Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Draxus Prime
BurgezzE.T.F Orion Empire
487
|
Posted - 2013.05.08 19:00:00 -
[1] - Quote
i hate it so i turned it off, heres my challenge,try shotgunning with it |
Artful Dodja
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.09 01:50:00 -
[2] - Quote
I'd like to bump this thread because I believe that most people don't know it is enabled as default (iirc). Made a huge difference for me... I am slightly less horrible now. |
Thog A Kuma
Planetary Response Organisation
71
|
Posted - 2013.05.09 03:22:00 -
[3] - Quote
what exactly does it do? how does it assist? I primarily use an MD. Seems to me this would be a really bad weapon to assist because you never ever place the crosshairs on your actual target.
I play SG too, why would SG be bad for Aim assist?
|
Geth Massredux
Defensores Doctrina
297
|
Posted - 2013.05.09 03:27:00 -
[4] - Quote
Aim assist actually works? Dafuq |
danny12343331
SyNergy Gaming EoN.
53
|
Posted - 2013.05.09 03:37:00 -
[5] - Quote
Only works when your aiming at a tank or when someone is dead. DISABLED |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2013.05.09 03:43:00 -
[6] - Quote
danny12343331 wrote:Only works when your aiming at a tank or when someone is dead. DISABLED
I've also noticed this. I was trying to headshot someone on a small blaster turret, but the gun kept sliding back down to the vehicle when I tried to aim for his stationary head.
It's obviously broken at the moment. |
DJINN Marauder
Hellstorm Inc League of Infamy
540
|
Posted - 2013.05.09 03:45:00 -
[7] - Quote
Draxus Prime wrote:i hate it so i turned it off, heres my challenge,try shotgunning with it I'm pretty sure i have it off. I'm not 100% sure. I had it off in chromosome but I'm not sure if in uprising it defaulted it to on. I'm doing decent shotguning |
Threshner Norack
Fleetworks Silent Infinity
22
|
Posted - 2013.05.09 03:46:00 -
[8] - Quote
Maybe aim assist is the reason i hate almost every gun in the game now.... |
Draxus Prime
BurgezzE.T.F Orion Empire
489
|
Posted - 2013.05.09 03:49:00 -
[9] - Quote
turning it off helps alot guys,absolutey terrible atm(yes its on by default) |
greyarea67
Namtar Elite Gallente Federation
0
|
Posted - 2013.05.09 03:52:00 -
[10] - Quote
Thog A Kuma wrote:what exactly does it do? how does it assist? I primarily use an MD. Seems to me this would be a really bad weapon to assist because you never ever place the crosshairs on your actual target.
I play SG too, why would SG be bad for Aim assist?
Anyone know the answers to these questions?
Thanks. |
|
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
63
|
Posted - 2013.05.09 03:58:00 -
[11] - Quote
Kb/m doesn't have aim assist, aiming still sucks, this is very obvious with hip fire, next to impossible keep a steady aim |
Thog A Kuma
Planetary Response Organisation
74
|
Posted - 2013.05.09 13:06:00 -
[12] - Quote
Can anyone intelligently explain how aim assist functions?
What does it try to do and how?
does it move your Point of Aim to Center mass? Does it drag your Point of Aim to the nearest part of an opponent when the recticle is within x degrees/pixels/MoA? does it move the shot without moving the POA? How would it affect the MD that never puts the targeting pip on the target?
This is a mechanic maybe we should get some info as to how it is supposed to work, right?
Please? |
Garrett Blacknova
Codex Troopers
2855
|
Posted - 2013.05.09 13:26:00 -
[13] - Quote
DJINN Marauder wrote:Draxus Prime wrote:i hate it so i turned it off, heres my challenge,try shotgunning with it I'm pretty sure i have it off. I'm not 100% sure. I had it off in chromosome but I'm not sure if in uprising it defaulted it to on. I'm doing decent shotguning It defaults to on.
I run a Shotgun. With Aim Assist off, I literally lose all control over my character when there's an enemy within 5m of me. I don't have the option of turning it off if I want CQC to be playable, and having it on means I have to deal with Aim Assist. |
Garrett Blacknova
Codex Troopers
2857
|
Posted - 2013.05.09 13:41:00 -
[14] - Quote
Thog A Kuma wrote:Can anyone intelligently explain how aim assist functions?
