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Bucktooth Badger
Buck's Intergalactic Pawn Shop
83
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Posted - 2013.05.11 09:18:00 -
[1] - Quote
As de-synch is the flavour of the month, I have encountered an issue whilst in a railgun installation (FW battle).
I managed to capture an enemy railgun installation in time for an enemy HAV to be called in. While the RDV was flying it in, I was able to hit the HAV & RDV with no problem. However, as soon as it landed & the enemy squad got in, it was impossible to hit! Practically point blank range, and the hits were not registering on the HAV. I zoomed in, zoomed out & even exited/re-entered the installation with the exact same result. In my frustration I just ended up charging the HAV with AR blazing just to get it's attention, death & a change to my AV fit.
That's twice now I've been in a similar situation, with the exact same result of the installation being less use than a wet kipper against a HAV.
Anyone else encountering similar issues? |
Still blazn
Condotta Rouvenor Gallente Federation
11
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Posted - 2013.05.11 09:47:00 -
[2] - Quote
Bucktooth Badger wrote:As de-synch is the flavour of the month, I have encountered an issue whilst in a railgun installation (FW battle).
I managed to capture an enemy railgun installation in time for an enemy HAV to be called in. While the RDV was flying it in, I was able to hit the HAV & RDV with no problem. However, as soon as it landed & the enemy squad got in, it was impossible to hit! Practically point blank range, and the hits were not registering on the HAV. I zoomed in, zoomed out & even exited/re-entered the installation with the exact same result. In my frustration I just ended up charging the HAV with AR blazing just to get it's attention, death & a change to my AV fit.
That's twice now I've been in a similar situation, with the exact same result of the installation being less use than a wet kipper against a HAV.
Anyone else encountering similar issues?
I posted about his earlier.. I think its due to your gun being locked on to previous target.. sometimes it will randomly **** out a few missles headed back towards the last installation you killed.. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
85
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Posted - 2013.05.21 19:59:00 -
[3] - Quote
Still having this issue crop up. Only occasionly now, but still annoying. Still Blazin is right though, the turret becomes locked on the previous target no matter where you are aiming. |
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