Ivan Avogadro
Subdreddit Test Alliance Please Ignore
187
|
Posted - 2013.05.13 18:42:00 -
[1] - Quote
I posted all this in another thread, but here is good too:
It's not just the Gallente Scout though, the entire GAME needs a bump to scanning range. Right now, with most people scanning under 20m. This means all of EWAR suffers. Nobody gains value from using their minimaps, since the only people inside of 20m are already within Close Quarters. Thus "tricking" the minimap with EWAR skills is a pointless waste. Nobody has the range to see you sneaking up anyway, even if they wanted to.
On the flip side, almost everyone is constantly shooting at targets well outside their natural scanning range: 40m, 60m, or 80m away. At this distance is easy to see anybody, even a scout, but your minimap wasn't "tricked" simply by the fact that it doesn't reach that far to begin with. All those dampeners and skills are pointless to the scout. He could be just as clever and use cover or back routes without any investment at all. Or by the time the scout sees he is in hot water by pinging 4 or 5 enemies, he is already too close to get away.
THE FIX:
Base scanning for Medium Frames and derivatives should be 30m, with the ability to increase that through EWAR skills to 60m (or 84m, since Delirium showed 280% increase is possible on an appropriate suit maxed out)
Base scanning for Light Frames can match that, while Scout gets a bonus bump to 40m to start. That means scouts could get up to 80m, and the Gallente even further than that (again, 280% seems possible that would be 112m. Not game breaking considering the Active Scanner range that ANYBODY can get).
What this does is it puts the scanning radius of most individuals in line with the effective range of most AR, LR, Pistol, and SMG weapons. Basically, if you can see them on your minimap, they can most likely shoot you and you can most likely shoot them. This obviously doesn't mesh with super short range Shotgun or super long range Sniper Rifle, but it doesn't need to.
With this simple change, people will use the minimap to inform their offensive and defensive choices. That in turn will make "tricking" the minimap with EWAR more valuable. Scouts will have to specialize in dampening, or else enemies with even moderate observation speccing will pick them up a mile away. In turn, Scouts will actually be able provide intelligence. They will also be able to sense targets outside of effective weapon range, and change their direction before getting slaughtered. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
189
|
Posted - 2013.05.13 20:35:00 -
[2] - Quote
Delirium Inferno wrote:I like what you're saying, but to correct you on your math the 280% is an increase, meaning you have to take into consideration the 100% that is already there. 280% increase is 380% of the base value. So if base value was 30 meters, that could get buffed to 114 meters. If base value was 40 then that would get buffed to 152 meters. I still don't think that is particularly game breaking though as that would be a scout that is dedicating everything he has to improve his range and it would limit him to standard grade weapons and equipment, and it would still only be with 45dB of precision which anyone can easily get under if they wanted.
Damn you, Mathematics
But whatever the actual value, I would like it if Assaults and Logis could reasonably get their radar range to match their weapon range. The most common value for optimum range seems to be nearabouts 60m. So make base radar such that Level 3 scanning skill would get you at ~60m. Then, if you want to max your range you can take it into the 80m or 100m level and really be specialized. Scouts should be 10-15% above THAT. Scouts should be able to see people beyond weapon reach if they are specced as such.
As it stands now, everyone is so blind that "decreasing your profile" is essentially meaningless. I'd wager almost all deaths occur outside the killer's scanning range. |