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Vickers S Grunt
Seraphim Initiative. CRONOS.
72
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Posted - 2013.05.06 08:30:00 -
[1] - Quote
Looking at the assault suit stats caldari suits recharge more shields faster than the other races and amarr have more hp , cpu and power grid with less overall slots and the minies have the most mid slots with the least lows
So all this leves us with gallente who have the most lows and the most armor so i assume they are meant to armor tank ? But the problem is we dont seem to be getting any new armor toys in the next patch and i worry that this will leave the gallente at a distinct disadvantage to the other suits .
All so the suits all have a bonus to shields but the gall one has the lowest amount of shields so benefits the least from this bonus .
Now i can think of some mitigating factors in favor of this slot layout like buffered gank (meaning u lose the shield bonus ) or the possible flood of scrambler rifles after the patch (possibly outweighed buy the flaylock ) .
So do u think this will be enough to make the gall assault suit viable or do u think we will have to grin and bear it till new armor mods come out SOON .
Ps i know we can not really judge for another few hours but i am bored and theory crafting |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
210
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Posted - 2013.05.06 08:37:00 -
[2] - Quote
Its true that the Gallente may mean to be armour tanker but I believe that it is the Reactive Armour plates the Gallente are supposed to stack as well as the Armour Repair units. While Uprising hasnt given us the full complement of armour gadgets it would seem to me that perhaps the Gallente are supposed to be using items CCP did not initially consider "advancing the core gameplay".
I mean I can understand the frustration since I wishe the Caldari Logi had a real frame.... but I guess we'll have to wait.
I also know that people want to be using the best gear available to them but in all honesty we can be competitive with any dropsuit depending on how we use it right? |
WyrmHero1945
SyNergy Gaming EoN.
189
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Posted - 2013.05.06 08:39:00 -
[3] - Quote
Just armor tank and become a medium frame heavy with +600 armor HP. This setup is very good for sniper or LR where mobility isn't a concern. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
493
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Posted - 2013.05.06 08:39:00 -
[4] - Quote
As a guy who favored armor tanking in EVE, armor will never be on par with shields. But it's still somewhat viable, but you're probably going to have to change your tactics compared to shield. You're most likely going to be more reliant on a logibro, which means not as much lone wolfing. You're going to have to pay more attention to cover also, so less run and gun twitching. Going on the Gallente battle philosophy it looks like you might have to use hit and run tactics. Jet in, do your damage and jet out. Rely more on flanking than the direct approach in most cases. I like theory crafting too, so take this with a grain of salt. |
Sete Clifton
PSU GHOST SYNDICATE
107
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Posted - 2013.05.06 08:42:00 -
[5] - Quote
This is something I've been thinking a lot about recently. Ideally I'd spec into the Gallente suit, but I just can't help but think going Caldari would be the smarter choice. Flux grenades and scramblers worry me though. Most of my time after downtime is going to be spent staring at the dropsuits skill tree. |
trollsroyce
Seraphim Initiative. CRONOS.
337
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Posted - 2013.05.06 08:45:00 -
[6] - Quote
WyrmHero1945 wrote:Just armor tank and become a medium frame heavy with +600 armor HP. This setup is very good for sniper or LR where mobility isn't a concern.
Nope. Use logistics to fit damage mods while sporting bigger tank and more gank (your main purpose is to kill fast). As a bonus you get the needed equipment slots.
Gallente assault would be interesting if the base speed was better, as it is minmatar assault wins it in even sprint speed with mods. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
73
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Posted - 2013.05.06 08:46:00 -
[7] - Quote
Well i will be using the reinforced pvc gimp suit that is the gall assault as i also have something of a eve armor back ground .
In eve armor is also balanced buy the need for electronic warfare and propulsion on almost all ships
But this thing is all the good tactics u mention are possible and probably better suited to the faster suits remember were going to have to stack armor to get any good hit points making us the worst for hit and run |
WyrmHero1945
SyNergy Gaming EoN.
189
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Posted - 2013.05.06 08:47:00 -
[8] - Quote
trollsroyce wrote:WyrmHero1945 wrote:Just armor tank and become a medium frame heavy with +600 armor HP. This setup is very good for sniper or LR where mobility isn't a concern. Nope. Use logistics to fit damage mods while sporting bigger tank and more gank (your main purpose is to kill fast). As a bonus you get the needed equipment slots. Gallente assault would be interesting if the base speed was better, as it is minmatar assault wins it in even sprint speed with mods.
LOL yes forgot about damage mods I go to sleep now bye.
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
210
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Posted - 2013.05.06 08:47:00 -
[9] - Quote
Cosgar wrote:As a guy who favored armor tanking in EVE, armor will never be on par with shields. But it's still somewhat viable, but you're probably going to have to change your tactics compared to shield. You're most likely going to be more reliant on a logibro, which means not as much lone wolfing. You're going to have to pay more attention to cover also, so less run and gun twitching. Going on the Gallente battle philosophy it looks like you might have to use hit and run tactics. Jet in, do your damage and jet out. Rely more on flanking than the direct approach in most cases. I like theory crafting too, so take this with a grain of salt.
What I see there is dependent on a Logi.
Now thats not necessarily a bad thing since it will generate Triage and Guardian SP ticks. Also Im not sure If im analysing it well but Armour does not suffer from the what I would call "anti shield weapons" (consequently I know they suffer from their own weaknesses) such as the specialised Flux Grenades and the Amarri Laser and Scrambler weapons.
I have my own arguments as to why I prefer Armour tank, but since I have played both types of Assault suit I understand the pro and cons of each. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
73
|
Posted - 2013.05.06 08:49:00 -
[10] - Quote
Vickers S Grunt wrote:Well i will be using the reinforced pvc gimp suit that is the gall assault as i also have something of a eve armor back ground .
In eve armor is also balanced buy the need for electronic warfare and propulsion on almost all ships
But this thing is all the good tactics u mention are possible and probably better suited to the faster suits remember were going to have to stack armor to get any good hit points making us the worst for hit and run
I always run with a logibro (literally my RL brother ) but should this be a factor in balancing ?
ps that was supposed to be edit not quote |
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Chunky Munkey
Amarr Templars Amarr Empire
410
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Posted - 2013.05.06 08:57:00 -
[11] - Quote
Strangely enough, I think this question will be answered by the power of vehicles in Uprising.
The reason being: I'll be torn between packing AV or Flux nades, depending on who will harass me more - tanks or Caldari shield tanked infantry. So if vehicles don't pose as much of a threat, I'll be tossing flux around, and shield-oriented infantry will not be viable as much as it could have been. Which, in turn, would make armour-tanked Gallente suits far more formidable. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
494
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Posted - 2013.05.06 08:59:00 -
[12] - Quote
Harkon Vysarii wrote:Cosgar wrote:As a guy who favored armor tanking in EVE, armor will never be on par with shields. But it's still somewhat viable, but you're probably going to have to change your tactics compared to shield. You're most likely going to be more reliant on a logibro, which means not as much lone wolfing. You're going to have to pay more attention to cover also, so less run and gun twitching. Going on the Gallente battle philosophy it looks like you might have to use hit and run tactics. Jet in, do your damage and jet out. Rely more on flanking than the direct approach in most cases. I like theory crafting too, so take this with a grain of salt. What I see there is dependent on a Logi. Now thats not necessarily a bad thing since it will generate Triage and Guardian SP ticks. Also Im not sure If im analysing it well but Armour does not suffer from the what I would call "anti shield weapons" (consequently I know they suffer from their own weaknesses) such as the specialised Flux Grenades and the Amarri Laser and Scrambler weapons. I have my own arguments as to why I prefer Armour tank, but since I have played both types of Assault suit I understand the pro and cons of each. Never said it was a bad thing, I'm a logibro and since chromosone was all about shields or , I was kind of neglected. Armor is meant to have a resistance to EM weapons. Flux grenades are pointless against armor scrambler pistols did reduced damage and lasers were supposed to take a reduction to armor too. Just like the pistol, the rifle is going to kill you in either case, it might just take a few seconds longer. Also, I wouldn't count the AR out just yet. I'm pretty sure we're going to get a lot of CoDboys in the next few weeks gravitating to that dam thing. |
Sete Clifton
PSU GHOST SYNDICATE
109
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Posted - 2013.05.06 09:06:00 -
[13] - Quote
I'm curious as to what people think about my potential Gallente assault build:
3 complex shield extenders 3 basic armor plates 1 complex armor rep
I like the basic armor plates because overall they'd give me only a 9% movement penalty but more armor then one complex plate. Downside is it uses up a lot of slots. Does the armor movement penalty percentage have a stacking penalty? |
Chunky Munkey
Amarr Templars Amarr Empire
411
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Posted - 2013.05.06 09:13:00 -
[14] - Quote
Sete Clifton wrote:I'm curious as to what people think about my potential Gallente assault build:
3 complex shield extenders 3 basic armor plates 1 complex armor rep
I like the basic armor plates because overall they'd give me only a 9% movement penalty but more armor then one complex plate. Downside is it uses up a lot of slots. Does the armor movement penalty percentage have a stacking penalty?
I don't know how the stacking penalties are applied by the game script. I would imagine they're calculated individually, in which case the plates' penalty probably doesn't have a penalty(/bonus) of its own.
Nice setup though. I think most people expect to see more of one or the other kind of hp, so if it takes effort getting your shields down, they might be expecting you to be on the ropes when you're not. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
73
|
Posted - 2013.05.06 09:14:00 -
[15] - Quote
i don't think there are any penalty's on negative bonus's
That setup should give u around 520 armor and 400 shield
with max skills |
Garrett Blacknova
Codex Troopers
2712
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Posted - 2013.05.06 10:21:00 -
[16] - Quote
Low Slots: Armour (plates and reppers) High Slots: Damage Mods (Light and Sidearm). Weapons: Mass Driver, Flaylock Pistol, Flux Grenades. Equipment: Nanohives.
As an armour-tanked suit, you have less to fear from self-inflicted Flux damage. |
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