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Thread Statistics | Show CCP posts - 0 post(s) |
Rei Shepard
Spectre II
186
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Posted - 2013.05.06 22:25:00 -
[1] - Quote
Phoenix Arakyd wrote:Mouse feels like its under control of deadzone and acceleration. Unusable.
Ive gone from being able to headshot a moving target to not being able to hit a target thats standing still...in front of me |
Rei Shepard
Spectre II
188
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Posted - 2013.05.07 07:43:00 -
[2] - Quote
Could we get a dev response in here about this issue ?
Its pretty much a game breaker for anyone who plays KB/M and pretty much invalidates any skill we have with that input type, i rather have them take away KB/M support and stop advertizing it then what we got now.
No sane KB/M player will sit trough this garbage where our aim is thrown off by having X & Y axises run at diffrent speeds coupled with acceleration.
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Rei Shepard
Spectre II
190
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Posted - 2013.05.07 08:22:00 -
[3] - Quote
Drommy Hood wrote:Bubba Brown wrote:i'm totally cool with the mouse speed limit, that's completely fine for me. keeps things from becoming too twitch based
what i am NOT COOL with is the ******** mismatch between horizontal and vertical sensitivity.
seriously, draw a circle with your mouse, you character will look around IN AN ELIPSE, it's really awful in combat because you constantly jerk upwards or downwards too far. Maybe it's ccp's way of saying stop head shotting everything with your mouse.
Right because headshots always happen without effort right....
I can still bypass the turn speed limits by upping my mouse DPI up, currently ive been playing since open beta with 1400 dpi, and my mouse goes up to 6400 dpi, so i can still adjust my turn limit to be 5 times more then this.
And my mouse sports dual axis input support so i can filter out most of the axis imbalance but it still feels very off even when the up down axis is at 1500 dpi and left right at 2000 dpi.
And appart from the mouse acceleration, It feels like my mouse drives the controller that in its turn drives the game, causing massive input lag.
Also when i have nothing in my sights, movement seems better, when i get someone moving in front of me, the input slows down regardless of aim assist on or off.
Ive tried pretty much all settings on my mouse and i cannot get it anywhere near a "normal" level of operation, it feels like all of a sudden you get pulled over by cops that give me a ticket for driving my car with my hands, witch is now illegal and i should use my feet from now on.
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Rei Shepard
Spectre II
191
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Posted - 2013.05.07 08:41:00 -
[4] - Quote
Drommy Hood wrote:Rei Shepard wrote:Drommy Hood wrote:Bubba Brown wrote:i'm totally cool with the mouse speed limit, that's completely fine for me. keeps things from becoming too twitch based
what i am NOT COOL with is the ******** mismatch between horizontal and vertical sensitivity.
seriously, draw a circle with your mouse, you character will look around IN AN ELIPSE, it's really awful in combat because you constantly jerk upwards or downwards too far. Maybe it's ccp's way of saying stop head shotting everything with your mouse. Right because headshots always happen without effort right.... I can still bypass the turn speed limits by upping my mouse DPI up, currently ive been playing since open beta with 1400 dpi, and my mouse goes up to 6400 dpi, so i can still adjust my turn limit to be 5 times more then this. And my mouse sports dual axis input support so i can filter out most of the axis imbalance but it still feels very off even when the up down axis is at 1500 dpi and left right at 2000 dpi. And appart from the mouse acceleration, It feels like my mouse drives the controller that in its turn drives the game, causing massive input lag. Also when i have nothing in my sights, movement seems better, when i get someone moving in front of me, the input slows down regardless of aim assist on or off. Ive tried pretty much all settings on my mouse and i cannot get it anywhere near a "normal" level of operation, it feels like all of a sudden you get pulled over by cops that give me a ticket for driving my car with my hands, witch is now illegal and i should use my feet from now on. I honestly think its because ccp think they've made a mistake with including kb/m in battle. They bowed to pressure on it when there was very little players to drum up support. Now they've realised there mistake, they can't take it out? They promised it. So rather than remove it, they've made it useless (ie no benefit over using a ds3). They couldn't stop people from using it by lowering the speeds ect, because people just turn them back up again, limiting the max speed still does not limit the factoring issue either, the major issue with kb/m vs ds3 was never speed, it was control. So they have limited your control
There is a big difference between limiting control witch i am fine with, vs not being able to control it at all, aiming with the mouse is so very off that there is NO resemblance of any control left.
