Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 13:22:00 -
[1] - Quote
KING CHECKMATE wrote:
You want Medium Logis Frame?
I want logis to have a restriction on weapons they can use. ;)
:P
TL;DR: Basically bring back replication with all the uprisinng bells and whistles in terms of sound and graphics, then fix the core, then profit. =========================================================== GTFO; this is sandbox. CCP gave us the tools we used them to break the game in 15 seconds. They need to do a better job of giving us a better rock, paper, scissors system
When you have this many basic frames, modules etc of course ppl were going to do that.
Get rid of the basic frames since they are superflous, lower the cost of the specialty frames. Add more variants of the specialty frames, kind of like what they do with the collector suits (quafe, state protectorate, black eagle scout(i think mine is missing) etc) But make them better so they feel like real specialty suits
The caldari logi is in fact the perfect base of what a specialty suit looks like. Assault suits need to be at least .6-1.2 m/s base movement faster with even greater sprint speed with a change in health(a larger base health with current lower amounts of modules works so ppl dont feel the need to go all tank or all gank) A lower base health would necessitate more modules and cpu/pg so ppl can add a little tank as they will anyway and some other stuff
Point is you will never get the real variety you want in this game until certain aspects are balanced. People will always choose health, health regen and/or dmg before eveything else in a Shooter. Because as long as you can kill faster and/or survive longer than your opponent in a firefight you will win.
It took CCP how many months to make this build and i know in NF it took us 15 SECONDS to break it. Had we(the community) had access to the full item sheet and/or test servers or had CCP consulted players on this stuff we could have told them this. As it is we are stuck with this build and the only changes we can meaningfully make are in cpu/pg and health; module counts are out the window.
If CCP wants to make their game viable
Respec the SP tree and Refund the SP tree with the changes you will have to make.
If you cant lower the x's of skills or SP costs server side; then remove the cap(yes it has to happen; you only have 1500 online on a wednesday reset; with your peak to date 4,662 on the day of patch. http://eve-offline.net/?server=dust
Since modules and stuff are locked in. You need to increase base health of the assault suits and the movement speed at the minimum, CPU/PG bump may not be necessitated because of the core skills that will augment them in time and the additional pg and cpu lowering skills that can be specced to reduce fitting cost of weapons and module()
Heavies need a slight bump in movement and once fully filled out in core can tout a base EHP of 1000+(they need role bonuses for WP however ASAP); they need a base increase in HMG dmg or range not both.
Scouts: Reserving opinion; though buffs to others will necessitate buffs to them.
Weapons: Base increase in range to all weapons except TAR
TAR is the mid-long range archetype; other ARs should move closer to it but not be exactly on it.(60-65ish at least) The SMG should move to current STD AR range or about 10m less(30M; with 40ish for Assault variants) and then the other weapons need to fill those gaps above and below those two archetype ranges.
I make room with higher healths as base that these ranges can be increased or dmg increased so players arent forced to get in closer to finish the kill since ppl will just go out in the open and have enough time to move over large patchs of ground and make it to cover without death.Oh and i realize with my suggestions that DMG mods and glass cannons will become the norm(fact is everyone goes for gank or tank in FPS;
Because killing>everything. So balancing it may mean really raising the costs of DMG mods making them tougher to fit and trully make a sacrifice.
This is my opinion on Uprising to date, this is not a complete list of balancing needed, its just the area of the game i know. I have no opinion on vehicles and AV.
Overall assessment. Game needs to have an simpler yet not EZ or completely stripped down skill tree. Weapons need more umph Suits need more health and movement SP needs to be uncapped and new players need to start with higher SP(PVE arenas are not the solution in a FPS, you game is dead if you listen to anyone who tells you this is the way to go; restricting gear isnt sandbox.)
I say all these thing because here are the facts you cant balance this game with matchmaking algorithms because you dont have enough player population to segregate at this point. Wtih <5K and this is all in pubs (once FW and PC goes live players are effed in terms of matchmaking because all the player pools will be diluded(looks at Assassin Creed whenever it drops new DLC by way of Maps; kills mathcmaking because of player segregation) This mean adding variant and other game modes will never work because you will further segregate your player population.
In a fixed number lobby shooter you need numbers to be able to segregate; if you want numbers you need new players to stick to this game like glue. You have the building blocks to make a great game but you need to stop developing this game like a hardcore MMO and more like a hardcore FPS(high health, ranges; movement; strafe shooter with tactics and classes)
The MMO comes from market, loot, economy, and skill based weaponry(balanced of course). Sandbox is awesome and im trying desperately to make it work but players are clever and will use modules, weapons etc to overcome any deficiencies of the suits.
