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Thread Statistics | Show CCP posts - 0 post(s) |
Hazed2085
Bragian Order Amarr Empire
18
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Posted - 2013.05.06 19:05:00 -
[1] - Quote
seems alot more difficult now |
Sentient Archon
Red Star. EoN.
1179
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Posted - 2013.05.06 19:06:00 -
[2] - Quote
Hazed2085 wrote:seems alot more difficult now
Don't worry! Its just a passing phase. |
Val'herik Dorn
SyNergy Gaming EoN.
514
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Posted - 2013.05.06 19:11:00 -
[3] - Quote
My first match sucked but I got it quick.
I die a lot less the amarr suit slightly slower but with maxed armor and shield skills has the highest base hp of the medium frame suits. And an omni tank. |
Cat Merc
BetaMax. CRONOS.
879
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Posted - 2013.05.06 19:11:00 -
[4] - Quote
They messed up some things. As a result the game is much more clunky.
1. Aim assist seems to be either off or much weaker. (They said its going to be stronger) 2. The max turning speed is reduced 3. The minimum turning speed is increased
All of these together make it very hard to play. This is my personal experience, don't know if anyone else has this problem. |
Hazed2085
Bragian Order Amarr Empire
18
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Posted - 2013.05.06 19:14:00 -
[5] - Quote
Cat Merc wrote:They messed up some things. As a result the game is much more clunky.
1. Aim assist seems to be either off or much weaker. (They said its going to be stronger) 2. The max turning speed is reduced 3. The minimum turning speed is increased
All of these together make it very hard to play. This is my personal experience, don't know if anyone else has this problem.
the game feels really clunky like killzone 2 did...gonna be lots of complainers here with in a few days.
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Cyrius Li-Moody
The Vanguardians Orion Empire
68
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Posted - 2013.05.06 19:17:00 -
[6] - Quote
Combat is definitely at a much slower pace. Shoot outs at objectives are lasting much longer.
My swarm still loves vehicles though. |
Surt gods end
Demon Ronin
57
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Posted - 2013.05.06 19:21:00 -
[7] - Quote
Almost had a 2 min gun fight with just ONE player. It was fun tho. Killzone feel to character movement indeed. Is gonna take some people some getting use too. |
Hazed2085
Bragian Order Amarr Empire
18
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Posted - 2013.05.06 19:22:00 -
[8] - Quote
Surt gods end wrote:Almost had a 2 min gun fight with just ONE player. It was fun tho. Killzone feel to character movement indeed. Is gonna take some people some getting use too.
hahha luckily i played killzone 2 for 2 years along with killzone 3/ ive all ready dropped 2 people both shooting at me in 1 game lol |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
371
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Posted - 2013.05.06 19:23:00 -
[9] - Quote
Who eats my posts? |
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Medic 1879
The Tritan Industries RISE of LEGION
214
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Posted - 2013.05.06 19:23:00 -
[10] - Quote
My MD now has a smaller blast radius its taking time to adjust lol cant hit people around corners as often. |
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Cat Merc
BetaMax. CRONOS.
879
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Posted - 2013.05.06 19:27:00 -
[11] - Quote
Also, the response time from when you move your stick and the action actually happens is much higher. And the grenade throw is much slower. (It takes a full second before the game realizes that it needs to throw a grenade) |
hooc order
Deep Space Republic Gentlemen's Agreement
15
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Posted - 2013.05.06 19:28:00 -
[12] - Quote
Hazed2085 wrote:seems alot more difficult now
Bad FPS players from EvE coming back to see changes and keyboard and mouse players are forgetting to turn auto aim off.
The EvE players will soon go back to their farmville in space and the Keyboard and mouse players will figure it out. It won't last. |
Kaze Eyrou
ROGUE SPADES EoN.
168
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Posted - 2013.05.06 19:50:00 -
[13] - Quote
Hazed2085 wrote:Cat Merc wrote:They messed up some things. As a result the game is much more clunky.
1. Aim assist seems to be either off or much weaker. (They said its going to be stronger) 2. The max turning speed is reduced 3. The minimum turning speed is increased
All of these together make it very hard to play. This is my personal experience, don't know if anyone else has this problem. the game feels really clunky like killzone 2 did...gonna be lots of complainers here with in a few days seconds. Fixed. |
Hehaw Jimbo
Bragian Order Amarr Empire
47
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Posted - 2013.05.06 19:55:00 -
[14] - Quote
Cat Merc wrote: 1. Aim assist seems to be either off or much weaker. (They said its going to be stronger)
\
I haven't decided yet if they broke the aim assist completely, or it's just really laggy due to patch day. I've noticed if I'm not ADS with an AR and keep my reticule directly on someone or slightly in front of them as they move, the aim assist seems to shoot the bullets right behind them so they're visually barely missing them and they take no damage. It seems like it's trying to aim-assist back to where they were .5 seconds ago.
I've also had many cases of pressing the grenade button, nothing happens so I duck behind cover, then 2 seconds later my idiot throws a grenade. Said grenade bounces off the wall I just ducked behind, totally wasting it and making me have to run like a ***** or blow myself up. This feels like lag, but it happens when nothing else seems laggy, so I think it's more likely they broke something again. |
greyarea67
Namtar Elite Gallente Federation
0
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Posted - 2013.05.06 20:13:00 -
[15] - Quote
hooc order wrote:Hazed2085 wrote:seems alot more difficult now Bad FPS players from EvE coming back to see changes and keyboard and mouse players are forgetting to turn auto aim off. The EvE players will soon go back to their farmville in space and the Keyboard and mouse players will figure it out. It won't last.
Yeah I was wondering how many people complaining about slow movement/target acquisition are playing with mouse/keyboard or controllers. |
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