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Dusters Blog
Galactic News Network
282
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Posted - 2013.05.09 12:35:00 -
[1] - Quote
''How could you nerf my dropsuit-weapon-vehicle??' We wonder if the devs ignore post like these as most intelligent people do. Posts where people cry about how theyve been wronged because their favorite weapon was nerfed and how it must be CCPs intent to screw them over [specifically of course] always fall on deaf ears to us. The devs have to consider the whole library and big picture rather than a single weapon when they make changes. Take the Minmatar HMG for a moment: Consider for a moment that if all holds true to EVE canon, the Minmatar HMG will probably be third in pure damage to the Gallente and Amarr variants. This could have been an impetus for lowering the HMG damage. Because it has to be slotted correctly when compared to the others and they dont want to be forced to give us a Gallente proto HMG that does 26 damage per round.
We're just extrapolating here but we think you get the point. The devs have also mentioned that they use metrics, and not a vocal minority, or some silly knee jerk reaction when tuning the game. This is great to know, as data is more trustworthy than players with a clear bias for or against a certain weapon or piece of equipment. Imagine how difficult it is to tune the Heavy suit, tune it too harshly and it can't fulfill its role, too easily and its unstoppable. Its always been our assertion that you cannot tune weaponry with the unskilled user in mind, because then the skilled user breaks the game. You must also tune with the exploiter in mind. Most have noticed the influx of Tactical ARs with this update. We're happy to see it become a viable weapon again, but CCP has to keep an eye on the Modded Controller Contingent who have always sought to abuse this weapon. It may be a good idea to hard code its fire rate into the game to prevent it from becoming a long range, high damage, high ROF weapon that has no peer. But enough about that, in this piece we look at Uprising, what things stand out, need tweaking and what is absent. Keep reading for the details.'
read the rest here: http://tinyurl.com/ce66ubg |
EnglishSnake
Zumari Force Projection Caldari State
1014
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Posted - 2013.05.09 12:38:00 -
[2] - Quote
So another poorly written article obviously written by an AR user since he thinks vehicles are fine
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Reiki Jubo
Amarr Templars Amarr Empire
108
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Posted - 2013.05.09 12:42:00 -
[3] - Quote
EnglishSnake wrote:So another poorly written article obviously written by an AR user since he thinks vehicles are fine
havent you whined enough on the forums? surprised you have any tears left.
+1 to watching the logi class. caldari logi can have 5 shield extenders at 91 HP a piece. isnt it supposed to be support? |
Tolen Rosas
Kang Lo Directorate Gallente Federation
153
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Posted - 2013.05.09 12:44:00 -
[4] - Quote
good read. and he addressed the turret issue with tanks dummy. |
Prius Vecht
Red and Silver Hand Amarr Empire
92
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Posted - 2013.05.09 12:49:00 -
[5] - Quote
tankers made they have a 10-1 ratio rather than 25-1.
Glad missiles and squads are fixed. Would be nice to be able to join games of corpmates instead of waiting around. |
EnglishSnake
Zumari Force Projection Caldari State
1015
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Posted - 2013.05.09 12:55:00 -
[6] - Quote
Tolen Rosas wrote:good read. and he addressed the turret issue with tanks dummy.
He thinks turrets are the only problem
Dumbass |
Prius Vecht
Red and Silver Hand Amarr Empire
92
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Posted - 2013.05.09 12:59:00 -
[7] - Quote
Really like the suggestions for Deserters and AWOL players. would still like to know when the game overall is getting bigger 16 v 16 in PC is tiny. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
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Posted - 2013.05.09 13:04:00 -
[8] - Quote
+1 to taking a long look at the Caldari Logi. After the scrambler rifles are in, of course. |
Garrett Blacknova
Codex Troopers
2855
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Posted - 2013.05.09 13:24:00 -
[9] - Quote
Quote:HAVs - Tankers seem ready to riot if you believe what you see on the forums. Sounds like the ranting of a an entitled minority if you ask us. CCP looked at metrics [again, ignoring the small vocal minority] and determined these would be tuned down. Who could really argue with this? We actually argued for a system where drivers couldnt control weapons and vehicle ammo was not unlimited, this is pale by comparison and more than fair.
Translation follows:
Quote:LOL tanks got broken. Don't drive them, don't care. LOL Maybe get some better research before trying to talk about balance. Someone who actually has at least a vague concept of what the word "balance" means would be a good start. Another worthwhile option would be someone willing to actually skill into vehicles and realise that several of the skills don't actually work correctly. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
153
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Posted - 2013.05.09 13:42:00 -
[10] - Quote
yeah because we can totally expect tankers to be impartial about HAVS and AR users about the Duvolle
isnt that the way it works? tankers will cry about nerfs infantry will love them. this is why CCP has to make the ultimate decision about balance. Fully support metrics rather than listening to forum QQ. |
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Garrett Blacknova
Codex Troopers
2862
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Posted - 2013.05.09 14:18:00 -
[11] - Quote
Tolen Rosas wrote:yeah because we can totally expect tankers to be impartial about HAVS and AR users about the Duvolle isnt that the way it works? tankers will cry about nerfs infantry will love them. this is why CCP has to make the ultimate decision about balance. Fully support metrics rather than listening to forum QQ. I run a nice collection of alts with various weapons, and have my girlfriend and a few other friends covering me for different perspectives on at least half of the things I use as well as providing insight on roles I don't intend to spec into for myself.
I have a tanker alt, and I have two characters who consistently run AV.
In this build, I've killed a Gunnogi and a Myron solo, back-to-back, during the course of a single game. I've killed more Gunnlogis in one day with my Swarm Launcher in this build than I did in the past month of Chromosome. I've skilled into tanks and seen why this is happening.
In Chromosome, we had - even with maxed-out fitting skills - a major shortage in PG capacity that forced extreme care in how we fitted our tanks. In Uprising, they've taken 20% of that already-limited PG capacity away from us. We were told that there was going to be a rebalance with a focus on making tank battles more fun and longer-lasting. Removing the ability for us to actually tank our fits doesn't support that claim at all.
Not all tankers are ONLY tankers. Not all AR guys are ONLY AR guys. Not all AV guys are ONLY AV guys. Some players actually pay attention and learn what OTHER ROLES are seeing. It's easy to skill a short way into the core skills for vehicles and see for yourself that several of the skills aren't applying correctly according to their descriptions. It's easy to skill a short way into Heavy/HMG and see that Shotguns can almost match your range with higher damage. You don't need to go through the huge SP sink to realise that Militia AV is outperfoming the best HAVs (or to see that the Standard HAVs are better than the "Prototype" just by looking at the stats). |
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