Fight the instinct to nerf logis because of power creep; they are your archetype; balance around them not other way around. |
Jack McReady
DUST University Ivy League
149
|
Posted - 2013.05.08 13:38:00 -
[2] - Quote
IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen?
oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it. |
Mobius Wyvern
BetaMax. CRONOS.
1416
|
Posted - 2013.05.08 13:40:00 -
[3] - Quote
You've probably never played EVE, but EVE has Tech 1 ships, which are general purpose, and Tech 2 ships, which are specialized.
Dust didn't used to have any Tech 1 suits. You had to specialize the moment you got into the game, and that's pretty crappy for new players or people that want to be able to fit for multiple roles on one suit. |
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 14:04:00 -
[4] - Quote
hey OP maybe if you played as much as you QQ youd have the skill to exploit a class weakness.. restriction on weapons?? you have down syndrome or just blind?? ive played for two days now as logi.. i love it but heres the draw backs...
1 NO SIDE ARM so in a gun fight ill have 4 sec of absolutely 0 fire.. you cant kill someone in 4 sec when theyre not shooting back QUIT NOW!
2 the sp required to fill the role
3 the cost
4 hit box is bigger than assault and scout
5 until specd grenades get dumped for tools hence no av no flux no anything
6 shields are high but no recharge rate 20 hp is shyt on 500-600 shield
and thats just a few... i run 679 shields & the smart talented ppl jus fluxed me n smg'd me to death... really not that hard.. & the 14th FLAYLOCK & flux will demo shield tank & armor tank.. theres always a counter to everything, find it, exploit it, and laugh @ the so called OP class that jus got smoked..
you all cried about heavies and look what happend, so keep it up and see shat this game becomes... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:13:00 -
[5] - Quote
Jack McReady wrote:IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen? oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it.
And yet all my IMPS are in caldari logi
This is what i mean by spreadsheets514. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:16:00 -
[6] - Quote
100 proof wrote:hey OP maybe if you played as much as you QQ youd have the skill to exploit a class weakness.. restriction on weapons?? you have down syndrome or just blind?? ive played for two days now as logi.. i love it but heres the draw backs...
1 NO SIDE ARM so in a gun fight ill have 4 sec of absolutely 0 fire.. you cant kill someone in 4 sec when theyre not shooting back QUIT NOW!
2 the sp required to fill the role
3 the cost
4 hit box is bigger than assault and scout
5 until specd grenades get dumped for tools hence no av no flux no anything
6 shields are high but no recharge rate 20 hp is shyt on 500-600 shield
and thats just a few... i run 679 shields & the smart talented ppl jus fluxed me n smg'd me to death... really not that hard.. & the 14th FLAYLOCK & flux will demo shield tank & armor tank.. theres always a counter to everything, find it, exploit it, and laugh @ the so called OP class that jus got smoked..
you all cried about heavies and look what happend, so keep it up and see shat this game becomes...
Proof you are bad at dust and should feel bad about it. Perhaps i can send Omni to teach you how to do it right. |
Jack McReady
DUST University Ivy League
150
|
Posted - 2013.05.08 14:17:00 -
[7] - Quote
Keyser Soze VerbalKint wrote:Jack McReady wrote:IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen? oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it. And yet all my IMPS are in caldari logi This is what i mean by spreadsheets514. and thats why: -a single flux ruins your whole squad -a headshot from a scrambler pistol leaves you in armor (and in the future also scrambler rifle) and your big yellow slow strafing heads are not hard to hit -a LR ruins your suit in 2 seconds (but unfortunately no one uses them because of the crap ADS view)
even the gallente AR, which is no direct counter to shields, have a 10% bonus against shields. |
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 14:18:00 -
[8] - Quote
or how about we wait and see what ccp has up their sleeves.. things are unbalanced now but is all the content in game?? are the new vehicles & drones in game?? give it until the 14th.. we as tplayers think about the here & now in a game, DEVS think about the complete picture beginning to end.. maybe there is a reason to it all..... oh i know " i think about the game beginning to end too" but you dont its impossible we only have enough info to judge the here & now.. i cant read ppls minds to see what they brainstorm up as weapons and vehicles will only get stronger as time goes on.. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:20:00 -
[9] - Quote
Jack McReady wrote:Keyser Soze VerbalKint wrote:Jack McReady wrote:IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen? oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it. And yet all my IMPS are in caldari logi This is what i mean by spreadsheets514. and thats why: -a single flux ruins your whole squad -a headshot from a scrambler pistol leaves you in armor (and in the future also scrambler rifle) and your big yellow slow strafing heads are not hard to hit -a LR ruins your suit in 2 seconds (but unfortunately no one uses them because of the crap ADS view) even the gallente AR, which is no direct counter to shields, have a 10% bonus against shields.
