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shaman oga
Nexus Balusa Horizon
52
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Posted - 2013.05.03 12:58:00 -
[1] - Quote
Random order
- Smoke grenades
- Thermal googles
- Mortars
- Anty infantry rocketlauncher
- Weapon fitting
- Flash grenades
- Sticky Remote explosives
- Flares/Chaff
- Infantry active modules
- Emp grenades (not the flux, emp will disable modules for a while)
- Jetpacks/Jump packs
- Defensive HAV (high hp, low offense power)
- Laser turrets
- Fire grenades (to block zones)
- Web grenades (to slow people)
- Destroyable enviroments
- PVE
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The Robot Devil
BetaMax. CRONOS.
166
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Posted - 2013.05.03 13:05:00 -
[2] - Quote
I have never liked jet packs and such but I like the list. Colored smoke would be nice. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
14
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Posted - 2013.05.03 20:38:00 -
[3] - Quote
Adjusting the weapon fitting of my weapons would be pretty badass. Need a better scope? Skill and buy 'em. Score! |
Terry Webber
Gothic Wars Consortium
68
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Posted - 2013.05.04 01:00:00 -
[4] - Quote
Do you mean weapon mods when you said weapon fitting? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3669
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Posted - 2013.05.04 01:27:00 -
[5] - Quote
shaman oga wrote:Random order
- Smoke grenades A miasma grenade has been mentioned that acts similarly
- Thermal googles
- Mortars Mortar-like weapons are confirmed here
- Anty infantry rocketlauncher Plasma cannon shoots dumbfire plasma rockets, useful against infantry as well
- Weapon fitting Confirmed for the future here
- Flash grenades
- Sticky Remote explosives
- Flares/Chaff
- Infantry active modules Confirmed at fanfest
- Emp grenades (not the flux, emp will disable modules for a while)
- Jetpacks/Jump packs
- Defensive HAV (high hp, low offense power)
- Laser turrets Confirmed
- Fire grenades (to block zones)
- Web grenades (to slow people) Confirmed, but not sure will work on infantry
- Destroyable enviroments
- PVE Confirmed
feel free to add things, but please don't add huge descriptions for everything |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2013.05.04 01:53:00 -
[6] - Quote
shaman oga wrote:Random order
- Smoke grenades
- Thermal googles
- Mortars
- Anty infantry rocketlauncher
- Weapon fitting
- Flash grenades
- Sticky Remote explosives
- Flares/Chaff
- Infantry active modules
- Emp grenades (not the flux, emp will disable modules for a while)
- Jetpacks/Jump packs
- Defensive HAV (high hp, low offense power)
- Laser turrets
- Fire grenades (to block zones)
- Web grenades (to slow people)
- Destroyable enviroments
- PVE
feel free to add things, but please don't add huge descriptions for everything Anty infantry rocketlauncher i can already her the OP threads hehe sorry about that Weapon fitting like adding a scope and differnt muzzle and stuff like that is what they call tech 3 upgrades they really want dropsuits done first and then they'll work at that. flux grenades destroy modules as it is. the grenade types sounds awesome could be a very nice way to implement the webbing into the game Destroyable environments uuhh hell yeah
I would really like to see some kind of AOE modules being implemented, like:
- Active deployable scanner (very similar to the one on vehicles)
- Airburst version of a MD (no zoome but grenades will explode when L1 is pushed) very faint idea
- HMG for every faction ( maybe not hMg but faction specific heavy guns)
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
400
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Posted - 2013.05.04 01:55:00 -
[7] - Quote
You had me at defensive HAV |
shaman oga
Nexus Balusa Horizon
56
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Posted - 2013.05.04 10:57:00 -
[8] - Quote
Terry Webber wrote:Do you mean weapon mods when you said weapon fitting?
IDK i mean scopes, expanded magazines stuff like that, like the dropsuit fitting but with weapons.
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KING ZUMA
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
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Posted - 2013.05.05 13:28:00 -
[9] - Quote
Weapon fitting like dead space 3
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