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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
181
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Posted - 2013.05.10 12:57:00 -
[1] - Quote
Scouts should get two equipment slots because we have no two equip characters at all right now. With one equip, scouts are tiny assault suits. Seriously, people are doing theorycraft over how much speed you loose versus how much EHP you gain, by running Assault with Shotgun and Dampeners. Assault and Logi both have the CPU/PG, and slot layout to run stealth builds if they want to. On the other hand, Scouts can't effectively stack EHP to get back to Assault. So what is the Scout niche exactly?
A Scout can't take the job of a Sentinel, nothing can. They are already too niche, the only class with locked weapons. Check.
A Scout with two equips would be even LESS like an Assault than they are now. More jobs to do, more things that take the place of guns in their hands, less chance they go off to be the frontline hero. Check.
A 2 equip character wouldn't take over the job of a Logi, especially the scout with their lesser slot total and lesser HP total. But anyone who says Logis aren't taking over OTHER jobs right now is full of turd-doo-doo. Logis are blatantly OP right now. Giving a Scout a nanoinjector doesn't hurt Logis at all. In fact, letting someone besides the Logi run a nanoinjector helps keep the Logi from burning suits.
Having a character (any character at all) with two equip slots would be a boon to the team, might as well make it the guy who has a little identity crisis going on. Did you all forget scouts used to get 2 equip slots anyway only a week ago? Were they so OP then? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
181
|
Posted - 2013.05.10 13:02:00 -
[2] - Quote
And just to be clear on my position: The Light Frame should NOT get 2 equip slots. Light Frame Suits should be capped at 1 equip slot. Only the Scout Suit would get a second equipment slot. You need to spend SP to get that versatility. It would make actually speccing up that high a worthwhile change, beyond "nova knife damage". |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
181
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Posted - 2013.05.10 13:27:00 -
[3] - Quote
Surt gods end wrote:ARF 1049 wrote:in my eyes there are 6 types of freakin scout on this game!!!
flanker: a less common type carries drop uplink his own armor rep in low slot and uses shotgun and SMG or scrambler pistol goes around and slams into them while your team advances on your position closing the gap while the enemy is distracted
recon: goes through and spots enemies rarely ever used, carries shotgun or SMG's normally active scanner or droplinks doesn't actually fight just gets a spawn position and then watches for enemies while squad spawns in
blind spot rusher: does a form of flanking but shield tanks more often then not runs around into a blind spot and normally does a suicide run at the very last moment when the team is advancing to deal a crushing blow to the enemy while your team finishes them off at your expense.
sniper: umm... duh sniping carries nanohives and sniper rifle pre-patch used a type II scout
cost runner: tanks in a prototype suit with a powerful assault rifle normally stays near the squad and provides rushing, espionage, and sentinel support.
assassin: the rare knife runner kind of a lone wolf of sorts runs fast, fights hard, runs away faster, also uses shotgun and appears out of the sky and kills and disapears as fast as they could normally using a double backing technique
well that i my summary i have run all of them accept the cost runner but this is my summary so umm i think the specialty roles should have extra equipment slots... since there is so much SP cost for them >_> EH?!! YOU LEFT ME OUT?! No worries, I'll fill it in.. "GHOST" Haunts the objectives. equipped with RE, shotty, and smg. Usually a lone wolf, and unsung hero. Every time a tear runs down a pretty girls cheek, is cause a scout has fallen in battle.
Would it hurt so bad to have an active scanner on that build? Or an uplink so that if someone kills you and gets a hack down you can respawn anyway? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
181
|
Posted - 2013.05.10 14:14:00 -
[4] - Quote
Hecarim Van Hohen wrote:Because my adv Amarr logi can carry two equipments.
QQ more. Logis are OP, you even get a sidearm and will go proto eventually.
Besides, how does a Scout with a nanoinjector hurt you? Most logis I know beg for someone else to run a needle to help THEM out when they die, but nobody will becasue with one equipment all scouts and assaults need their for something else.
How does a scout with an uplink hurt you? You can still put yours down and the whole team has better options.
How does a scout with a repping hive hurt you? Now he doesnt have to run back from the middle of nowhere to your position and beg for reps or ammo, you can stay on the heavy.
How does a scout with an active scanner hurt you? You will see ahead of time people coming at you, the scanner gets no WPs anyway, and you get all the benefit of intel without lowering your gun.
How does a scout with a rep gun hurt you? Oh wait, a scout would never run a rep gun because it's insane. So you get to keep your main bread and butter job all to yourself and soak up the triage points.
Oh, and like I said before, Scouts HAD 2 equip in Chromosome, this 1 equip thing is a brand new nerf with Uprising. It makes no sense because Scouts are worse at their jobs now while Logis are so OP people spec into it to be Assaults.
For the Active Scanning question above: current state of Profile Analysis is so short range and weak that a scout build cant actually see much better than any other class. The Active Scanner is miles better than passive scanning right now, and catches loads more people than a scout could on their own. In order to actually BE far forward intel you pretty much have to equip the scanner, or get within 30m of the enemy and risk being seen. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
182
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Posted - 2013.05.10 16:42:00 -
[5] - Quote
Crash Monster wrote:The job of the scout is not to be seen... and hence not to get shot at. You don't need a whole lot of **** weighing you down to do that.
