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Jason Pearson
Seraphim Initiative. CRONOS.
984
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Posted - 2013.05.04 11:03:00 -
[1] - Quote
Idiots.
You mock the fact we know the Marauder Tanks are completely ******, it's not that we don't expect to see them come back ever, but CCP is never good at balancing vehicles, they're awful at it. The Marauder Tank will be either two things, completely nerfed and useless or OP as ****, which will result in massive QQ and us being nerfed and useless. |
Jason Pearson
Seraphim Initiative. CRONOS.
984
|
Posted - 2013.05.04 11:18:00 -
[2] - Quote
Arkena Wyrnspire wrote:Jason Pearson wrote:Idiots.
You mock the fact we know the Marauder Tanks are completely ******, it's not that we don't expect to see them come back ever, but CCP is never good at balancing vehicles, they're awful at it. The Marauder Tank will be either two things, completely nerfed and useless or OP as ****, which will result in massive QQ and us being nerfed and useless. Which will result in your massive QQ, yes. You're getting killed by your hard counter. What is the problem?
The problem is CCP do not tweak, they do not change values of the item until it's perfect, they do it all at once, either making it incredibly OP or completely nerfed, the issue is not the AV for me, it's the fact CCP balances based off of public matches where the majority of the players are bad and cannot form a capable team. A Single HAV gets called in and the entire battle falls apart because they all switch to AV, get decimated by infantry, switch back to A.I and get decimated by the tank.
In a Corp Battle, the HAV is really only useful as a railgun tank, and if you don't have a railgun tank backing you up, you end up regretting it.
Look at the other Vehicles and weapons that CCP "balances". Nobody uses missiles, nobody uses breach weapons.
Not only this, but it doesn't help when players are stuck using their crutch and will not admit to it. Missiles were OP, the users said it wasn't. Tanks were OP once, but Tankers denied it repeatedly. the Viziam is OP yet everyone says "NO IT'S FINE!!!111" up until recently, we say AV Grenades are massively OP, all the Infantry jump up and state otherwise, defending a crutch.
I will tell you, Blasters and Railguns are OP, not the tank, Rails that hit 5k damage, blasters that instagib infantry, it's ridiculously overpowered but tankers will defend them because if we didn't have OP weapons, Heavies with 1k HP would be able to get 3 shots off resulting in 6000 Damage in seconds. |
Jason Pearson
Seraphim Initiative. CRONOS.
984
|
Posted - 2013.05.04 11:20:00 -
[3] - Quote
Natu Nobilis wrote:Jason Pearson wrote:Idiots.
You mock the fact we know the Marauder Tanks are completely ******, it's not that we don't expect to see them come back ever, but CCP is never good at balancing vehicles, they're awful at it. The Marauder Tank will be either two things, completely nerfed and useless or OP as ****, which will result in massive QQ and us being nerfed and useless. First: Great start on th ename calling! The perfect way of being teakne seriously in a conversation. So basically you-Śre saying: I know better, things the way they are suck, and even if CCP changes stuff, it will contine to suck, either being OP or Nerfed, so now, in the future, and all the possible futures, it will suck. This kind of text adds in what to the conversation, the balancing or the humanity ? Serious question.
I don't need to make you take me seriously, as you do not already view this temp removal as an issue. Every single build, CCP fucks up, everyone that's been here long enough knows this and doesn't need to play it just to make sure, I can assure you it's bad unless CCP changes their approach to balancing. |
Jason Pearson
Seraphim Initiative. CRONOS.
984
|
Posted - 2013.05.04 11:27:00 -
[4] - Quote
2100 Angels wrote:Jason Pearson wrote:Natu Nobilis wrote:Jason Pearson wrote:Idiots.
You mock the fact we know the Marauder Tanks are completely ******, it's not that we don't expect to see them come back ever, but CCP is never good at balancing vehicles, they're awful at it. The Marauder Tank will be either two things, completely nerfed and useless or OP as ****, which will result in massive QQ and us being nerfed and useless. First: Great start on th ename calling! The perfect way of being teakne seriously in a conversation. So basically you-Śre saying: I know better, things the way they are suck, and even if CCP changes stuff, it will contine to suck, either being OP or Nerfed, so now, in the future, and all the possible futures, it will suck. This kind of text adds in what to the conversation, the balancing or the humanity ? Serious question. I don't need to make you take me seriously, as you do not already view this temp removal as an issue. Every single build, CCP fucks up, everyone that's been here long enough knows this and doesn't need to play it just to make sure, I can assure you it's bad unless CCP changes their approach to balancing. By this logic we would still have dumbfire swarms and sniper rifles that could shoot down dropships. get a grip
Completely miss the point I'm trying to make, kthx.
CCP needs to not smash things with a hammer, instead, delicately adjust things all the time so that we're constantly testing and reporting on these changes that they work or do not work. |
Jason Pearson
Seraphim Initiative. CRONOS.
986
|
Posted - 2013.05.04 11:38:00 -
[5] - Quote
Natu Nobilis wrote:Jason Pearson wrote: I don't need to make you take me seriously, as you do not already view this temp removal as an issue. Every single build, CCP fucks up, everyone that's been here long enough knows this and doesn't need to play it just to make sure, I can assure you it's bad unless CCP changes their approach to balancing.
And yet, you play the game. Or at least invest time to write down on the forums.
I never said I didn't play the game, I have joined a Corp, I have met people that I enjoy speaking too and would like to meet outside of the game, I doubt I would be still playing if I didn't meet such a great group of people, that being said I still enjoy the game (some of the time) and every nerf is a new challenge, but understand where I am coming from, these nerfs are either too much, For example, HMGs, with the sharpshooter gone, it means that every weapon has their range reduced, making the HMG an okay weapon at default, but then it takes an additional range nerf and damage nerf, it should've been one of the two, not both. Or Missiles, yes they were completely OP at one point, but then they got their range reduced, damage reduced and splash reduce, a triple nerf and overkill. They should of reduced the splash and range, we all called them out on it and told them Missiles wouldn't be used. They're definitely not used as a serious weapon anymore.
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