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TrueXer0z
DUST University Ivy League
20
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Posted - 2013.05.03 00:37:00 -
[1] - Quote
Do you have an eve character? Did you buy yourself a ship specifically for OBs? How do you have it fit?
I am asking because I built one of each type, but I am not sure what effects my modules have if any.
Do damage mods make any difference? What about the rate of fire, or Rigs? Will getting Skill Hardwiring implants effect the strike?
If there is some place that explains all of this I would be grateful for the post.
Also, If anyone out there has personal experience actually doing a OB from Eve into dust I would love to talk to you about it.
I have been sifting through YouTube looking for a - How To: Orbital Bombardments - but can't find anything along those lines. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
130
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Posted - 2013.05.03 00:42:00 -
[2] - Quote
Reaper FTW!!!!
Seriously, look at the Destroyer for your race, fit as many guns as you can and load the Tactical Ammo
[Thrasher, InstaThrasher]
Gyrostabilizer II Gyrostabilizer II
1MN Microwarpdrive II Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script
250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S 250mm Light Artillery Cannon II, Quake S
Small Targeting System Subcontroller I Small Projectile Locus Coordinator I Small Projectile Collision Accelerator I
^^fit I was given, might be good if you swap the Quake for Tactical EMP S
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TrueXer0z
DUST University Ivy League
22
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Posted - 2013.05.03 01:03:00 -
[3] - Quote
Currently have a Catalyst w/ railguns and dmg mods/rigs. So I can get the Max AoE and DMG. But I would switch to Blasters if rate of fire was a factor within OBs.
x8 150mm Railguns II x3 Magnetic Field Stabilizer II x2 Small Hybrid Collision Accelerator I
But do the mods even effect the damage? I didn't really know what to put in the mids and fit is already kinda tight. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
96
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Posted - 2013.05.03 01:03:00 -
[4] - Quote
TrueXer0z wrote: If there is some place that explains all of this
Yes, the sticky at the top of Training Grounds: https://forums.dust514.com/default.aspx?g=posts&t=50369&find=unread
Which takes you here: http://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ
Which, among other things, explains that right now only the number of turrets matters, therefore the turret Destroyers are the logical choice at this point
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
133
|
Posted - 2013.05.03 01:11:00 -
[5] - Quote
Even though only the number of turrets matter, it is still probably a good idea to fit other mods (and stow space ammo in your hold) since you may be required to defend yourself. |
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