|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
47
|
Posted - 2013.05.16 10:41:00 -
[1] - Quote
As it is effectivly being used like the Tier 1 sniper with 4x on MAG, treat is as one. Reduce clip size to impose a penalty for spamming shots 10 in a clip should do. If you are using an accurate mid-long range weapon then you need to have accurate mid-long range shots. Not just spam the trigger in the general direction until enough bullets hit.
Then you can leave the fire rate and damage as is but at least they have to stop and reload so firing blindly into a group of red dots will result in less kills and the reload pause gives you chance to gain some ground. If they want to rinse and entire clip in 2 seconds let them.
Also CQC hipfire accuracy needs to be reduced accordingly, but a smaller clip size should also mitigate close quarters button mashing tactics. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
47
|
Posted - 2013.05.16 10:50:00 -
[2] - Quote
XeroTheBigBoss wrote:I think it's fine and requires real aim to use. To use properly yes I agree, but with the amount of bullets available and the achievable RoF then not so much. If I choose to I can go the same with the GLU (And yes I know I am contributing to the problem here, I'll be the 1st to admit it... but to remain competitive.....................) I can just spam into a group and get easy(er) kills than with any other weapon.
I'm not suggesting a big nerf, just the incentive to use correctly. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
60
|
Posted - 2013.05.18 09:57:00 -
[3] - Quote
Sontie wrote:To "balance" the TAR, a ROF decrease is all that is needed. maybe 450 RPM. To compensate, the TAC needs a hipfire buff to stand a chance in cqc with good dancing. I still think nerf the clip size a lot and hipfire would do the trick. For cqc a tac ar user should be switching to a sidearm anyway (unless you are logi assaulting) so hipfire should be bad. This way the RoF and damage doesn't need tweaking as the penalty will be frequent reloading. This would balance as it would force proper usage of the tac ar class of weapon. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
61
|
Posted - 2013.05.24 12:14:00 -
[4] - Quote
Dale Templar wrote:Personally, it's fine the way it is but if you must...
Reduce RoF so people stop going on about modded controllers, but a reasonable person can still fire as fast as they pull the trigger.
Reduce clipsize to 15.
Everyone's happy.
But do NOT mess with the range, it's a DMR/M14/Battle Rifle basically, it's made for medium-long range. This (Maybe a magazine of 10) plus a major hipfire nerf.
And before the TAR users QQ, switch to your sidearm for CQC, thats what it's for
I used my refunded dropsuit SP to try the DTAR last night before my respec. And yes my kills went up exponentially in only an ADV basic medium frame.
So yeah rocking one of these with a shield tanked Caldari Logi = GODMODE
No real skill required just spam the trigger and soak up the enemy bullets so you win by sustainability by default so maybe all the MLGPro crouchwalkers will have to start earning their kills again.. QQ moar |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
61
|
Posted - 2013.05.24 13:20:00 -
[5] - Quote
Synthetic Surrogate wrote:I thought recoil was the biggest drawback to this gun? Reading through the forums people were saying the recoil was sever and because of that it takes skill to use it. Am I missing something? Maybe the one I got didn't come with recoil.
If you justify it in your head enough you can see the "recoil" its just like looking at the matrix |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.29 11:29:00 -
[6] - Quote
Lichsmash RN wrote:i see a lot of talk about reducing the rate of fire on the two tac'
so that brings me to as a noob question isnt rate of fire irrelevant on a semi-auto weapon that fires as fast as you can pull the trigger reducing a stat made for full autos useless
wouldn't nerfing this change nothing? Exactly!!!
Reduce clip size and hipfire accuracy....
DONE. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 07:28:00 -
[7] - Quote
Detective Pritchard wrote:Very Very excited...lol Just fix it so they can't use modded controllers....then problem solved....now i have used the Duvolle Tac and Glu as well, and they are both very nice guns smooth to fire with a whole lotta pop! Maybe a little 2 strong but that wouldn't be a issue if the whole using modded controllers thing was taking care of. Honestly the more i recall using them they are very powerfull..probably 2 powerfull. If the modded controller rapid fire was fixed so they was no longer an issue then you could get an honest opinion on if they are overpowered or not. Modded Controllers = Unicorn S#!t
They aren't as common as you might think... Just people with fast fingers I for one with a mouse can get a ridiculous rate of fire from a GLU or a TAR. Its not that hard, try it!!
I'm not generally a TAC user but do break it out if I need to (more thesedays) if the reds are stacked with them. Even with a RoF of 200 RPM then thats still an average of 3 shots per second with with the Duv and no damage mods is the the region of 220 DPS which is enough to put most people down in 2-3 seconds.
What is needed is to leave the range and RoF alone, these are fine because they are consistent with the type of weapon. What they need to do instead is remove the "jack of all trades" role from it by severely reducing the clip size to slightly more than a sniper (say 10 rounds) and then increasing the hipfire spread (a lot).
This would bring balance as the need for frequent reloads would be the counter to the high RoF allowing those who are on the recieving end to either counter or to run away. It would also stop the TAR from dominating shotguns and SMGs in CQC and other weapons in close to midrange combat. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 07:50:00 -
[8] - Quote
Cosgar's Alt wrote:Making a bunch of sweeping changes overnight without batting an eye to player feedback for Uprising seemed to work so well, didn't it? All these hot fixes to other problems, and the elephant in the room gets ignored when they could have fixed it weeks ago. People would have QQed, but most of them would be the ones exploiting the weapon. Why this has gone on so long still baffles me because it's killing our community. Don't play it safe now after the fact CCP. You're doing a good job of ignoring our feedback by bringing back fuse locus grenades, right? Follow this link. Hopefully its gonna get fixed soon (not Soon TM) |
|
|
|