BOZ MR wrote:Don Von Hulio wrote:Well, i have seen some good Dropship pilots in my time playing. They are not gimped by any means. Of course you will **** people off if you hover over an objective shooting people, which in turn makes people want to kill you. Which is why its good to be in contact with people on the ground instead of ferrying them all over the map.
BOZ MR wrote:Don Von Hulio wrote:And give Dropships countermeasures against swarms along with an alert tone when they have been locked, tanks just get an alert tone.
Derpships can still outrun swarms so there is no point in even trying to shoot one down with that weapon, unless its a militia and hope they land on target an OHK it.
Than give an actual lock on time like 3-4 second instead of peek-a-boom ability.
And take away the ability to turn corners, and less ammo per magazine since you are increasing already insane DPS.
I never understood why they do that sometimes, only happens to tanks though since they seem to favor flying towards the spot you first shot and then when they approach the target they speed up while turning towards the target.... instead of actively seeking the target.
The DPS is only insane if you have a crap tank or in a Derpship lol. The ammo doesnt necessarily need to be nerfd but the rate of fire may need adjusting.
The dropships will have countermeasures and if they goof and misuse it they should die. If a tank is sitting out in the open expecting to tank everything, it should die. Not have 10 seconds to find the nearest foothill while the swarms derp along like they are in a School Zone. But they tanks will know they are being locked anyways which will make them find cover, which i would prefer instead of wasting all my ammo for no reason.
Edit: People treat LAV's like trashcans as they try to murder taxi everything thinking everyone is noob, they SHOULD die. Good tankers are worth taking down because its not easy. I run AV when i have to. There is a forge gun, Swarm, and AV nades (and other tanks if you count those).... wow, thats alot of AV man.... (sarcasm)
Yeah, a lot of armor tankers secret fit is crap tank fit, my surya with all proto mod is crap, you are right, and proto swarms with 3 damage mod does not hit 3200+ without hardners. You make me laugh.
let's play a game i like to call numbers
Swarm launcher
shoots 4 swarms that deal 300 damage each
as you go up in levels your launcher gets more swarm missiles
(im not on a ps3 atm so i don't know the numbers but)
i think its 6-7 swarms is at max level
so 6 x 300 = 1800 damage
now assuming you mean complex damage mods it would require you have enough points into weaponry to hit level 5
so that by it self is +10% damage
each damage mod (if complex) is +10%
so 3 damage mods ? +30% (no stacking penalties)
grand total of + 40% to the 1800 damage = 2520 damage
no this person had .A more damage mods or .B specialization in the weapon and i think that's only 3% per level
But not at the ps3 so can't be sure on the numbers but even with another 15% that's 55% + damage and thats only 2790
now let's look at a half decent tank fit with half decent mods
ive been told you can get about 5k hp tank with 30% active resistance
lets do some math
the tank when active is on is
5000 x 1.3 = 6500 EHP
my swarm does about 2790 damage
in 3 shots i can get you down to -1870 hp
now if you have good reps i know you can heal enough to survive the 3rd hit assuming you activate the reps before my 2nd set hits (even then if you have good reps you will out heal the dps long enough to find cover)
in the time it takes me to unleash 3 volleys of missiles (and my launcher only has 4 per round then i have to reload)
you can easily get behind cover kill me run me over hop our shoot me with your gun
do w/e
(and this is not even counting in your other tank (ect your shields or Armour that is not your main tank)
and don't give me crap about 3200+ being to much
(some guy got a militia tank to 10k hp)