bacon blaster
VENGEANCE FOR HIRE
27
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Posted - 2013.05.08 22:22:00 -
[1] - Quote
I just looked. Laser rifles all do the exact same damage. 15hp. In fact, The only difference between the basic and proto lasers is the heat build up. (the ****?)
Most weapons have severely reduced killing power. Use to be that they packed some punch, but even the hmg feels like a glorified bb gun now.
About the only gun that didn't nerfed to all hell was the ar nerf. Now, it just has a ridiculously short range. Modern ars can tag a target at 100meters, easy. But, it seems that, 20000 years into the future, ar rounds cannot seem to breach about 20 feet. I know you guys are saying it.s 20 meters. I call bullshit.
It's hard getting a kill now, because everyone can run to cover before you can put that much dps on anyone.
The desparity between new players and those with months worth of boosters is now abominable. If you don't have much sp, or you invested poorly (hmg was a bad choice), all you can really do is sit in the mcc in skirmish, unless you want to feed points to the other team.
Now, tanks are op, despite the nerf, because no one had the sp to go into av, and militia swarmers are a joke to all but militia lavs. Even militia tanks can just roll over it.
I know that you guys wanted to get more players to buy stuff, particularly your new players it seems, but putting out arum versions of EVERYTHING, even basic crap. New players aren't going to put money into a game like that. In fact, most of us aren't going to stick around if we have to pay money to be anything resembling functional. Pay to play is one thing, but pay to win is something that drives away everyone but rich kids.
I don't know if your hit detection is broken or your aim is ****** up, but something here is not working. I'm putting these guys in my cross hairs, I'm firing, the bastard isn't that far away or moving that much, but, somehow, most of my rounds do not connect. This is particularly bad against light suits. Not sure what that means, or why it's different against them, but still.
Over all, the game now looks like it relies on the player to pour money into so they can have anything resembling a chance to win. And not just a dollar her, or a dollar there, but heaping piles of cash.
Otherwise, it takes months to get proficiency in anything, because the sp reward is next to nothing, yet the sp cost of anything is enourmous.
The game balance has been ruined. You almost never see anything beyond ars anymore.
And the disparity between medium players and new players is horrible, and the disparity between your proto players and everyone else is inexcusable.
Your beta was a lot better than this, assuming this is what the release will look like.
I predict bad reviews, a snort lived stint in the gaming world, and for it to be no more than a monor foot note in eve history |
JX1
Goonfeet
7
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Posted - 2013.05.08 22:32:00 -
[2] - Quote
I have a scout for another character, that scout stood and ate a laser long enough to AR the laser user from 40m away, it was simply hit way too hard - unlike the AR, which while it took a hit still is strong and versatile enough to make the game 99% AR 1% everything else.
Even then, the TTK (Time To Kill) is far too long now, outside of vehicles and installations and forge guns and sniper rifles. Last patch the assault rifles would regularly instagib even heavies. APB worked in a great TTK revamp, which is amazing.
I still recommend waiting for the 14th and giving it a few more days after that to see what changes with new players and weapons. If the game remains nothing but AR and black scout suits bunnyjumping and killing SMG wielding logis and assaults in close combat, I will recommend people to pick up a less frustrating game.
Like Dark Souls. |