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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
216
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Posted - 2013.05.07 01:31:00 -
[1] - Quote
Turn off smoothing
Turn controller x/y to 100
Turn move controller 100 Deadzones to 0 Turn speed to 100
Then mouse sensitivity to 100.
Still too slow? |
Freyar Tarkin
Escapist Magazine
103
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Posted - 2013.05.07 01:32:00 -
[2] - Quote
The problem is that it's mainly inconsistent. If it were slow, but consistent we'd be getting somewhere. |
The legend345
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
147
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Posted - 2013.05.07 01:54:00 -
[3] - Quote
Its not if its too fast or too slow. It feels terrible done. Its not smooth and fluid at all. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
90
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Posted - 2013.05.07 01:58:00 -
[4] - Quote
I'm having problem with it as well. It feel........ inconsistent, yea, that is the word.
I wonder why CCP change something that worked perfectly (may be not but better, unnoticable for me) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
368
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Posted - 2013.05.07 01:58:00 -
[5] - Quote
The legend345 wrote:Its not if its too fast or too slow. It feels terrible done. Its not smooth and fluid at all. This. Acceleration is all ****** up. Speed varies. Its jumpy and inconsistent. :/ Why? No one was complaining about kbm. |
ZiwZih
The Tritan Industries RISE of LEGION
111
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Posted - 2013.05.07 02:02:00 -
[6] - Quote
It is almost unplayable!
I could care less for tuning speed cap, it was always necessary to keep it down to be precise, but those wild micro accelerations and decelerations as of today... *sigh*
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bolsh lee
Ahrendee Mercenaries
78
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Posted - 2013.05.07 02:05:00 -
[7] - Quote
its not just Kb/M user if you're a good shooter you can feel how ******** the aim/strafe mechanics are..
tbh I have no problem with range shooting (if you can call it range) My problem is when you get into Close Quarters my guy strafes and fires from the hip like he just developed Parkinson disease...... |
Bethhy
Not Guilty EoN.
2
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Posted - 2013.05.07 02:11:00 -
[8] - Quote
move your mouse the same distance repeatedly over and over as if acquiring aim, your aim will let off at a different point everytime, its about muscle memory with mouse and we cant even get onto a learning curve when there isn't one, its like rolling the dice. |
bolsh lee
Ahrendee Mercenaries
78
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Posted - 2013.05.07 02:21:00 -
[9] - Quote
Bethhy wrote:move your mouse the same distance repeatedly over and over as if acquiring aim, your aim will let off at a different point everytime, its about muscle memory with mouse and we cant even get onto a learning curve when there isn't one, its like rolling the dice.
Exactly! Just feeling what Bethhy is talking about will annoy even the most adamant DS3 players... Which also may be part of why DS3 players are complaining about aim as well... Im sure they had to implement what ever this for both controls, be it Dust really can't determine what you are using and when.. |
Garrett Blacknova
Codex Troopers
2723
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Posted - 2013.05.07 02:27:00 -
[10] - Quote
They added acceleration to sixaxis controls. It appears to be applying on the mouse as well. You move the mouse at a steady pace, and it starts slow then ramps the speed up the longer you keep turning, even though you're not speeding up.
There are plenty of issues, and mouse control isn't the only thing screwed by the changes. |
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