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Exmaple Core
SyNergy Gaming EoN.
245
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Posted - 2013.05.05 14:05:00 -
[1] - Quote
Parson Atreides wrote:Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger.
LOLOL his math is so bad its ppl like that guy who cried like a baby and thought 2+2=assult beats everything. Good correction on math wizard |
Exmaple Core
SyNergy Gaming EoN.
247
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Posted - 2013.05.05 14:09:00 -
[2] - Quote
Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it
Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass |
Exmaple Core
SyNergy Gaming EoN.
247
|
Posted - 2013.05.05 14:44:00 -
[3] - Quote
Delta 749 wrote:Exmaple Core wrote:Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass Honestly if you are dumb enough to drive into range of an AV nade without having the sense to at least bail out of the vehicle then you deserve to get blown up, same goes for that nice big slow moving mass of missiles from a swarm launcher As for cramped maps guess what you wont need the vehicle BECAUSE THE MAP IS ALREADY CRAMPED AND THE ENEMY CLOSE Now Ill stop being a sarcastic prick about this issue when I see a heavy that has some reasonable objections and good suggestions on how their class should be tweaked and not some guys QQing because they cant play juggernaut anymore Oh and for what I imagine is the inevitable "An AR killed me, they need to be nerfed not me" I have bad news, even though you had a firepower and armor advantage you lost not because the AR is magic but because you need more practice "AR needs to be nerfed not me..." we have been nerfed now nerf this thing! every build it gets a buff swagger rifle boy. "dumb enough to drive into av nade" we have no range we have no choice ethire! should we get out 50 m away and sprint another 20 in our fat suit and die trying to get in range or drive into range and get 1 shottted by the OP OVERKILL proto nades that all assult players like yourself will have to make the game truely easy mode. dont have to worry about heavys, lavs, or tanks its fair, your an assult AR. "ill stop being a sarcastic prick" your an assult your a prick no matter what. Assult defending heavy is being sarcastic. and cramped doesent mean CQC it jus presents the oppertunity on certain parts of the map most pubs are cleaning out the enemy so theyre redlined or an entire team is behind a rock. Youknow why? cuz one team has more AR assults |
Exmaple Core
SyNergy Gaming EoN.
249
|
Posted - 2013.05.05 15:36:00 -
[4] - Quote
Marston VC wrote:KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it. first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. Lolol your out of date pal, if everything gets a 35% range nerf heavy gets a 50-70% nerf cuz it has a damage and range nerf. the HMG is, for all intents and purposes, a weaker shotgun on the slowist suit ever devised. Same range? your crazy. btw, Proto ARs in an untouchable suit with a damage mod kills everything. HMGs wont no matter how a heavy fits. Heavy is now the most skill demanding class to get it to work properly, ppl are not going to get inside a heavys optimal range of 30m you have an AR. |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 15:55:00 -
[5] - Quote
Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches. Boom
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Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:26:00 -
[6] - Quote
Tiberion Deci wrote:xaerael Kabiel wrote: I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
If they fix the AFK problem in skirmish then it may actually be possible for us to fulfill that role. Right now in ambuch there are few levels that have significant cover around an important area so if a heavy stays there people either just don't go or they kill them from range. So we have to either move to the frontline of a battle (disadvantageous) or hang out and hope the battle comes to us without the rest of our team dying. Besides, what a squad of AR assults works together? your doomed! |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:36:00 -
[7] - Quote
Marston VC wrote:Himiko Kuronaga wrote:Marston VC wrote:Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). Buffs to my wallet don't enable me to win corp matches. being able to affordably run Proto gear does though. Unless your team is bad, then it doesn't matter What you can afford to run. assults run proto too...? their better than heavys |
Exmaple Core
SyNergy Gaming EoN.
250
|
Posted - 2013.05.05 16:52:00 -
[8] - Quote
Marston VC wrote:Exmaple Core wrote:Marston VC wrote:KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it. first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. Lolol your out of date pal, if everything gets a 35% range nerf heavy gets a 50-70% nerf cuz it has a damage and range nerf. the HMG is, for all intents and purposes, a weaker shotgun on the slowist suit ever devised. Same range? your crazy. btw, Proto ARs in an untouchable suit with a damage mod kills everything. HMGs wont no matter how a heavy fits. Heavy is now the most skill demanding class to get it to work properly, ppl are not going to get inside a heavys optimal range of 30m you have an AR. So if an AR has a max range of 50, and you as a heavy has a max range of 30, your just going to sit there and let a proto AR tick away your health in that 20 foot window??? Are you used to just bending over like that? or do you try to close the gap by either moving up or luring the AR in??? Do you run solo often? because that would make your statement much more understandable, but considering this game is based off teamwork........ Your right the HMG is basically like a shotgun..... accept you have 450 rounds and the shotgun has about 8........ you have 450 chances to hit something where as the shotgun gets 8. Not to mention the range advantage you have over a shotgun, I mean hell if your a decent heavy that strafes in CQC you should be more then capable of besting a shotgunner. Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........ "what do you think there nefing heavy range by 50%?" you jus said EVERYONES getting a range nerf by 35% (SS and profficentcy) yeah a 15% nerf is completly viable even 25%. Visiam went from 20 DMG to 15 thats 25% theres your proof its very realistic so in your own words range nerf 50% yeah, minimum. "yeah its a shotgun with 435 shots" sorry but HMG got a DMG nerf so it could be a straight up 50% (weaponry is 10%+proff 5 like i have is 15%) and look at the visiam! theres a 25% so again, in your OWN WORDS, it may have been cut down to 50% dmg and range. "if your a decent heavy that strafes" yeah, now get a decent assult that strafes they kill heavys today imagine whats going to happen now?? "try to close the gap" yes, try. its ethire try or go into cover and be useless. If you try you get gunned down by the very luxurious and OP AR. And again, like you said, they have higher ranges so when they go to take an objective theyre going to stay out of range of the HMG and win that way. It doesent matter though, hmg is too weak and is not manurerable enough to take a Proto assult head on anyways |
Exmaple Core
SyNergy Gaming EoN.
