Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
WarRavens Orion Empire
1250
|
Posted - 2013.05.06 00:14:00 -
[1] - Quote
Minmatar Assault Suit - the only series of assault suits to have it - has a base 1 HP/sec repair rate on Armor without any modules?
Minmatar Assault Suits have the lowest shield recharge rate? Lower shields than the Amarr Assault?
Amarr Assault has the highest stamina and stamina recovery rate? Highest sprint duration?
Gallente Assault have higher armor values than Amarr Assault?
See, it would make more sense if the Gallente Assault had 180 armor and the Amarr Assault had 210, with Gallente having 1HP/sec base armor repair rate build in being as Gallente specialize in Active Armor tanking and Amarr specialize in Passive Armor Tanking....
Why is it that the Minmatar has such low shields/armor? I understand they're meant to go fast and be versatile but they have lower shield/armor values than the Amarr Assault - meanwhile the Amarr Assault has more stamina and faster stamina recovery....
These values don't make any sense when compared with their racial combat philosophy...
|
WyrmHero1945
Greatness Achieved Through Training EoN.
185
|
Posted - 2013.05.06 00:22:00 -
[2] - Quote
It seems the true armor tankers are the Gallente. If you see the Amarr sentinel and assault they both have equal shields/armor ratio so I guess Amarr likes balance. Minmatar suits have lower base HP in exchange for speed, you can see this in the scout suit as well. |
Tiluvo
Digital Mercs
60
|
Posted - 2013.05.06 00:26:00 -
[3] - Quote
Some of the suits and bonuses may be odd-looking at first, but this is a new side of EVE military philosophy. Different branches can have different combat doctrines and equipment standards. The Minmatar may use shields in space, but perhaps their dropsuit tech was salvaged differently. I also understand that Amarr doctrine teaches frontline fighting, which is why their logis have sidearms, so why shouldn't they run faster to get to the fight? The main point I'm making is that while the naval philosophy is established; the infantry philosophies are not as set in stone, and there's room for them to differ. |
Aeon Amadi
WarRavens Orion Empire
1250
|
Posted - 2013.05.06 00:26:00 -
[4] - Quote
WyrmHero1945 wrote:It seems the true armor tankers are the Gallente. If you see the Amarr sentinel and assault they both have equal shields/armor ratio so I guess Amarr likes balance. Minmatar suits have lower base HP in exchange for speed, you can see this in the scout suit as well.
That doesn't make hardly any sense at all. Gallente focus on their damage capabilities as well as active armor tanking to reduce the impact on their speed so that they can utilize their damage output effectively.
Minmatar receiving the passive armor repair bonus is WAY out of left field and doesn't make any sense what so ever. |
Aeon Amadi
WarRavens Orion Empire
1250
|
Posted - 2013.05.06 00:28:00 -
[5] - Quote
Tiluvo wrote:Some of the suits and bonuses may be odd-looking at first, but this is a new side of EVE military philosophy. Different branches can have different combat doctrines and equipment standards. The Minmatar may use shields in space, but perhaps their dropsuit tech was salvaged differently. I also understand that Amarr doctrine teaches frontline fighting, which is why their logis have sidearms, so why shouldn't they run faster to get to the fight? The main point I'm making is that while the naval philosophy is established; the infantry philosophies are not as set in stone, and there's room for them to differ.
About the only explanation I'll accept as valid - but you'd think that their combat philosophy would match up considering their weapons tech is similar. Gallente Assault Rifle has high damage, Amarr Scrambler Rifle has high shield damage.... |
Aeon Amadi
WarRavens Orion Empire
1251
|
Posted - 2013.05.06 00:33:00 -
[6] - Quote
Tiluvo wrote:Some of the suits and bonuses may be odd-looking at first, but this is a new side of EVE military philosophy. Different branches can have different combat doctrines and equipment standards. The Minmatar may use shields in space, but perhaps their dropsuit tech was salvaged differently. I also understand that Amarr doctrine teaches frontline fighting, which is why their logis have sidearms, so why shouldn't they run faster to get to the fight? The main point I'm making is that while the naval philosophy is established; the infantry philosophies are not as set in stone, and there's room for them to differ.
Actually, the reason I brought that up (in retrospect) was because they run -slower- than the others but have higher stamina. Even with less armor than the Gallente they move the slowest. That seems odd to me. |
WyrmHero1945
Greatness Achieved Through Training EoN.
185
|
Posted - 2013.05.06 00:37:00 -
[7] - Quote
Aeon Amadi wrote:WyrmHero1945 wrote:It seems the true armor tankers are the Gallente. If you see the Amarr sentinel and assault they both have equal shields/armor ratio so I guess Amarr likes balance. Minmatar suits have lower base HP in exchange for speed, you can see this in the scout suit as well. That doesn't make hardly any sense at all. Gallente focus on their damage capabilities as well as active armor tanking to reduce the impact on their speed so that they can utilize their damage output effectively. Minmatar receiving the passive armor repair bonus is WAY out of left field and doesn't make any sense what so ever.
Its speculation based on a pattern of shields/armor HP ratio. The Amarr logi is the only one breaking this pattern by having more armor than shields. |
Logi Bro
Greatness Achieved Through Training EoN.
1376
|
Posted - 2013.05.06 00:47:00 -
[8] - Quote
Minmatar are wild cards. Their completely unique bonuses fit perfectly well with the, "wild card," description, and last I checked the Amarr suits all had the highest raw eHP, in exchange for less total module slots, which fits into their philosophy rather well, I think. |
Aeon Amadi
WarRavens Orion Empire
1251
|
Posted - 2013.05.06 00:51:00 -
[9] - Quote
Logi Bro wrote:Minmatar are wild cards. Their completely unique bonuses fit perfectly well with the, "wild card," description, and last I checked the Amarr suits all had the highest raw eHP, in exchange for less total module slots, which fits into their philosophy rather well, I think.
Amarr favor large sums of Armor eHP, not combined eHP.
Even weirder is the Amarr Heavy now has 450 Armor/Shields rather than it's traditional heavy armor style. |
WyrmHero1945
Greatness Achieved Through Training EoN.
185
|
Posted - 2013.05.06 01:04:00 -
[10] - Quote
Aeon Amadi wrote:Logi Bro wrote:Minmatar are wild cards. Their completely unique bonuses fit perfectly well with the, "wild card," description, and last I checked the Amarr suits all had the highest raw eHP, in exchange for less total module slots, which fits into their philosophy rather well, I think. Amarr favor large sums of Armor eHP, not combined eHP. Even weirder is the Amarr Heavy now has 450 Armor/Shields rather than it's traditional heavy armor style.
I found that very weird as well but then you see the assault having equal armor and shields. Seems Amarr is going that way.
|
|
|
|
|
Pages: 1 :: [one page] |