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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Smoky The Bear
Intergalactic Cannibus Cartel
15
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Posted - 2013.05.07 11:12:00 -
[1] - Quote
you expect an explanation? too bad .. I expected to not waste 6 million SP's.. |
Xndr 78th
Dead Six Initiative Lokun Listamenn
18
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Posted - 2013.05.07 11:23:00 -
[2] - Quote
you expect a fix? too bad .. CCP expected an explanation .. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
408
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Posted - 2013.05.07 12:05:00 -
[3] - Quote
What you call broken, your victims call fixed. |
ragewardog
SVER True Blood Unclaimed.
8
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Posted - 2013.05.07 13:04:00 -
[4] - Quote
not broken just fixed |
SubZero DeZigns
Don't ask me to Corp
42
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Posted - 2013.05.07 17:12:00 -
[5] - Quote
damn thing is broken. You get no splash damage any more. none to report back to your mom anyways.
2 thumbs up, Nice patch! (Sarcasm!) |
golddust freeman
Algintal Core Gallente Federation
0
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Posted - 2013.05.07 17:29:00 -
[6] - Quote
SubZero DeZigns wrote:damn thing is broken. You get no splash damage any more. none to report back to your mom anyways. 2 thumbs up, Nice patch! (Sarcasm!)
I've noticed the same thing. Seems like im getting no splash at all, just direct damage....
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Smoky The Bear
Intergalactic Cannibus Cartel
25
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Posted - 2013.05.07 18:41:00 -
[7] - Quote
Finally MD's are waking up and posting.. |
SubZero DeZigns
Don't ask me to Corp
43
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Posted - 2013.05.07 18:48:00 -
[8] - Quote
I don't think it'll do any good any ways. They'll just make us wait another 5 months for another screw up. |
dingus munigus
Onslaught Inc RISE of LEGION
0
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Posted - 2013.05.07 19:26:00 -
[9] - Quote
I'm not so much concerned about the reduced splash damage.
The misalignment between the smoke trail and the end explosion is what is putting me off. |
McFurious
BetaMax. CRONOS.
73
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Posted - 2013.05.07 20:54:00 -
[10] - Quote
dingus munigus wrote:I'm not so much concerned about the reduced splash damage.
The misalignment between the smoke trail and the end explosion is what is putting me off.
Yeah. The splash radius nerf kinda sucks but it pales in comparison to the smoke trail bug. Really throws off your aim.
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Wojoxs
The Killers CO.
3
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Posted - 2013.05.07 21:45:00 -
[11] - Quote
Splash damage is broken. I sat elevated and emptied out a clip on a guy right under me. No hit marker poped up and he received no damage. Nanohives are experiencing problems, same with injectors. It was a bad day yesterday for logibros. I just got drunk and went to sleep :P |
dingus munigus
Onslaught Inc RISE of LEGION
1
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Posted - 2013.05.07 22:38:00 -
[12] - Quote
Wojoxs wrote:Splash damage is broken. I sat elevated and emptied out a clip on a guy right under me. No hit marker poped up and he received no damage. Nanohives are experiencing problems, same with injectors. It was a bad day yesterday for logibros. I just got drunk and went to sleep :P
True. Quite depressing... |
SubZero DeZigns
Don't ask me to Corp
44
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Posted - 2013.05.13 07:12:00 -
[13] - Quote
You ppl going to look at this issue or you just f-ing us over YET AGAIN?
Seriously. I emptied my EXO of 16 f-ing rounds with 2 Complex's equipped down on someone and NO F-ING kill. Every one of them rounds either landed right next to him or within 2 feet. Straight down. No f-ing arch, no f-ing hop trigger. Straight f-ing down.
Thank you for this lovely f-ing update! |
golddust freeman
Algintal Core Gallente Federation
2
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Posted - 2013.05.13 15:47:00 -
[14] - Quote
So I'd shelved my MD and used it again last night. It seems better now?
Idk seems to me like the splash is actually hitting the reds I'm aiming at where it wasn't before.
I'm just using the basic mass driver.
Anyone else? I know it's not because I'm getting used to the new mechanics cuz I haven't used it since right after the 6th |
Grezkev
The Red Guards EoN.
253
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Posted - 2013.05.13 15:58:00 -
[15] - Quote
Smoky The Bear wrote:you expect an explanation? too bad .. I expected to not waste 6 million SP's..
I have tried to explain the cause for this multiple times, so I'll do it again:
The arc of the smoke trail does not match the arc of the actual shell. The shell itself (which is an invisible object) travels farther and faster than the smoke trail does. You can observe this in two ways:
1) Stand on top of a building and fire down in two separate spots. You will notice that (a) the shell explodes before the smoke trail reaches the ground (by a good .5-1 second) and (b) that the shell's explosion is not at all where the smoke trail ends up making contact with the ground (if you're on top of a single-level building its separated by about 5-10 meters.
2) Stand under a building and try to fire a shell JUST passed the roof. Once you get it done right, you'll notice that the shell won't hit the wall...but the smoke arc will. This shows that the shell is moving at a different angle than the smoke.
The issue is serious and needs to be fixed, since it is a very *obvious* bug. Mass Driver users, whether they are aware of it or not, must use the smoke trail of their previously-fired shot in order to accurately judge where the next shell will land. As such, the accuracy of the weapon will *always* be off if the shell and the smoke trail operate on different arcs. |
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