Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 12:59:00 -
[1] - Quote
Why is it that this game has a mere 4-5000 players online...
"Well it cannot be the game..."
"Welcome to New Eden..."
Really....
CCP, please stop trolling your player base. We get your interest in trying to make fallout or discord... the "chaotic" environment that runs New Eden... But you are not creating this environment... your merely failing yourselves and your community...
CCP trolling... "...we didn't think the dust clans would grow so quickly...." How naive... GRFS... 40-60+ for a 6v6 game.... MAG.... Clans of 500 - 1000... COD.... Clans of thousands....
Since Socom 2, Playstation communities grew. Leaders move to new games... recruit new players... and this process continues....
The largest PS3 communities are not interested in this game.
Deploy should allow for 16 players into gear leveled lobbies, because this is all Dust appears to be, another lobby game with cool trailers, terrible hit detection, and stupid gameplay mechanics....
Your gun play needs work. Assault Rifles, HMGs, etc should have far greater range. It is sad that we can throw grenades farther than the HMG can tickle you. Creating drawbacks for balance... Using real life... you know where these games are based from... is a great example of creating balance... A bullet doesn't magically stop at a certain point....
HMGs, you can't run, if you switch guns, you have to drop it... ARs... The reason the assault rifle is standard issue is because it can do a little bit of everything... not on this game... the current AR is what you would call an SMG... Shotguns.... Should not one hit kill, but it needs a strength... the ability to knockdown light and medium frames, and stagger, then knock the gun off a heavy... Snipers... Are stupid... but you need them. The best balancing mechanic is headshots far out do body shots... if you implement the shotgun mechanics... Body shots can stagger enemies as well... Swarms.... A dropship pilot can go straight up to avoid rockets.... instead create distractive decoys that must be triggered... Restock over time, but if 18 shots are fired at the DS, 4-9 should hit....
Medium Frames... are stupid Why copy/paste the assault suit when you can make this so much more. Medium frames can be a hybrid between logis and assaults...
Heavy Frames.... So you want heavies to spec through one armor set to go to another -_-.... Heavy specialized suits should bring something to the table. Like a vehicle armor rep (but then AV nades can home in)
Scout suits... Roles are getting ****** when an uplink is visible for a 30 meter radius.... Maps are not big enough (now wide enough, tyvm) to aupport the scout role to its full extent.
.... /rant to CCP...
.... Now to the community... Shut the **** up about whining without a solution. Give at least a theoretical idea to balance what you are QQing about....
The enemy is not each other... we are playing Dust.
The enemy is every other game on the market... Welcome to New Eden is not helpfull to new players.
We need 10,000+ players all day to create an active community, otherwise the competitive clans are going to be fighting over Mows heath till everyone moves on to an another game... each player lost diminishes this community potential.
If someone is asking questions, give help or at least send them to a corp that will help them...
Proto stomping Noobs... Is awesome... for the stompers... but every decent clan on this game should try their best to get their skilled members to at most use advance... Proto stomping is not the solution to growing this player base... unless you want it to die if Planetside 2 comes to the PS4 (and is actually good)...
/rant
P.S. The skill point system should be a maximum accrual system where if a player is in the bottom 50% of active players for the month, have 3-5 skill points. Your total skill points should accrue until they meet the maximum ACTIVE sp possible.
For example, Player X started on Day 1 and has 7m SP from active caps, and 6m from passive, and 2m from playing after the cap. Player Y started a month later and has 5m sp from active caps, 4m from passive, and 1m after hitting the cap... Player Y should beable to get acttive SP until he hits the active cap of the fore runners. Player Z started today and has 500,000 sp... He can farm himself until he hits Player X total sp from active capping. This way, new players are capable of playing quicker, older players retain 'seniority'...
A community where a clan of Z's can join and grind to play a corporation of X's and quickly incorporate themselves into the competitive community is better for everyone. |
Dregarian
IMPSwarm Negative-Feedback
1
|
Posted - 2013.05.08 13:01:00 -
[2] - Quote
Um you understand that the player number you see at log in is only for the server you are logging into correct?
Might want to pay attention to that. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 13:04:00 -
[3] - Quote
Dregarian wrote:Um you understand that the player number you see at log in is only for the server you are logging into correct?
Might want to pay attention to that.
Still way too small, if I multiplied by 6 that would barely cover 23.5/7 after the initial... "oh shiny , new build..." |
EnIgMa99
Imperfects Negative-Feedback
263
|
Posted - 2013.05.08 13:06:00 -
[4] - Quote
how can you take the game seriously when people that are infront of you do not appear
https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
382
|
Posted - 2013.05.08 13:06:00 -
[5] - Quote
Dregarian wrote:Um you understand that the player number you see at log in is only for the server you are logging into correct?
Might want to pay attention to that. Sorry to say but no the count you see on login is the global number of mercs ( http://eve-offline.net/ ). It's still not bad though, it's pretty good numbers (but ofc not good if you compare it to the total number of WoW players out there...)
/c |
|
Dregarian
IMPSwarm Negative-Feedback
1
|
Posted - 2013.05.08 13:07:00 -
[6] - Quote
Im not having that problem... |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 13:10:00 -
[7] - Quote
The people in front of me don't take damage to my bullets anyways... |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 13:11:00 -
[8] - Quote
ChribbaX wrote:Dregarian wrote:Um you understand that the player number you see at log in is only for the server you are logging into correct?
Might want to pay attention to that. Sorry to say but no the count you see on login is the global number of mercs ( http://eve-offline.net/ ). It's still not bad though, it's pretty good numbers (but ofc not good if you compare it to the total number of WoW players out there...) /c
Its the same as hardcore on COD... a single game mode |
Garrett Blacknova
Codex Troopers
2816
|
Posted - 2013.05.08 13:36:00 -
[9] - Quote
Blamejudg3s KEQ wrote:We need 10,000+ players all day On Uprising's release day - a weekday and late in the SP cycle - we had consistently 4000 - 5000 players all day.
On a quiet day.
That means, assuming each player was playing for an average of more than 2 hours, approximately 40,000 to 50,000 players online during the course of a single day. On what's generally considered a low-volume day for the game.
See what we're looking like after the SP reset, and see what we're looking like over the weekend. THEN we can judge the game's population.
Admittedly, I'm not a fan of Uprising so far, I think it needs a LOT of work on really basic core mechanics, some of which worked better in previous builds. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 13:39:00 -
[10] - Quote
You judge a game by the lowest peak time, not the highest peak time because that will change weekly and will get the biggest drop for every new game. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |