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Cross Atu
Conspiratus Immortalis League of Infamy
902
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Posted - 2013.05.03 00:51:00 -
[1] - Quote
As mentioned at FanFest the new system coming with Uprising allows for new stats to be included in the post match leaderboard. In the same presentation CCP requested ideas for additional stats which could/should be included using this new feature of Uprising (tho likely implemented after Uprising has launched).
- Clone Loss (this stat would track number of bleed outs, not just the more general "deaths" that are currently tracked).
- Clones Revived (could be included as part of the above)
- War Points per Death (Like KDR but more useful for tracking effective squad play)
- ISK efficiency (Value of assets destroyed vs value of assets lost)
- Kill Tally (number of each class of vehicle and dropsuit destroyed by the Merc during that match)
- Top Weapon (The weapon that has killed you most in the match, and the weapon you dealt the most damage with)
- Hacks (A Tally of hacks completed)
- Assists (A tally for kill assists)
- Engagement time (Listed percentage for the total time deployed within the match, from 100% for the whole match to 1% for those matches where you only get to see the score screen )
The more clearly we as players, or Corp/Alliance leadership can be equipped with a full spectrum of data the more effectively we can run our ops, train our people and manage our resources (be that Mercs, Clones, ISK, SP, or gear).
Cheers, Cross
ps ~ does anyone have additional stats not listed above that they'd like to see included? |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
393
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Posted - 2013.05.03 01:14:00 -
[2] - Quote
First I think that the list is a bit too long for in game display. Recall that you will get dropped back to Quarters if you take too long looking at the end screens. What happens when we significantly add to the end screen data?
If the API is released I would love to see all the above but available from the web or an app and not only via DUST as that make tracking the data a task of either taking pictures or writing it down with the every efficient pen and paper.
The Revives I would like to have now though. As well are repair with and without WP. Or Installation, vehicle and drop suit repair and WP for same. FYI, I repair CRUs, Supply Depots and Turrets every day WP or not as they are tactical decisions.
If the API is not released with Uprising then I vote yes on all your ideas. And for either a method of seeing them later, saving them or allowing a longer period of time in the End Screens. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.05.03 03:45:00 -
[3] - Quote
KalOfTheRathi wrote:First I think that the list is a bit too long for in game display. Recall that you will get dropped back to Quarters if you take too long looking at the end screens. What happens when we significantly add to the end screen data?
If the API is released I would love to see all the above but available from the web or an app and not only via DUST as that make tracking the data a task of either taking pictures or writing it down with the every efficient pen and paper.
The Revives I would like to have now though. As well are repair with and without WP. Or Installation, vehicle and drop suit repair and WP for same. FYI, I repair CRUs, Supply Depots and Turrets every day WP or not as they are tactical decisions.
If the API is not released with Uprising then I vote yes on all your ideas. And for either a method of seeing them later, saving them or allowing a longer period of time in the End Screens.
Don't limit your ideas before CCP has even told you "This can't be done". Put them all out there, and we'll take it from there.
I'd like to see:
- hot zones - areas where the most firing took place - on the map (I.e. Red zones are heavy fighting)
- Paths Traveled - Areas that saw the most foot traffic during game (I.e Red zones are high traffic)
- Weapon Accuracy - Shots fired over shots connected
- Average Damage per Kill
- Vehicles Deployed
- Armor Repaired
- Ammo replenished
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