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![BobThe843CakeMan BobThe843CakeMan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:00:00 -
[1] - Quote
I myself think a proto shield tank will be.
5 high 5 low 5k shield base 30% passive resist 1.1 damage multiplier maybe 400 cpu havn't done the math maybe 2000 pg havn't done the math also 60 passive shield regen
What do u guys think they will be like in like 10 years or whenever they add them. |
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Logi Bro
Eyniletti Rangers Minmatar Republic
1330
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Posted - 2013.05.05 03:08:00 -
[2] - Quote
.....You mean a Sagaris? |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:09:00 -
[3] - Quote
Logi Bro wrote:.....You mean a Sagaris? no i mean a real proto tank not an advnaced tank like the sagaris. only took til lvl 3 to get not lvl 5. |
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Logi Bro
Eyniletti Rangers Minmatar Republic
1330
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Posted - 2013.05.05 03:11:00 -
[4] - Quote
BobThe843CakeMan wrote:Logi Bro wrote:.....You mean a Sagaris? no i mean a real proto tank not an advnaced tank like the sagaris. only took til lvl 3 to get not lvl 5.
I'm pretty sure the lvl 5 tanks were Black Ops HAVs, they actually had less base eHP, more slots and PG/CPU, and had a built-in CRU if I remember correctly. |
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Heimdallr69
Imperfects Negative-Feedback
157
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Posted - 2013.05.05 03:11:00 -
[5] - Quote
Chakram maybe? Kaalakiota tac ? |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:14:00 -
[6] - Quote
Logi Bro wrote:BobThe843CakeMan wrote:Logi Bro wrote:.....You mean a Sagaris? no i mean a real proto tank not an advnaced tank like the sagaris. only took til lvl 3 to get not lvl 5. I'm pretty sure the lvl 5 tanks were Black Ops HAVs, they actually had less base eHP, more slots and PG/CPU, and had a built-in CRU if I remember correctly. those were meant for stealth and the modules were not in place for them. i mean legt proto tanks. not these other varients of tanks like enforcers and maruders. just the plain tank like the medium frame proto. not the specializations. kind of like tht. except these will be useable do to a good middle ground. |
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Logi Bro
Eyniletti Rangers Minmatar Republic
1331
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Posted - 2013.05.05 03:19:00 -
[7] - Quote
BobThe843CakeMan wrote:Logi Bro wrote:BobThe843CakeMan wrote:Logi Bro wrote:.....You mean a Sagaris? no i mean a real proto tank not an advnaced tank like the sagaris. only took til lvl 3 to get not lvl 5. I'm pretty sure the lvl 5 tanks were Black Ops HAVs, they actually had less base eHP, more slots and PG/CPU, and had a built-in CRU if I remember correctly. those were meant for stealth and the modules were not in place for them. i mean legt proto tanks. not these other varients of tanks like enforcers and maruders. just the plain tank like the medium frame proto. not the specializations. kind of like tht. except these will be useable do to a good middle ground.
I'm pretty sure Sagaris'/Suryas ARE the "legit PRO tanks,' I just don't see any real reason that CCP would label them with a PRO tag if they knew in advance that they would be ADV in the future. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:21:00 -
[8] - Quote
Logi Bro wrote:BobThe843CakeMan wrote:Logi Bro wrote:BobThe843CakeMan wrote:Logi Bro wrote:.....You mean a Sagaris? no i mean a real proto tank not an advnaced tank like the sagaris. only took til lvl 3 to get not lvl 5. I'm pretty sure the lvl 5 tanks were Black Ops HAVs, they actually had less base eHP, more slots and PG/CPU, and had a built-in CRU if I remember correctly. those were meant for stealth and the modules were not in place for them. i mean legt proto tanks. not these other varients of tanks like enforcers and maruders. just the plain tank like the medium frame proto. not the specializations. kind of like tht. except these will be useable do to a good middle ground. I'm pretty sure Sagaris'/Suryas ARE the "legit PRO tanks,' I just don't see any real reason that CCP would label them with a PRO tag if they knew in advance that they would be ADV in the future. they r not proto they are far to weak. i mean 600 more shield than a standard tank and wat 1 more slot. just no. these are advanced real proto tanks will tank lvl 5 HAV. and will have proto stats just like proto av has proto damage. |
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ladwar
Dead Six Initiative Lokun Listamenn
292
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Posted - 2013.05.05 03:21:00 -
[9] - Quote
