level going up 5%, and this skill is at 5, you get an added 25 CPU in addition to the other 5, so your total is now 130. You do not get a bonus of 25% over 105, you get it the bonus added to the base of 100 since both skills affect the same thing. Make sense?
Incorrect. Multiple skills affecting the same attribute (just like multiple modules affecting the same attribute) are compounded (multiplied). Only difference is that skills don't have stacking penalty.
So, if you have one skill giving 1% at LVL5 = Total 5% bonus And another skill giving 5% at LVL5 = Total 25% bonus You get: Base * Skill 1 * Skill 2 100 * 1.05 * 1.25 = 131.25, rounded to 131
I've tested this extensively in the previous build with Vigor and Endurance skills both of which effected Stamina https://forums.dust514.com/default.aspx?g=posts&m=705932#post705932 . Multiple skills are 100% compounded, just like EvE and everything else in Dust.
Huge note!!!! Last build there was a bug on Fitting Screen that sometimes showed CPU and/or PG stats at 1 less. I've posted on forums https://forums.dust514.com/default.aspx?g=posts&m=545944#post545944, i've filed petitions and filed bugreports about it. It is also noted in my spreadsheet as known issue. I have not verified if the new build fixed it. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.13 23:43:00 -
[2] - Quote
NeoWraith Acedia wrote:@hydraSlav's, so the correct number would be 91 per extender right?
Shield Extension 2%, at LVL5 = 10% or 1.1 Caldari Logi Bonus 5%, at LVL5 = 25% or 1.25 Complex Shield = 66 * 1.1 * 1.25 = 90.75
Now, last build, armor and shield seemed to be always rounded down, but that was Dropsuit shield (and there were no skills effecting module stats)
I have not tested this build, so cannot confirm or deny if that shield value is rounded up or down. |