Jakob Evhin
Dead Six Initiative Lokun Listamenn
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Posted - 2013.05.07 22:41:00 -
[1] - Quote
Well now that the day has passed, and the criticisms have come pouring out (I for one enjoy the new build, for the most part), I find it strange now that getting into a basic logi suit requires you to spec past basic proto suits.
Seems with the enormous requirement to get into a basic suit, the role that I think was a great way to introduce yourself to the game is now highly specialized. Dust is pretty much the first FPS I've gotten into, and If I had to run what is basically an assault suit for a month instead of being able to run logistics, I probably would've stopped playing.
Logistics really let me contribute to my team while while minimizing my lack of FPS skills, all the while allowing me to slowly build those skills up so that I can run assault and at least get a decent KDR.
Why not something like Medium Suit Lvl 3 to access logistics? And provide a bti of a nerf in slots so that people don't use them instead of Assault specialization. I don't see any reason that specializing into logistics should have the same requirements as specializing into a dedicated damage dealer (Assault).
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
16
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Posted - 2013.05.08 02:29:00 -
[2] - Quote
J Lav wrote:Wait, I've skilled into a Minmitar M1 logi, and I don't have access to any proto suits. Mind you it's very confusing going through what the skill unlocked and what it didn't. I stumbled on a medium frame I didn't know I had unlocked in that mess of a list.
You should have access to the basic proto Medium frame.
Which still seems ridiculous, I've got a proto Gallente fit now that I'm probably not going to use that often, all to get access to a basic, relatively weak logistics suit. |
Jakob Evhin
Dead Six Initiative Lokun Listamenn
16
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Posted - 2013.05.08 11:07:00 -
[3] - Quote
I was obsessing over this at work today and thought that really, the biggest issue here is that they gave us an enormous SP sink, without any short term benefits to really help us. Instead of steadily, and organically finding and improving our playstyle, they've made it so we have to hardcore grind for a month(ish) to even get to basic logistics suits.
How much better would it be if we could use those 1.8mil SP to actually, you know, skill up?
Here's what I was thinking, rework the requirements to get into basic logi suits, and add a dedicated Logistics skill tree.
Instead of Dropsuit Command Lvl 1 --->Racial Medium Lvl 5--->Racial Logi
something more like
Dropsuit Command Lvl 3 --->Logistics Lvl 1--->Racial Medium Lvl 1--->Racial Logi
After accessing Dropsuit Command 3, a new skill tree opens up that not only let's us spec into logi suits, along with the racial medium of your choice, but also adds some logistics speciality skills as well. Something like the weapon proficencies, but for equipment. As well as offering some incentives to level up past level 1. Somethinng like this:
Logistics Skill - Ability to use specialized logistics dropsuits as well as increased equipment performance. 2% bonus to Dropsuit PG/CPU per level.
At Level 3, equipment specialization opens up, allowing for increased performance of battlefield equipment. For example:
Medic - 3% increase in repair tool repair rate on dropsuits per level. Prerequisites Remote Repair Systems Lvl 5, Dropsuit Command Lvl 3, Logistics Lvl 3.
Or
Resupply - 5% increase in nanohive nanite clusters per level. Prereuisites Nanocircuitry Lvl 5, Dropsuit Command Lvl 3, Logistics Lvl 3.
And so on and so forth.
These are only examples, but when they announced more racial suits and specializations, it was something like this that I was really hoping for. Not just for logis, but for all classes/roles, I think it's pretty lame that instead of giving us achievable, short term rewards and goals, they dropped massive SP requirements just to get into basic stuff.
I don't shutter at the idea of having to earn 1.8mil to become a better logi, but I shutter for new players who are going to hop in and see that they'll have to spend a solid month or so just to earn the SP try new things, when an expanded skill system would allow for more experimentation as well as specialization.
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