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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
197
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Posted - 2013.05.10 12:22:00 -
[1] - Quote
I still can not aim up with my turrets.
How am I supposed to defend myself from a Dropship hovering 20ft above me when I can not shoot at him because my turrets wont aim up?
Thanks for your attention to this very important matter.
In the mean time I will see you all in the MCC while I knit my AFK quilt. |
Sylwester Dziewiecki
BetaMax. CRONOS.
58
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Posted - 2013.05.10 13:51:00 -
[2] - Quote
BMSTUBBY wrote: How am I supposed to defend myself from a Dropship hovering 20ft above me when I can not shoot at him because my turrets wont aim up?
Until they fix it: turn on all modules, jump out, and recall vehicle(works great).
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ladwar
Dead Six Initiative Lokun Listamenn
356
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Posted - 2013.05.10 15:50:00 -
[3] - Quote
that is if you don't die first.
but really fix the PG issue for real and fix the aim mechanic. and FIRE the guy who did all the work on all vehicles. I would suggest taking them out and shooting them so they can't spread there horrible design idea but firing them works too I guess. |
Vos Nuwem
OMNI Endeavors
1
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Posted - 2013.05.10 16:23:00 -
[4] - Quote
I dont like to gripe, but PG is not going to be fixed by saving me CPU, in order to change from the 120mm to 180mm it required another 700 PG to a total of 3300 when the best i can figure to do is get up to 3000 without compromising survive-ability. (base pg of about 2700) In the last game build i was able to fit the best plate with a repper 2 active hardeners with a power grid mod. but that was after skilling engineering to 4. From what i understand now the tank i currently have (it will get overwhelming by 4 av grenades) is the best i can possably do defensively. You cant always count on 5 people to protect your tank from a free jeep and 3 militia fit grenadiers. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
204
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Posted - 2013.05.11 12:07:00 -
[5] - Quote
Okay let me try and explain this better for you Devs. I can aim up with the tanks turrets but when I fire the missles don't fire up they fire straight.
Again thanks for your attention. |
SKITZMORRIS I A
Valor Coalition RISE of LEGION
5
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Posted - 2013.05.12 13:14:00 -
[6] - Quote
This should have been fixed by now come on CCP |
Vos Nuwem
OMNI Endeavors Reverberation Project
3
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Posted - 2013.05.12 14:40:00 -
[7] - Quote
SKITZMORRIS I A wrote:This should have been fixed by now come on CCP We need to cut them slack, they have done more fixes than you would ever see in a console game. |
SKITZMORRIS I A
Valor Coalition RISE of LEGION
5
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Posted - 2013.05.12 15:46:00 -
[8] - Quote
Vos Nuwem wrote:SKITZMORRIS I A wrote:This should have been fixed by now come on CCP We need to cut them slack, they have done more fixes than you would ever see in a console game.
I do agree CCP has done more in a few days than most would do in 6 months. This is not a small problem , tank drivers can not just get on with it affects our game making it almost impossible to be a HAV driver . If the AR or the HMG had the same problem it would of been fixed by now |
Vos Nuwem
OMNI Endeavors Reverberation Project
5
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Posted - 2013.05.12 15:56:00 -
[9] - Quote
SKITZMORRIS I A wrote:I do agree CCP has done more in a few days than most would do in 6 months. This is not a small problem , tank drivers can not just get on with it affects our game making it almost impossible to be a HAV driver . If the AR or the HMG had the same problem it would of been fixed by now I don't disagree, but i have tried to adapt to the problems for now and have shot down more than my fair share of derpships with a tank. |
Tankin Tarkus
Quafe Runners
5
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Posted - 2013.05.12 15:58:00 -
[10] - Quote
Vos Nuwem wrote:I dont like to gripe, but PG is not going to be fixed by saving me CPU, in order to change from the 120mm to 180mm it required another 700 PG to a total of 3300 when the best i can figure to do is get up to 3000 without compromising survive-ability. (base pg of about 2700) In the last game build i was able to fit the best plate with a repper 2 active hardeners with a power grid mod. but that was after skilling engineering to 4. From what i understand now the tank i currently have (it will get overwhelming by 4 av grenades) is the best i can possably do defensively. You cant always count on 5 people to protect your tank from a free jeep and 3 militia fit grenadiers.
vos this is exactly my problem hell in the last build i had a soma running around eating alot of pg with 2 shield transporters a militia heavy armor repper and 80gj scatter neutron blaster and was still able to use the weaker 180mm plate and had more hp than what my madrugar has now.....
Vos Nuwem wrote:SKITZMORRIS I A wrote:I do agree CCP has done more in a few days than most would do in 6 months. This is not a small problem , tank drivers can not just get on with it affects our game making it almost impossible to be a HAV driver . If the AR or the HMG had the same problem it would of been fixed by now I don't disagree, but i have tried to adapt to the problems for now and have shot down more than my fair share of derpships with a tank.
o i cant wait till they fix not being able to aim up imagine what we can do when we take how we adapted and apply it to fix turret aiming dropships wont even be safe dirrectly above us |
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