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Author |
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Harpyja
DUST University Ivy League
38
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Posted - 2013.05.12 22:58:00 -
[1] - Quote
Vehicles have been nerfed too much in the fitting apartment.
Infantry can increase CPU and PG by 5% per skill. Vehicles used to be able to in Chromosome. Who's the smart ass at CCP who decided Engineering would be a CPU need reduction instead? In EVE, you get 5% PG per level and not this current crap.
CCP needs to also add a skill that reduces PG needs of turrets. EVE capsuleers can decrease PG needs of their turrets, why can't we? Infantry can reduce PG needs of their weapons, why can't we?
Give us our old Engineering back and allow us to reduce PG cost of turrets. Not to mention EVE capsuleers can reduce CPU needs as well... |
CharCharOdell
Ametat Security Amarr Empire
24
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Posted - 2013.05.13 00:18:00 -
[2] - Quote
This, in itself, would solve a lot of problems. |
Harpyja
DUST University Ivy League
41
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Posted - 2013.05.13 20:08:00 -
[3] - Quote
Bump. Giving us skills such as these will greatly reduce the problems that are being experienced by vehicle users. How come infantry can fit adv on adv while we struggle to fit std on std. Not to even mention trying adv on adv. We don't even have proto vehicles yet seriously. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
64
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Posted - 2013.05.13 21:08:00 -
[4] - Quote
Harpyja wrote:Bump. Giving us skills such as these will greatly reduce the problems that are being experienced by vehicle users. How come infantry can fit adv on adv while we struggle to fit std on std. Not to even mention trying adv on adv. We don't even have proto vehicles yet seriously. As far as I'm aware, pretty much everything can be fit on a standard level dropship, so for fairness' sake this sentiment might be constricted to HAVs. |
Harpyja
DUST University Ivy League
41
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Posted - 2013.05.13 21:13:00 -
[5] - Quote
Stefan Stahl wrote:Harpyja wrote:Bump. Giving us skills such as these will greatly reduce the problems that are being experienced by vehicle users. How come infantry can fit adv on adv while we struggle to fit std on std. Not to even mention trying adv on adv. We don't even have proto vehicles yet seriously. As far as I'm aware, pretty much everything can be fit on a standard level dropship, so for fairness' sake this sentiment might be constricted to HAVs.
Yeah, since I'm a HAV specialist, seems like I'm hurt the most. I was just simply under the general impression that vehicles in general were short on PG. If it's HAV specific, then I'm more than supportive of increasing base PG on HAVs. |
CharCharOdell
Ametat Security Amarr Empire
39
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Posted - 2013.05.13 23:08:00 -
[6] - Quote
Harpyja wrote:Stefan Stahl wrote:Harpyja wrote:Bump. Giving us skills such as these will greatly reduce the problems that are being experienced by vehicle users. How come infantry can fit adv on adv while we struggle to fit std on std. Not to even mention trying adv on adv. We don't even have proto vehicles yet seriously. As far as I'm aware, pretty much everything can be fit on a standard level dropship, so for fairness' sake this sentiment might be constricted to HAVs. Yeah, since I'm a HAV specialist, seems like I'm hurt the most. I was just simply under the general impression that vehicles in general were short on PG. If it's HAV specific, then I'm more than supportive of increasing base PG on HAVs.
It's mostly a tank problem, but all vehicles deserve the increase. I'd say giving us a 10% boost per lvl up to 50% would do wonders. |
Rachoi
HavoK Core RISE of LEGION
45
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Posted - 2013.05.13 23:55:00 -
[7] - Quote
this... i actually agree with.
put a skill in Vehicles for some kind of Engineering, so tankers can increase PG/CPU a modest bit... 3-5% sounds fair, since that would give a bit more space to squeeze in something...
or the ability to reduce PG/CPU for guns/modules would be effective |
Talyn Vakkarin
Sect0r1
0
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Posted - 2013.05.14 00:02:00 -
[8] - Quote
Harpyja wrote:Vehicles have been nerfed too much in the fitting apartment.
Infantry can increase CPU and PG by 5% per skill. Vehicles used to be able to in Chromosome. Who's the troll at CCP who decided Engineering would be a CPU need reduction instead? In EVE, you get 5% PG per level and not this current crap.
CCP needs to also add a skill that reduces PG needs of turrets. EVE capsuleers can decrease PG needs of their turrets, why can't we? Infantry can reduce PG needs of their weapons, why can't we?
Give us our old Engineering back and allow us to reduce PG cost of turrets. Not to mention EVE capsuleers can reduce CPU needs as well...
Amen to that. I feel the same way. |
Hadron Durrible
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.05.14 00:07:00 -
[9] - Quote
+1 to OP |
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