knowing CCP... 2.5mil a pop for the hull slightly cpu/pg then their standard counterparts slightly less base HP 25% faster then said counterparts. 5:3 slot(maybe 6:3 or a 5:4 but highly doubt it) and vice versa 10% damage bonus per level and some more zoom per level. missiles and blasters to tried to bonuses, like they really need a zoom bonus... with a 2% passive damage resist bonus per level. well this is knowing CCP this is highly likely. now for what I would like cost aside 15% more cpu/pg 35% more base HP, because really its pretty darn low to start with, 20% faster 6:3 shield 4:5 armor slot. general increase in all damage 3% per level and 2% passive damage resist bonus per level. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:24:00 -
[10] - Quote
ladwar wrote:knowing CCP... 2.5mil a pop for the hull slightly cpu/pg then their standard counterparts slightly less base HP 25% faster then said counterparts. 5:3 slot(maybe 6:3 or a 5:4 but highly doubt it) and vice versa 10% damage bonus per level and some more zoom per level. missiles and blasters to tried to bonuses, like they really need a zoom bonus... with a 2% passive damage resist bonus per level. well this is knowing CCP this is highly likely. now for what I would like cost aside 15% more cpu/pg 35% more base HP, because really its pretty darn low to start with, 20% faster 6:3 shield 4:5 armor slot. general increase in all damage 3% per level and 2% passive damage resist bonus per level. sounds nice. wouldn't 3:6 for armor work better. some reason u said 4:5 instead of 3:6. just wondering. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:38:00 -
[11] - Quote
bump. i'm a curious person. i want to know wat u think proto tanks should be. |
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Garrett Blacknova
Codex Troopers
2678
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Posted - 2013.05.05 03:42:00 -
[12] - Quote
I think Enforcers are going to be one of several Advanced HAV options, and Marauders will be Prototype HAVs when they come back. |
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Void Echo
Internal Error. Negative-Feedback
86
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Posted - 2013.05.05 03:50:00 -
[13] - Quote
if only the enforcers were even worth skilling up into |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:51:00 -
[14] - Quote
Garrett Blacknova wrote:I think Enforcers are going to be one of several Advanced HAV options, and Marauders will be Prototype HAVs when they come back. i doubt it the maruder will probably have high health and passive resist per level when it's released again. and maybe .5 effectiveness of damage mods for it while the enforcer will be more of a glass cannon and gets extra damage for a specific turret. while the basic HAV will have no effects to either damage or health. i would love to see this. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
250
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Posted - 2013.05.05 03:52:00 -
[15] - Quote
Void Echo wrote:if only the enforcers were even worth skilling up into as of now u r only seeing lvl 1 enforcers just as u r only seeing lvl 1 standard tanks. |
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ladwar
Dead Six Initiative Lokun Listamenn
294
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Posted - 2013.05.05 04:36:00 -
[16] - Quote
BobThe843CakeMan wrote:ladwar wrote:knowing CCP... 2.5mil a pop for the hull slightly cpu/pg then their standard counterparts slightly less base HP 25% faster then said counterparts. 5:3 slot(maybe 6:3 or a 5:4 but highly doubt it) and vice versa 10% damage bonus per level and some more zoom per level. missiles and blasters to tried to bonuses, like they really need a zoom bonus... with a 2% passive damage resist bonus per level. well this is knowing CCP this is highly likely. now for what I would like cost aside 15% more cpu/pg 35% more base HP, because really its pretty darn low to start with, 20% faster 6:3 shield 4:5 armor slot. general increase in all damage 3% per level and 2% passive damage resist bonus per level. sounds nice. wouldn't 3:6 for armor work better. some reason u said 4:5 instead of 3:6. just wondering.
just from balance 5:4 shields would not be bad as pg is the worse part of shield tanks and that's a low slot. same for armor so it kindof balances the tanking out. 3:6 armor is ok but would draw a lot of questions to put in low slot without drawing to much pg as low slots for armor draw the most pg. |
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Ten-Sidhe
Osmon Surveillance Caldari State
474
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Posted - 2013.05.05 04:43:00 -
[17] - Quote
Perhaps the maruader will be back once it gets the siege modules listed on site, if they work like EvE, big buff to damage and defense but reduced turret aiming and no movement. I understand siege mod in starcraft is same way, don't play that game but heard it worked that way.