When you are seen and someone approaches you generally need to run. You don't need a whole lot of **** weighing you down to do this either.
What is a scout doing in the background, unseen, without any tools? Legitimate question. Answer me exactly what a scout is supposed to do besides assassinations. Right now, we are tiny fast assault suits. The thing that separates us from assault suits is lower EHP, lower CPU/PG, and higher speed/stealth.
Having more equipment, not even alot more, just 1 extra piece, gives up a ton more versatility and job security.
Tell me what builds I should run with 1 equip slot that isn't just "sideways assault"
In the meantime, I will tell you what I can do with 2 slots that is NOT stealing a Logi job and will outshine the Assault without being a frontline grunt.
* Active Scanner + Uplink = knowing where to put spawn points that are completely clean * Active Scanner + Cloak (SoonTM) = king of recon, getting red dots on blue minimaps * Active Scanner + Remote Explosives = Trap king, know where to lay them and when to blow them * Uplink + Uplink = Mass spawning, most choices for the team, most versatile coordination * Nanohive + Remote Explosives = Lay trap and conceal with hive. Enemies who blow the hive kill themselves. You can also lay massive amount of explosives by being stocked. * Uplink + Remote Explosives = same trap, but also offers something for your team. If blues lose the foothold you still get one last kill. * Active Scanner + Healing Nanohive = backline assassin, know where the enemy is, when to leave, and always have ammo so you dont need to find logi or supply depot when the shotgun is empty * Nanoinjector + Anything else = two scouts can run together and keep each other alive
The point being, the active scanner by itself is great, but doesnt actually offer any extra utility other than knowing where to be an assassin. While if I had another piece of equipment, I could tailor my build to hacking, spawn uplink laying, bomb laying, etc... and be much better at it.
An Assault can equip Active Scanner, or Uplink, or Nanohives, and it's all going to be in favor of pushing the frontline. Scouts need utility to access new jobs. Being half able to pull off a combo isn't good enough. And we aren't asking for the ability to pull off many combos like Logis. Just one. Most of them stealthy.
Personally, I would give up my sidearm for an equipment slot, but I dont speak for all scouts. I do know that I feel like a tiny assault and nothing more right now. So I will continue to be just a shotgun assassin and offer nothing else to my team, because I dont have the utility that I did a week ago. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
185
|
Posted - 2013.05.10 19:36:00 -
[6] - Quote
Crash Monster wrote:Ivan Avogadro wrote: Personally, I would give up my sidearm for an equipment slot, but I dont speak for all scouts. I do know that I feel like a tiny assault and nothing more right now. So I will continue to be just a shotgun assassin and offer nothing else to my team, because I dont have the utility that I did a week ago.
In the last build the advanced level scout suits offered exactly that option via two different variants. I don't know if the current suits are organized exactly the same way -- but if I'm not mistaken I believe I looked to make sure that scouts would be able to have two slots somewhere down the road before I went for scout/sniper again. EDIT: However, at the moment, I have one slot -- which I use for ammo. Using a scope I can find where the enemies are pretty quickly and once they are spotted I can look for a good choke point (in combo with an appropriate place to locate) where it gets easier to pick them off even at a great distance. Bonus points for covering a choke point, one or more objectives input screens and a not too far away stretch of real estate where battles take place when the enemy is working towards an objective near your own red line.
Sniper is a gun, not a dropsuit. Scout suits are no more effective at sniping than Assaults or Logistics or even Heavy. The gun does all the work. The Scout suit only offers mobility to get to sniper perches, but Assaults offer shields to resist countersniping, and Logi can put down an uplink plus hive to keep coming back strong.
It would be like if I were complaining that the Shotgun build needed a second equip slot. They dont, because Shotty Assaults are fine as is. Scouts, no matter what gun they run, could use more of a niche job and 2nd equip is all that they need. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
185
|
Posted - 2013.05.11 05:04:00 -
[7] - Quote
Crash Monster wrote: Well, thanks for that nugget skippy.
I don't feel a scout needs an extra slot... plain and simple. If you want one you have to spend the time to upgrade your gear and get one.
Sounds great. Gives you something to work toward instead of instant gratification.
Gee whiz, mister! what great advice! "upgrade my gear" That must mean if I try really really hard, I can equip a forge gun on my scout suit, right? Because all I need is "an upgrade". Which skill do I take to Lvl 5 for an extra equip slot? Oh wait, no, the fact is that only the Logistics class suit gets anything more than 1 equip slot at all, ever, in any race even at proto. "Trying harder" or "wishes and fairy dust" wont change that fact.
So your argument is " be a logi". Well turns out that's what the assault players are doing. They are going Logi for the extra CPU/PG and equip, and tanking. Maybe if the scouts do it to you will finally change your tune, as the game is filled with 90% logi suits and people like you who just want to redline snipe so suit choice doesnt actually matter.
I guess everyone in the game should just be CCP endorsed cookie cutter builds except for the one class that actually has a niche.
If asking for more options than one build type is "instant gratification" I am thinking too small. CCP could just give me a 10:1 KDR without me asking for tools to play the game in a more fun more strategic way. But I guess I should just shut up and figure out how to have fun being exactly the same as an easier to kill Assault, without any added class features. |
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