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Ric Barlom
On The Brink CRONOS.
44
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Posted - 2013.05.04 10:51:00 -
[1] - Quote
Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out! |
Ric Barlom
On The Brink CRONOS.
45
|
Posted - 2013.05.04 11:19:00 -
[2] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out! The way you speak makes me laugh Nobody called the devs "assholes" and "idiots"...and tbh, I'm not comfortable with that language in a thread that I tried to keep flame free, and as troll less as possible. I asked if it was right to nerf both range and damage at the same time. No need to go on a tangent.
Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! |
Ric Barlom
On The Brink CRONOS.
46
|
Posted - 2013.05.04 11:38:00 -
[3] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time.
While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too! |
Ric Barlom
On The Brink CRONOS.
46
|
Posted - 2013.05.04 12:26:00 -
[4] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too! My problem, as stated a number of times, is nerfing both dmg and range at once. You can say CCP's had success in the past with balancing, and I can disagree, and we'll both be right cuz CCP has made some good changes, and made some bad ones.
I understand your problem and oh yeah, as I said I agree completely that CCP's balance efforts are a hit and miss type of deal (just like any other MMO game company). What I'm trying to point out here, Lance, is that the nerf to the MAX damage will most likely be something that very few people will even notice in practice because let's be honest here, man, killing anyone near MAX range is already very painful because of the bullet spread. Now if they would have nerfed the optimal range that would be a whole different ball game entirely. What I'm trying to say here is that it's not the number of different nerfs they perform, guys, it's about the intensity of the damage nerf, and we'll have to wait and see how that pans out. |
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