What does it try to do and how?
does it move your Point of Aim to Center mass? Does it drag your Point of Aim to the nearest part of an opponent when the recticle is within x degrees/pixels/MoA? does it move the shot without moving the POA? How would it affect the MD that never puts the targeting pip on the target?
This is a mechanic maybe we should get some info as to how it is supposed to work, right?
Please? Several things to explain here. First off, how does aim assist function?
There are two types of Aim Assist - to distinguish between them, I'm going to ues the term "active" Aim Assist to describe the form which directly moves your point of aim (PoA), and "passive" Aim Assist for the system which adjust player control.
Active Aim Assist moves your PoA towards the nearest target. In DUST, it doesn't aim specifically at centre-mass, it merely drifts your crosshairs slowly towards the nearest part of the target. If you aim high, Aim Assist leads your shot towards the target's head. If you aim low, your PoA will approach their feet. With Active Aim Assist running, an enemy running through your crosshairs will lead your viewpoint around with them for a short distance if the function kicks in.
Passive Aim Assist doesn't move your PoA at all, it doesn't turn you or take control away in a direct sense like Active Aim Assist does. Instead, it adjusts your turn rate. When you're turning towards the target, you get your full turn speed. When turning away from the target, it adds a "friction" effect, with the same result as if it reduced your controller sensitivity. Rather than MAKING you aim at the target, it merely makes it harder to aim away. If you play a game with only Passive AIm Assist, and you don't touch the controller as someone runs past you, nothing will happen. If you're aiming to the right of an immobile enemy and just wiggle the stick back and forth, you'll notice your aim gradually drifts towards the target, because you're getting full speed movement when rocking your aim towards them, but reduced turn rate as you turn away.
As for Mass Drivers, Aim Assist rarely - if ever - applies to indirect fire weapons. In some games, it also doesn't apply to weapons with projectile travel time, but in DUST, I think some of these weapons (Forge Gun) do benefit from Aim Assist.
The Active Aim Assist is a lot less heavy-handed in Uprising than it has been in some previous builds, and the same goes for Passive Aim Assist. Both have been reduced significantly, which is good, because they were ovebearing in the past and could cause problems. Unfortunately, it's still - particularly the Passive effect - enough that I would prefer to have it off, and with the glitch I'm experiencing which causes a massive turn-speed spike while in CQC range with an enemy, I can't turn it off. It's either less-than-ideal because of the Aim Assist function, or utterly broken and unplayable because of the glitch with the function turned off. |
Thog A Kuma
Planetary Response Organisation
74
|
Posted - 2013.05.09 14:36:00 -
[15] - Quote
Garrett Blacknova wrote:Thog A Kuma wrote:Can anyone intelligently explain how aim assist functions?
What does it try to do and how?
does it move your Point of Aim to Center mass? Does it drag your Point of Aim to the nearest part of an opponent when the recticle is within x degrees/pixels/MoA? does it move the shot without moving the POA? How would it affect the MD that never puts the targeting pip on the target?
This is a mechanic maybe we should get some info as to how it is supposed to work, right?
Please? Several things to explain here. First off, how does aim assist function? There are two types of Aim Assist - to distinguish between them, I'm going to ues the term "active" Aim Assist to describe the form which directly moves your point of aim (PoA), and "passive" Aim Assist for the system which adjust player control. Active Aim Assist moves your PoA towards the nearest target. In DUST, it doesn't aim specifically at centre-mass, it merely drifts your crosshairs slowly towards the nearest part of the target. If you aim high, Aim Assist leads your shot towards the target's head. If you aim low, your PoA will approach their feet. With Active Aim Assist running, an enemy running through your crosshairs will lead your viewpoint around with them for a short distance if the function kicks in. Passive Aim Assist doesn't move your PoA at all, it doesn't turn you or take control away in a direct sense like Active Aim Assist does. Instead, it adjusts your turn rate. When you're turning towards the target, you get your full turn speed. When turning away from the target, it adds a "friction" effect, with the same result as if it reduced your controller sensitivity. Rather than MAKING you aim at the target, it merely makes it harder to aim away. If you play a game with only Passive AIm Assist, and you don't touch the controller as someone runs past you, nothing will happen. If you're aiming to the right of an immobile enemy and just wiggle the stick back and forth, you'll notice your aim gradually drifts towards the target, because you're getting full speed movement when rocking your aim towards them, but reduced turn rate as you turn away.