It will probably require hav lv5, then another skill. Lv3 was just so they could be tested without training for extended time in the beta. |
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ladwar
Dead Six Initiative Lokun Listamenn
294
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Posted - 2013.05.05 04:46:00 -
[18] - Quote
in starcraft they could kill themselves.. |
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Racro 01 Arifistan
Universal Allies Inc.
0
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Posted - 2013.05.29 11:21:00 -
[19] - Quote
this was a failed qutoe |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
262
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Posted - 2013.05.29 11:27:00 -
[20] - Quote
BobThe843CakeMan wrote:What do u think proto tanks will be.
50% less effective than a standard tank. Pretty sure that's how it'll go. |
|
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
344
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Posted - 2013.05.29 11:32:00 -
[21] - Quote
BobThe843CakeMan wrote:I myself think a proto shield tank will be.
5 high 5 low 5k shield base 30% passive resist 1.1 damage multiplier maybe 400 cpu havn't done the math maybe 2000 pg havn't done the math also 60 passive shield regen
What do u guys think they will be like in like 10 years or whenever they add them.
Will require whole teams to take down....or AV specialists.....this prospect I like |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
16
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Posted - 2013.05.29 11:36:00 -
[22] - Quote
Probably anti-air, to screw over tankers and derpship pilots even more. To add insult to injury, LAAs won't be coming out intil 18 months after. |
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Azura Sakura
Militaires-Sans-Frontieres
39
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Posted - 2013.05.29 11:43:00 -
[23] - Quote
Pro enough for QQ threads and a buff to AV. Hopefully the tanks will look cool. |
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EnglishSnake
Zumari Force Projection Caldari State
1126
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Posted - 2013.05.29 11:58:00 -
[24] - Quote
I thnk they will either be OP or really UP |
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Charlotte O'Dell
Molon Labe. League of Infamy
346
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Posted - 2013.05.29 12:52:00 -
[25] - Quote
Idk, but they'll be able to go toe to toe with a squad of proto forges like std havs do with std forges. With that kind of power, I'll pay10 mil/tank. |
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Spkr4theDead
Namtar Elite Gallente Federation
112
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Posted - 2013.05.29 14:01:00 -
[26] - Quote
BobThe843CakeMan wrote:ladwar wrote:knowing CCP... 2.5mil a pop for the hull slightly cpu/pg then their standard counterparts slightly less base HP 25% faster then said counterparts. 5:3 slot(maybe 6:3 or a 5:4 but highly doubt it) and vice versa 10% damage bonus per level and some more zoom per level. missiles and blasters to tried to bonuses, like they really need a zoom bonus... with a 2% passive damage resist bonus per level. well this is knowing CCP this is highly likely. now for what I would like cost aside 15% more cpu/pg 35% more base HP, because really its pretty darn low to start with, 20% faster 6:3 shield 4:5 armor slot. general increase in all damage 3% per level and 2% passive damage resist bonus per level. sounds nice. wouldn't 3:6 for armor work better. some reason u said 4:5 instead of 3:6. just wondering. 6 low slots is beast for armor, you can run probably 12,000 armor without hardeners if you so choose. |
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Spkr4theDead
Namtar Elite Gallente Federation
112
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Posted - 2013.05.29 14:04:00 -
[27] - Quote
Spkr4theDead wrote:BobThe843CakeMan wrote:ladwar wrote:knowing CCP... 2.5mil a pop for the hull slightly cpu/pg then their standard counterparts slightly less base HP 25% faster then said counterparts. 5:3 slot(maybe 6:3 or a 5:4 but highly doubt it) and vice versa 10% damage bonus per level and some more zoom per level. missiles and blasters to tried to bonuses, like they really need a zoom bonus... with a 2% passive damage resist bonus per level. well this is knowing CCP this is highly likely. now for what I would like cost aside 15% more cpu/pg 35% more base HP, because really its pretty darn low to start with, 20% faster 6:3 shield 4:5 armor slot. general increase in all damage 3% per level and 2% passive damage resist bonus per level. sounds nice. wouldn't 3:6 for armor work better. some reason u said 4:5 instead of 3:6. just wondering. 6 low slots is beast for armor, you can run probably 12,000 armor without hardeners if you so choose. Also, all you need to do in the low slots of a tank is put in powergrid expansion modules. If the enemy doesn't have very good AV and they still break through your shield, you're doing something wrong. |
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