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Rei Shepard
Spectre II
191
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Posted - 2013.05.07 08:53:00 -
[5] - Quote
Kilmoor Valor 514 wrote:1.) Calm down 2.) Disable mouse smoothing to use the high DPI raw input of your mouse 3.) Frag away
I cant turn off something that isnt on in the first place, there is no raw mouse input anymore its being routed trough a gerbil mainframe. |
Rei Shepard
Spectre II
191
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Posted - 2013.05.07 09:28:00 -
[6] - Quote
You know what is really odd...
yesterday i tried playing with my KB/M plugged into my PS3 raw, i ran 0/2, 2/2 or something close to it, couldnt aim a damn
Today, i plugged in my KB/M converter to DS3, tweaked settings a bit and wham 10/2 on the first match and it feels more natural then the actual KB/M support we have now.
witch is odd because now i am playing INSIDE the DS3 restriction box with my KB setup, witch is better then the native KB support.
It makes no sense to use a third party converter to get better response and aim out of the game...
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Rei Shepard
Spectre II
192
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Posted - 2013.05.07 09:37:00 -
[7] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:Rei Shepard wrote:You know what is really odd...
yesterday i tried playing with my KB/M plugged into my PS3 raw, i ran 0/2, 2/2 or something close to it, couldnt aim a damn
Today, i plugged in my KB/M converter to DS3, tweaked settings a bit and wham 10/2 on the first match and it feels more natural then the actual KB/M support we have now.
witch is odd because now i am playing INSIDE the DS3 restriction box with my KB setup, witch is better then the native KB support.
It makes no sense to use a third party converter to get better response and aim out of the game...
Please tell me which converter you are using, I'm gonna buy it, thanks
Its the Eagle Eye 3.0, i bought it a while back as insurance for when they would pull a stunt like this, it takes at least a full evening to configure correctly and you have to do the advanced calibration or it wont work.
But its night and day between native KB/M control and the converters input/output...
But really we should not be needing this to play a game that has native KB/M support.
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Rei Shepard
Spectre II
193
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Posted - 2013.05.07 10:12:00 -
[8] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak5q wrote:Rei Shepard wrote:You know what is really odd...
yesterday i tried playing with my KB/M plugged into my PS3 raw, i ran 0/2, 2/2 or something close to it, couldnt aim a damn
Today, i plugged in my KB/M converter to DS3, tweaked settings a bit and wham 10/2 on the first match and it feels more natural then the actual KB/M support we have now.
witch is odd because now i am playing INSIDE the DS3 restriction box with my KB setup, witch is better then the native KB support.
It makes no sense to use a third party converter to get better response and aim out of the game...
Please tell me which converter you are using, I'm gonna buy it, thanks Its the Eagle Eye 3.0, i bought it a while back as insurance for when they would pull a stunt like this, it takes at least a full evening to configure correctly and you have to do the advanced calibration or it wont work. But its night and day between native KB/M control and the converters input/output... But really we should not be needing this to play a game that has native KB/M support. So does it take long to do a 180 turn? can you also comment on consistency (linearity) of movement? (e.g. when I move my mouse 2 cm I will get a consistent turn distance and not sometimes little sometimes a lot)
I need some more time to refine it completely but just plugging it in and going trough advanced calibration once gets me back up to 10/2 from 0/2 where if and when i kill its completely by accident.
And you actually have to calibrate and tweak it allot more but its a start.
There is however no more accelerated movement, so when you move 2 cm onscreen you move the same distance all the time.
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