As for Mass Drivers, Aim Assist rarely - if ever - applies to indirect fire weapons. In some games, it also doesn't apply to weapons with projectile travel time, but in DUST, I think some of these weapons (Forge Gun) do benefit from Aim Assist. The Active Aim Assist is a lot less heavy-handed in Uprising than it has been in some previous builds, and the same goes for Passive Aim Assist. Both have been reduced significantly, which is good, because they were ovebearing in the past and could cause problems. Unfortunately, it's still - particularly the Passive effect - enough that I would prefer to have it off, and with the glitch I'm experiencing which causes a massive turn-speed spike while in CQC range with an enemy, I can't turn it off. It's either less-than-ideal because of the Aim Assist function, or utterly broken and unplayable because of the glitch with the function turned off.
This is the first time I've ever posted to just say "thanks"
Thanks |
greyarea67
Namtar Elite Gallente Federation
0
|
Posted - 2013.05.10 02:21:00 -
[16] - Quote
Thog A Kuma wrote:Garrett Blacknova wrote:Thog A Kuma wrote:Can anyone intelligently explain how aim assist functions?
What does it try to do and how?
does it move your Point of Aim to Center mass? Does it drag your Point of Aim to the nearest part of an opponent when the recticle is within x degrees/pixels/MoA? does it move the shot without moving the POA? How would it affect the MD that never puts the targeting pip on the target?
This is a mechanic maybe we should get some info as to how it is supposed to work, right?
Please? Several things to explain here. First off, how does aim assist function? There are two types of Aim Assist - to distinguish between them, I'm going to ues the term "active" Aim Assist to describe the form which directly moves your point of aim (PoA), and "passive" Aim Assist for the system which adjust player control. Active Aim Assist moves your PoA towards the nearest target. In DUST, it doesn't aim specifically at centre-mass, it merely drifts your crosshairs slowly towards the nearest part of the target. If you aim high, Aim Assist leads your shot towards the target's head. If you aim low, your PoA will approach their feet. With Active Aim Assist running, an enemy running through your crosshairs will lead your viewpoint around with them for a short distance if the function kicks in. Passive Aim Assist doesn't move your PoA at all, it doesn't turn you or take control away in a direct sense like Active Aim Assist does. Instead, it adjusts your turn rate. When you're turning towards the target, you get your full turn speed. When turning away from the target, it adds a "friction" effect, with the same result as if it reduced your controller sensitivity. Rather than MAKING you aim at the target, it merely makes it harder to aim away. If you play a game with only Passive AIm Assist, and you don't touch the controller as someone runs past you, nothing will happen. If you're aiming to the right of an immobile enemy and just wiggle the stick back and forth, you'll notice your aim gradually drifts towards the target, because you're getting full speed movement when rocking your aim towards them, but reduced turn rate as you turn away.
As for Mass Drivers, Aim Assist rarely - if ever - applies to indirect fire weapons. In some games, it also doesn't apply to weapons with projectile travel time, but in DUST, I think some of these weapons (Forge Gun) do benefit from Aim Assist. The Active Aim Assist is a lot less heavy-handed in Uprising than it has been in some previous builds, and the same goes for Passive Aim Assist. Both have been reduced significantly, which is good, because they were ovebearing in the past and could cause problems. Unfortunately, it's still - particularly the Passive effect - enough that I would prefer to have it off, and with the glitch I'm experiencing which causes a massive turn-speed spike while in CQC range with an enemy, I can't turn it off. It's either less-than-ideal because of the Aim Assist function, or utterly broken and unplayable because of the glitch with the function turned off. This is the first time I've ever posted to just say "thanks" Thanks
Yes, thank you very much. At least now I understand why I want it turned off. |
Ordo Malachai
Bragian Order Amarr Empire
25
|
Posted - 2013.05.10 02:25:00 -
[17] - Quote
Having massive problems with shotgunning at present (yes I know thats sad). Noticed I was sort of following vehicles and people but didn't think too much about it.
Will try turning it off, Aim Assist is a pretty big realism breaker in any case. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
278
|
Posted - 2013.05.10 02:35:00 -
[18] - Quote
Ordo Malachai wrote: Will try turning it off, Aim Assist is a pretty big realism breaker in any case.
You could just right it off as your suit having a targeting program. I'm actually surprised we don't have a Fallout style automatic aiming system |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |