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Medic 1879
The Tritan Industries RISE of LEGION
240
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Posted - 2013.05.09 10:33:00 -
[1] - Quote
As a gal logi I love fighting cal logi's I stack armour and reps and I will be going for damage for my highs so my shields are so low I can lob flux grenades as much as a I like sure I lose a layer of protection now and then but its a small buffer and the cal logis who lost it all then panic when they realise they have a tiny amount of armour and I have an MD aimed at them now. Makes me lol when I see 2-3 together and drop a flux in the middle the panic and confusion is hilarious. |
Medic 1879
The Tritan Industries RISE of LEGION
242
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Posted - 2013.05.09 11:33:00 -
[2] - Quote
J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though.
Yeah great idea you die and your logibro cant help you because he cant kill people quickly or efficently enough to revive you, I suppose logi's are battllefield surgeons so its also a great idea to not even allow them a pistol or SMG just give us all nova knives that + our lower speed = easy kills for you guys therefore we are balanced I mean why should a support player be able to get kills or assists we are just OP right now. |
Medic 1879
The Tritan Industries RISE of LEGION
243
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Posted - 2013.05.09 12:06:00 -
[3] - Quote
RKKR wrote:Deadeye Dic wrote:
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP?
I agree that some people are running proto logi for the bonus's however RKKR is right not all people are running logi's as assault and the revive is broken at the moment, are you aware that unless you leave the kill board screen yo cant be revived even is a logi is stabbing you like crazy they just stab away but the game wont let you get up. Are you also aware that we no longer get revive symbols near bodies unless you go to the map screen hover on your corps and hold X, also even if you do hold to call for help we still dont get the revive indicator most of the time. Are you also aware that sometimes bodies become invisible the second they die making reviving them impossible. Are you also aware that even if by some miracle you aren't invisible and you do have a revive symbol we can stab like mad and nothing happens sometimes. Another fun glitch is the whole new press O to revive without switching to your nanite injector this seems to only happen if you are in the eact right spot for example you see the press O to revive move about an inch and its gone again. To top that off the press O plays a delayed animation sometimes so you press nothing happens for a second but you cant move eventually you stab the dude and nothing happens.
So in summary yes some people are going logi assault but at the moment we cant revive very well, nanohives last about 30 seconds as every one seems to use milita ones so when I drop my adv ones they get swarmed instantly so people complain I am not resupplying people because I use up all my nanohives in seconds. Repair tools yay something that works plus you now get a weird sort of golden halo on your screen to indicate you are being repaired sadly most guys still shield tank and therefore dont seem to see armour as having a point and I have had many many assault guys still out run my slow logi on half health because they wont slow down for the few seconds it takes to rep them with a triage tool only for them to die and blame me for not repping them. I have also had blueberries start panicing and throwing grenades and shooting at me when I repair them as they seem to think I have set them on fire or something, there is nothing so comical/sad as starting to rep a bluedot for them to panic spin round lob a grenade at you and suicide before I can explain its a good thing.
So yes logi op indeed. |
Medic 1879
The Tritan Industries RISE of LEGION
248
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Posted - 2013.05.09 12:51:00 -
[4] - Quote
Chankk Saotome wrote:You are all missing the point.
Let me math it out for you:
Caldari Logistics: 5% bonus to Shield Extender Modules
Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180)
A proto at 5 slots can be running (5*66)*1.25, that's 412 shield from modules alone, max upgrade and another 225, that's 637 shield alone.
Dump in a few armor plates and kinetic booster to balance speed loss and you can have your Logi floating near 1000 HP.
Throw a Duvolle on him and he's now more powerful than any assault with the same on the field and still faster than heavies with near relative HP.
Then he's got his own equipment resupply points.
Not sure why you're all complaining about logis with damage mods, CCP just made a bipedal tank who could use a militia smg and kill you in head-on 1v1 should have you significantly more concerned.
How many slots do you get on a Cal assault proto then and what is their possible high eHP?
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Medic 1879
The Tritan Industries RISE of LEGION
251
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Posted - 2013.05.09 13:52:00 -
[5] - Quote
I would still like some kind of comparison with possible eHP between assault proto and logi proto. |
Medic 1879
The Tritan Industries RISE of LEGION
253
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Posted - 2013.05.09 14:52:00 -
[6] - Quote
Heathen Bastard wrote:Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
See that kind of thing is useful having stats and info and it shows the discrepancy but that is only applicable if they run with no equipment otherwise they wouldn't be able to afford stacked proto mods which is why I think logi's should be invalid fittings if they dont fill their equipment slots and I dont see why the logi got the bonus to stacked shields instead of assault.
So thanks for comparison. |
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