Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
51
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Posted - 2013.04.29 11:15:00 -
[1] - Quote
I had an alt (Tanking Time) building passive SP to spec into tanks, when I heard about the respec I figured forget the tank I'll just try out some weapons I haven't yet really given a chance. Scrambler Pistol came to mind.
This fit can be reached at around 2-2.3 mill SP, depending how far you take your core skills. I'll list what I have at 2.5 and my suggested fittings.
Weaponry V Circuitry V Scrambler pistol operation V Combat engineering IV Shield boost systems IV Shield Control III Field mechanic's III Shield enhancements III Dropsuit command III Caldari assault Dropsuit II Sidearm sharpshooter II (needs to be higher) Armor repair systems I Scrambler pistol proficiency I
Currently my favorite fitting is:
High slot: 2x Enhanced shield extender
Low slot: 1 Enhanced shield regulator, 1x Basic armor repair
Light weapon: Carthum assault Scrambler pistol
Sidearm: Carthum assault Scrambler pistol (occasionally substituted for ADV breach variant)
Grenade: Militia Locus
Equipment: none
I've run this fit With varying levels of the Scrambler all night and find it best played with a style similar to the sneaky sneaky and patience of a shotgun scout with the aggressive frontline attacks of an AR assault. Considering the relatively short efficiency range of even the Carthum assault at 19m you will want to engage your foes in close quarters. While it's maximum efficiency range is only 19m it's effective range is 74m, Although I don't recommend even wasting a bullet on anyone outside of 35-40m. Between 20-30m headshots are an absolute must, but if you can do it two to the dome will drop most suits. In case you don't know Scrambler pistol's have 450% efficiency to headshots on shields, 430% head on armor (or so lol) so you should always aim for the head. Even if you only connect with body shot's it still rips through shields. If you skill all the way to operation V you'll have 11 rounds per clip, keep this in mind. It means you only have 22 bullet's at your disposal ready to fire, capable of significant damage individually but be precise in how you use them. Pray and spray will not work. Smooth and precise hip fire is necessary to be successful with this fit, I recommend practicing with a shotgun on this fit if your having trouble with the timing and precision necessary. Essentially if you can do well with a shotgun you should be able to slip right in to this fit.
The reason to try this fit besides being pure fun is that it's and extremely rewarding playstyle, the risk of thrusting yourself into a gunfight with two pistol's and the reward of one hit kills to the face of proto scouts and ADV assaults, 2 shots for fat boys.
If you enjoy intense CQC give this fit a try.
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Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
53
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Posted - 2013.04.30 00:59:00 -
[2] - Quote
Bojo The Mighty wrote:You have 2 Carthum Assaults, which is disturbing to say in the least.
Have you tried the CAR Burst? The Basic KLO-1? Those are honestly good choices and the Assault is great, but it is a CPU/PG hog for a slightly better version of the Basic.
I have not tried the burst variants as I assumed they were borderline useless like every other Burst weapon in game. Although I suppose I should give them a try at least.
I actually started this fit with basic Scramblers and advanced through the levels. So yes I have spent some time with two KLO's but I found the low ROF compared to assault variants keeps me from being able to be really as aggressive as I can be with the Carthums. Also CPU and PG are same as ADV assault so it's not too much of an issue for me.
0 Try Harder wrote:Sweet job on the low slots.
I like how you put the breach scrambler as a possible option for a secondary. After lots of testing, I no longer use it, but other people should check it out too.
Two things influenced my decision to leave it behind. The first is the slow RoF. I like to run into a few guys and drop them, and sometimes I get ambushed by hordes of red dots. If there are multiple targets, I have found out that the slow RoF, but higher damage variant puts out less DPS than the assault variant. Had I been able to fire an extra bullet or two a couple of times, I would most likely have come out on top.
Although the slow RoF does more damage, you have to compare it to multiple bullets. I do not have the exact RoF on hand ATM, but it feels like I can unload all my pistol shots a bullet or two faster than the breach. The extra bullets of damage outweigh the extra damage from the breach. Also, my aim is not perfect, so not every shot is a head shot. Of course I aim as best I can, but it does sometimes take me a shot or two to hit the sweet spot.
The second thing is on paper. The scrambler pistol has a low range, and the breach has the lowest. In game, I haven't run into a situation where I have been able to tell the difference, but I just add it as one extra reason because I no longer like the breach :3
I had trouble using it in an alt slot too. Others might have more luck with it. I found that if I used it as a primary, I couldn't drop enough people fast enough before they started to shoot back and hit me. When I left it in the secondary slot, I would need something to back me up, and it was too slow for that too.
Awesome job making a pistol guide ^.^
Thanks for the compliments man, and I'm glad I'm not the only one who loves it.
I'd have to agree about the breach variant, I rarely use it. Only when I expect to break from my squad and be sneaky sneaky, flanking groups of dots. Even then I use it to quickly dispatch those not paying attention, or when flanking a group I'll use it to drop one quickly then switch to the assault once I've given away my position. Basically it's solely for execution style kills lol. I know the Carthum can OHK most suits, the breach is just a little extra insurance that one will do the job.
Also you're absolutely right that you can empty an assault long before the breach, regardless of less ammo. I know the ADV assault is 468rpm and the Carthum is 526rpm, while I'm pretty sure the breach is around 130rpm?
About those nanohives.... lol I need to get nanocircuitry to I because the militia just won't fit on the CPU end, even then I'd need about sidearm weapon upgrade III or IV to make it fit. Same problem with the complex extenders, I'd love to fit them but I just don't have the room. Fortunately I rarely run in a squad without atleast two others having nano's so it really hasn't been an issue yet.
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