251
|
Posted - 2013.05.05 17:21:00 -
[9] - Quote
Marston VC wrote:
Also I don't understand how you get 50-70% nerf to heavy range....... I run a type-1 heavy with 1100 hp and a standard HMG with ZERO sharpshooter in heavy weapons yet its very easy for me to kill people down range. Sure I cant snipe people across the map like AR's but its not like Im really going to need that this upcoming build anyway because of how CQC oriented it'll be without the Sharpshooter buff. What do you think there nerfing Heavy range by 50%??? if you do then your insane, Unless you have a dev post somewhere you can link me so I can see the exact numbers for myself........
"what do you think there nefing heavy range by 50%?" you jus said EVERYONES getting a range nerf by 35% (SS and profficentcy) yeah a 15% nerf is completly viable even 25%. Visiam went from 20 DMG to 15 thats 25% theres your proof its very realistic so in your own words range nerf 50% yeah, minimum. "yeah its a shotgun with 435 shots" sorry but HMG got a DMG nerf so it could be a straight up 50% (weaponry is 10%+proff 5 like i have is 15%) and look at the visiam! theres a 25% so again, in your OWN WORDS, it may have been cut down to 50% dmg and range. "if your a decent heavy that strafes" yeah, now get a decent assult that strafes they kill heavys today imagine whats going to happen now?? "try to close the gap" yes, try. its ethire try or go into cover and be useless. If you try you get gunned down by the very luxurious and OP AR. And again, like you said, they have higher ranges so when they go to take an objective theyre going to stay out of range of the HMG and win that way. It doesent matter though, hmg is too weak and is not manurerable enough to take a Proto assult head on anyways[/quote]
The viziam is a completely unrelated weapon to the HMG/heavy suits. Its getting such a severe nerf because of how powerful it was in its Niche. The HMG is getting a range/dmg nerf BECAUSE of how everyone else is getting a range nerf and will therefore be much closer to heavies in general.
How many people do you know with Proff lvl 5 in heavy sharpshooter??? because those are the people who are getting there range nerfed that bad, and let me tell you that they are the minority in this situation. Now let me ask you how many people have speced into lvl 3 light weapons sharpshooter or higher??? its A LOT more. Sure the heavy may be getting a range nerf, and by your "Logic" the best most specialized heavies could be getting a range nerf of up 50% compared to what they have now but what difference does that make when everyones going to be 50 feet closer to each other anyway??? Your precious range will still be good enough to hit 7 out of 10 people in your sights just as it is right now. If there out of your range then that means they'll be on the cusp of theirs and therefor do much less damage then what they normally would be.
But lets think about this statistically..... an AR with level 10 sharpshooter will have a 45% buff to his range, an HMG with level 10 sharpshooter (unless it has changed) will have a 35% buff to his range. Ok now that's established.....
Tomorrow uprising roles in and the AR's have had there 45% range nerf, Heavies have had there 35% range nerf. Who got nerfed harder???? statistically the AR guys did. Now lets take into account the range nerf the heavies will be receiving. UNLESS the range nerf is more then 10% off of the base range the heavy will have come out on either equal/proportionate grounds to an AR or be on top.
So lets talk damage then, lets say its as severe as the supposed viziam nerf..... 25% cut off. Whats the STD HMG have?? 16 dmg, so that's down to 12..... at a rate of fire of 1500 the standard HMG is still doing 300 DMG PER SECOND, you can kill a well fit advanced suit in TWO SECONDS, and that's with your severe version of the nerf. Now.... I don't have my game open but im pretty sure the rate of fire is actually 2000 for hmg's and if that's the answer im even more right. But either way, your making it sound like there going to nerf the heavy to the point to where its broken like the tact rifle for the AR's, but in reality its actually been buffed to all ****......[/quote] i took your qoutes and proved them wrong with the math you presented and now you changed it up. smh i cant debate against something forever changing. btw, the AR has no recoil, perfect 100% accuracy and the hmg lacks all of that. and ARs have a weaker nerf than HMGs its in the patchnotes, there is no AR 45% nerf of any sort. their certainly could be with the hmg and i used your math and other valid proof |
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