Try shields regen after 2s at a rate of 50HP and base 5HP armor regen. Keep talking about FPS like you have a clue its quite amusing, and no im not going to teach you how to build it, you clearly know this game better than i do. |
Jack McReady
DUST University Ivy League
150
|
Posted - 2013.05.08 14:23:00 -
[10] - Quote
Keyser Soze VerbalKint wrote:Jack McReady wrote:Keyser Soze VerbalKint wrote:Jack McReady wrote:IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen? oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it. And yet all my IMPS are in caldari logi This is what i mean by spreadsheets514. and thats why: -a single flux ruins your whole squad -a headshot from a scrambler pistol leaves you in armor (and in the future also scrambler rifle) and your big yellow slow strafing heads are not hard to hit -a LR ruins your suit in 2 seconds (but unfortunately no one uses them because of the crap ADS view) even the gallente AR, which is no direct counter to shields, have a 10% bonus against shields. Try shields regen after 2s at a rate of 50HP and base 5HP armor regen. Keep talking about FPS like you have a clue its quite amusing, and no im not going to teach you how to build it, you clearly know this game better than i do. the irony in your post is stronk |
|
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 14:27:00 -
[11] - Quote
LMAO bad at dust??? i claim to be the best??? 21k kills 3.2 kdr n only been playing since feb of this year... LOL im no where near the best & never said i was... but i am good enough to find weaknesses in a class... so keep up the insults they make me laugh... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:28:00 -
[12] - Quote
100 proof wrote:or how about we wait and see what ccp has up their sleeves.. things are unbalanced now but is all the content in game?? are the new vehicles & drones in game?? give it until the 14th.. we as tplayers think about the here & now in a game, DEVS think about the complete picture beginning to end.. maybe there is a reason to it all..... oh i know " i think about the game beginning to end too" but you dont its impossible we only have enough info to judge the here & now.. i cant read ppls minds to see what they brainstorm up as weapons and vehicles will only get stronger as time goes on..
You mean introduce powercreep to balance out original OP FOTM. Yea that will work.
Face it im advocating for all the infantry roles if you read my OP carefully not just the AR.
Fact is the Logi roles can do a better job of Assualt roles and the things you view as a disadvantage are negligible in a FPS especially a team baed one when playing in organized teams. Also scramblers effect assualt suits just the same as they do logi suits.
CCP devs already commented on what they think heavies should be like i think its wrong to pigeon hole them but rather incentivize them with role bonuses that actaully matter and role WPs so they can earn a paycheck.
I didnt touch vehicle balance because i dont play it enough to really offer a fair assessment.
Also i love everyone coming in with the its CCP they have a master plan. Really so we are to beleive all of EVE was planned out from day 1 and they knew it would end up like this? GTFO!
Point is CCP continually does things in their builds that messes stuff up because they look at PUB match data, this is why this game will fail.
No test servrers Data is being pooled from the wrong sources This is the problem of bottom up development instead of top down. |
Jack McReady
DUST University Ivy League
150
|
Posted - 2013.05.08 14:29:00 -
[13] - Quote
funny how this guy talks about numbers when all his numbers are wrong.
the shields dont recharge after 2s even after skills and especially not when they are fully depleted :) and the shield recharge rate of caldari logi ist 20/s before skills. |
IRuby Heart
DIOS EX.
686
|
Posted - 2013.05.08 14:29:00 -
[14] - Quote
Dumb thread. |
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 14:30:00 -
[15] - Quote
funny thing is pfbhz impress me with tactics and skill... imps they sedm to be the FOTM crew exploiting broken mechanics and pub stomp.. now what were you saying about being good...? sorry asses |
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 14:31:00 -
[16] - Quote
alt post??? your confused |
Jack McReady
DUST University Ivy League
150
|
Posted - 2013.05.08 14:31:00 -
[17] - Quote
IRuby Heart wrote:Dumb thread. did you expected something else from an IMPs dude? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:33:00 -
[18] - Quote
100 proof wrote:LMAO bad at dust??? i claim to be the best??? 21k kills 3.2 kdr n only been playing since feb of this year... LOL im no where near the best & never said i was... but i am good enough to find weaknesses in a class... so keep up the insults they make me laugh...
Nope but if you acutally understood how to use modules to overcome your "examples of hard counters" you know they arent the be all end all but hey clearly you knew this already right? |
Guinevere Bravo
SVER True Blood Unclaimed.
181
|
Posted - 2013.05.08 14:34:00 -
[19] - Quote
LOL This guy again. Bravo to whom eer this alt acount belongs to Bravo.
Extended range on AR's? LOL
Nerf Logi suits? LOL
Make it easier for us! PLZ PLZ PLZ LOL
Adapt or die.
Imps adapting and not getting what they cry about on the forums for 'the greater good' ? LOLOLOL
|
Guinevere Bravo
SVER True Blood Unclaimed.
181
|
Posted - 2013.05.08 14:35:00 -
[20] - Quote
Keyser Soze VerbalKint wrote:100 proof wrote:LMAO bad at dust??? i claim to be the best??? 21k kills 3.2 kdr n only been playing since feb of this year... LOL im no where near the best & never said i was... but i am good enough to find weaknesses in a class... so keep up the insults they make me laugh... Nope but if you acutally understood how to use modules to overcome your "examples of hard counters" you know they arent the be all end all but hey clearly you knew this already right?
OH THOU SO HOLY TELL US YOUR CHEESY WAYS. GTFO *** (As in a discarded cigarette).
|
|
Nstomper
The Sangheli
355
|
Posted - 2013.05.08 14:36:00 -
[21] - Quote
no way dont get rid of basic frames are you mad man? |
100 proof
Seraphim Auxiliaries CRONOS.
10
|
Posted - 2013.05.08 14:40:00 -
[22] - Quote
o i do but if i mod for regen & regs are my shields 679??? no there 406 n my armor is just over 200... so now i get torn to shreds by anyweapon in the game... u starting to understand..? and im a logi ie spec equipment first.. so when i get 25 mill sp then ill spend sp on assault set up for logi.. you see its one or the other and as a logi its hp & equipment id spec into and set up with... oh but i forgot to think like an imp and use a logi suit for assault to exploit a mechanic... my bad |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:43:00 -
[23] - Quote
Guinevere Bravo wrote:LOL This guy again. Bravo to whom eer this alt acount belongs to Bravo.
Extended range on AR's? LOL
Nerf Logi suits? LOL
Make it easier for us! PLZ PLZ PLZ LOL
Adapt or die.
Imps adapting and not getting what they cry about on the forums for 'the greater good' ? LOLOLOL
I got already what i want, i play logi and hell i went gallente instead of OP caldari cause i play support. My SMG is perfectly comfortable in this build as is My MD and so will my rifles.
You will note im asking for range increases to all weapons but if you increase the HMG and the dmg like im asking for there needs to be a balance point around the weapons.
Keyser wrote:
Weapons: Base increase in range to all weapons except TAR
TAR is the mid-long range archetype; other ARs should move closer to it but not be exactly on it.(60-65ish at least) The SMG should move to current STD AR range or about 10m less(30M; with 40ish for Assault variants) and then the other weapons need to fill those gaps above and below those two archetype ranges.
https://forums.dust514.com/default.aspx?g=posts&m=768498#post768498 https://forums.dust514.com/default.aspx?g=posts&m=768571#post768571
The above two post by CCP Remnant show where the HMG is meant to be but its clearly not hitting in this range. If it did i wouldnt be asking for across the board range increases.
With Regards to everything else, learn to read the OP, yea yea i know its hard, read a textbook then comeback you will be conditioned to digest it.
Oh and really the only argument i need is this
http://eve-offline.net/?server=dust
|
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.08 14:43:00 -
[24] - Quote
Jack McReady wrote:IMP dude posting a thread demanding AR and assault suit buff. who would guess that would happen? oh and btw proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except proto amarr but it pays 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have higher STRAFE speed and there is no module to increase it.
Like you said Proto "Assault"... It isn't a healer Class, its meant to kill. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
226
|
Posted - 2013.05.08 14:45:00 -
[25] - Quote
100 proof wrote:o i do but if i mod for regen & regs are my shields 679??? no there 406 n my armor is just over 200... so now i get torn to shreds by anyweapon in the game... u starting to understand..? and im a logi ie spec equipment first.. so when i get 25 mill sp then ill spend sp on assault set up for logi.. you see its one or the other and as a logi its hp & equipment id spec into and set up with... oh but i forgot to think like an imp and use a logi suit for assault to exploit a mechanic... my bad
Yea you forgot the first rule of FPS and sandbox. Use the tools however they give it to you and make something that can wreck everything else. Perhaps you should talk to the rest of your SI corp before you embarrass yourself further. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |