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Nexus Tau
DIOS EX.
31
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Posted - 2013.04.29 02:47:00 -
[1] - Quote
I have a few ideas for the upcoming MAV:
1. It can have a sort of computer for mercs to access their fittings, the market, assets and chat.
2. It can fit 6 mercs on the inside and a closed turret on the top.
3. It's specs are: 3 highs, 2 lows, 1 turret slot and this is the standard version (Militia version has 1 high slot less also less PG and CPU)
4. It could have 1325 armor and 654 shields (militia gallente) or 867 armor and 1632 shields (militia caldari)
5. Could have windows for troops to shoot out of.
Theses are my ideas, share your opinions about it and your own ideas! |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 03:06:00 -
[2] - Quote
1: No market, have a vehicle Supply Depot built in
2: The top gun should be a medium turret
3: STD should have 4 hi's two low's for Caldari, and vice versa for Gallente
4: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP
5: Sounds good.
Peace, Godin |
Nexus Tau
DIOS EX.
31
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Posted - 2013.04.29 03:27:00 -
[3] - Quote
Godin Thekiller wrote:1: No market, have a vehicle Supply Depot built in 2: The top gun should be a medium turret 3: STD should have 4 hi's two low's for Caldari, and vice versa for Gallente 4: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP 5: Sounds good. Peace, Godin 1. Ok, the market is unnessary.
2. Medium turret?
3. The rest I like.
Keep the suggestions coming! |
Nexus Tau
DIOS EX.
31
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Posted - 2013.04.29 13:44:00 -
[4] - Quote
Bump |
Gorra Snell
Bojo's School of the Trades
3
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Posted - 2013.04.29 13:55:00 -
[5] - Quote
Oh, I like the mobile supply depot idea. Make it have a downside for balance, though...like 10 seconds in the MAV until the fitting change takes effect, and if that MAV dies while you're in there, well, too bad. That would prevent entire squads from jumping in to switch to AV, take out a dropship, then all jump right back into standard infantry fits... |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
3
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Posted - 2013.04.29 14:46:00 -
[6] - Quote
Gorra Snell wrote:Oh, I like the mobile supply depot idea. Make it have a downside for balance, though...like 10 seconds in the MAV until the fitting change takes effect, and if that MAV dies while you're in there, well, too bad. That would prevent entire squads from jumping in to switch to AV, take out a dropship, then all jump right back into standard infantry fits...
WTF !!! WHY ??? why should you have to be seated there for 10 seconds ?? It's a really nice idea with the wondering supply depot as that'll again add to the complexity of tactics having a MAV ferry you around. Of course the inbuilt supply should only be for the more expensive ones. And for the turrets on it it should definitely not be anything fancy as it's not meant to be a killing machine but a troop transport. So if they implement a kind of medium turret version that would be great for the MAV (i keep wanting to call it APC ) Infantry should not be able to shoot out .... Means you can also shoot in and i'm guessing you can't really be shooting out while trying to shift to a new dropsuit ....
SOOO what we'll end up with is a dropship able to spawn people and have them drop into the battle while the MAV is just behind the frontline giving access to resupply and refitting. Tanks will be battling it out from wither a range or up close while AS dropships make for the close air support
oohh yeah can't wait |
Mobius Wyvern
BetaMax. CRONOS.
1340
|
Posted - 2013.04.29 15:02:00 -
[7] - Quote
Nexus Tau wrote:I have a few ideas for the upcoming MAV: 1. It can have a sort of computer for mercs to access their fittings, the market, assets and chat. 2. It can fit 6 mercs on the inside and a closed turret on the top. 3. It's specs are: 3 highs, 2 lows, 1 turret slot. This is the standard version (Militia version has 1 high slot less also less PG and CPU) 4. It could have 1325 armor and 654 shields (militia gallente) or 867 armor and 1632 shields (militia caldari) 5. Could have windows for troops to shoot out of. These are my ideas, share your opinions about it and your own ideas! MAV as close as possible to a Planetside 2 AMS Sunderer would be sick. |
Texs Red
SVER True Blood Unclaimed.
20
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Posted - 2013.04.29 15:05:00 -
[8] - Quote
Question is: How much PG and CPU would it have? A dropship has about the same amount of base HP but lacks the PG/CPU to put any serious defenses on it. |
Nexus Tau
DIOS EX.
32
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Posted - 2013.04.29 16:49:00 -
[9] - Quote
Texs Red wrote:Question is: How much PG and CPU would it have? A dropship has about the same amount of base HP but lacks the PG/CPU to put any serious defenses on it. It's militia version has 1343 PG and 263 cpu, those are my assumptions. What do you think? |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 17:33:00 -
[10] - Quote
Nexus Tau wrote:Godin Thekiller wrote:1: No market, have a vehicle Supply Depot built in 2: The top gun should be a medium turret 3: STD should have 4 hi's two low's for Caldari, and vice versa for Gallente 4: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP 5: Sounds good. Peace, Godin 1. Ok, the market is unnessary. 2. Medium turret? 3. The rest I like. Keep the suggestions coming!
Medium turrets are bewteen Large and small in terms of power. Any ways, I change my mind; vehicle supply depots only allow you to change your existing fit, you can swap out weapons and modules, but not the suit. This will keep the Actual supply depots still viable. Also, the change is temporary; it's only for that set. A specialized MAV with one built in can have a regular one though.
Peace, Godin
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Halador Osiris
Dead Six Initiative Lokun Listamenn
233
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Posted - 2013.04.29 17:49:00 -
[11] - Quote
Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 18:04:00 -
[12] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent.
That's why it get's CPU/PG of a HAV. These things, when properly fitted, would have actually more eHP than a HAV. |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 18:13:00 -
[13] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent.
Also, your clearly not a pilot, as that's a fitted Caldari HAV. You should keep your nose where it belongs, or learn about vehicles before making posts about said vehicles. Thanks.
Peace, Godin |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 18:37:00 -
[14] - Quote
Godin Thekiller wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. Also, your clearly not a pilot, as that's a fitted Caldari HAV. You should keep your nose where it belongs, or learn about vehicles before making posts about said vehicles. Thanks. Peace, Godin
It should be lightly armored until it stops, and deploys into a fob or siege mode. Then it should have hav level defensive strength, but only while immobile.
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Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 18:44:00 -
[15] - Quote
Buster Friently wrote:Godin Thekiller wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. Also, your clearly not a pilot, as that's a fitted Caldari HAV. You should keep your nose where it belongs, or learn about vehicles before making posts about said vehicles. Thanks. Peace, Godin It should be lightly armored until it stops, and deploys into a fob or siege mode. Then it should have hav level defensive strength, but only while immobile.
These aren't Marauders, no.
Peace, Godin |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 18:47:00 -
[16] - Quote
I'm unfamiliar with marauders. Is this kind of vehicle already on the way? |
Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 18:55:00 -
[17] - Quote
Buster Friently wrote:I'm unfamiliar with marauders. Is this kind of vehicle already on the way?
It's the lvl 3 HAV's we have. Marauder class vehicles are the only ones that can use siege modules. Plus, siege modules give a insane boost to firepower. These would be a, if used right, a battalion command center, not used for killing. Therefore, it would make no sense to have these for MAV's.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 19:01:00 -
[18] - Quote
A alternative for this is a fortification module: A even more insane boost to defences. This will make them able to be the ulimate battalion command center.
Peace, Godin |
Mad Mav
Brotherhood ofthe Commissioned General Tso's Alliance
78
|
Posted - 2013.04.29 19:06:00 -
[19] - Quote
Hey, my own topic! |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
180
|
Posted - 2013.04.29 19:07:00 -
[20] - Quote
MAV = tank food. It'll be just like the dropship...cept even easier to kill. LAv's have speed. Dropships have can fly above the turret's angle of fire. MAV's have neither and will get one-shotted. |
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
180
|
Posted - 2013.04.29 19:24:00 -
[21] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent.
I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 19:46:00 -
[22] - Quote
Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it
Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's.
Peace, Godin |
Gelan Corbaine
BetaMax. CRONOS.
133
|
Posted - 2013.04.29 23:27:00 -
[23] - Quote
Charlotte O'Dell wrote:MAV = tank food. It'll be just like the dropship...cept even easier to kill. LAv's have speed. Dropships have can fly above the turret's angle of fire. MAV's have neither and will get one-shotted.
Unless that MAV is carrying multiple FG/SL/PCer's which is likely if they have a built is Supply Depot. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
183
|
Posted - 2013.04.30 07:44:00 -
[24] - Quote
Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Peace, Godin
Bro, if you think you know vehicles better than me, you got another thing comin', or maybe you haven't met the 5000 DPS rails yet. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
183
|
Posted - 2013.04.30 07:45:00 -
[25] - Quote
Gelan Corbaine wrote:Charlotte O'Dell wrote:MAV = tank food. It'll be just like the dropship...cept even easier to kill. LAv's have speed. Dropships have can fly above the turret's angle of fire. MAV's have neither and will get one-shotted. Unless that MAV is carrying multiple FG/SL/PCer's which is likely if they have a built is Supply Depot.
Brilliant! Then that'll take at least 2 players out of the game to deal with my tank! :D Oh do go on, good sir. No. Even if they do have 4 forge guns crowding around an MAV with infinite ammo, rails have more range than anything else and nullify all the firepower in the world. |
Nexus Tau
DIOS EX.
32
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Posted - 2013.04.30 14:41:00 -
[26] - Quote
Bump |
Halador Osiris
Dead Six Initiative Lokun Listamenn
237
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Posted - 2013.04.30 15:45:00 -
[27] - Quote
Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Let's take a Myron, put 2 azeotropic shield extenders, a ward shield amplifier, and a power diagnostic unit on it. Let's say the pilot has shield control level 4. Base shield is 1700, then we get the product from the skill and the PDU ( 1.07 * 1.2 * 1700 ) which gives 2182.8. Add on the azeotropics ( ( 2 * 748 ) + 2182.8 ) and we've got 3678.8 Shield HP. Now we factor in resistnaces ( 3678.8 * ( 1 / ( 1 - 15% ) and we're at 4328 effective shield HP. That's a dropship. Can you tell me again how a Caldari HAV has 2-3K shields? |
Ulysses Knapse
Nuevo Atlas Corporation
334
|
Posted - 2013.04.30 23:31:00 -
[28] - Quote
Nexus Tau wrote:I have a few ideas for the upcoming MAV Link please. |
Godin Thekiller
Ghost Wolf Industries
46
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Posted - 2013.04.30 23:51:00 -
[29] - Quote
Charlotte O'Dell wrote:Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Peace, Godin Bro, if you think you know vehicles better than me, you got another thing comin', or maybe you haven't met the 5000 DPS rails yet.
You must have not met my 6k yet scrub. Come at me
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
46
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Posted - 2013.04.30 23:58:00 -
[30] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Let's take a Myron, put 2 azeotropic shield extenders, a ward shield amplifier, and a power diagnostic unit on it. Let's say the pilot has shield control level 4. Base shield is 1700, then we get the product from the skill and the PDU ( 1.07 * 1.2 * 1700 ) which gives 2182.8. Add on the azeotropics ( ( 2 * 748 ) + 2182.8 ) and we've got 3678.8 Shield HP. Now we factor in resistnaces ( 3678.8 * ( 1 / ( 1 - 15% ) and we're at 4328 effective shield HP. That's a dropship. Can you tell me again how a Caldari HAV has 2-3K shields?
Maybe you need bold words in caps to understand: THAT'S A BASE HAV YOU DUMBASS. FITTED HAV'S HAVE MUCH HIGHER EHP THAN THAT! Now do you get it?If so, great! If not, read it until you do. And I mean every last post.
Peace, Godin |
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slypie11
Planetary Response Organisation
228
|
Posted - 2013.05.01 01:39:00 -
[31] - Quote
MAVs are NOT meant to be a mobile command center. Thats (supposed to be) the MCC. An MAV is a MEDIUM ARMORED VEHICLE used mainly for troop transport and possibly as a mobile spawn unit. It shout be armed with a light blaster turret and possibly a medium turret. |
Nexus Tau
DIOS EX.
32
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Posted - 2013.05.08 03:57:00 -
[32] - Quote
slypie11 wrote:MAVs are NOT meant to be a mobile command center. Thats (supposed to be) the MCC. An MAV is a MEDIUM ARMORED VEHICLE used mainly for troop transport and possibly as a mobile spawn unit. It shout be armed with a light blaster turret and possibly a medium turret. It's an idea, I don't expect it to go through to CCP. |
Mobius Kaethis
Planetary Response Organization
337
|
Posted - 2013.05.08 04:57:00 -
[33] - Quote
I agree with Charlotte on this one. MAV should be tactical vehicles with a strong non-combat presence but should be tank food. If you want a mobile CRU, heavy duty scanning station, or someting that proides a boost to squads (can we say warfare links : ) ) then they need to have a major downside namely their vunerability. Make them extremely usefull but also extremely easy to kill. This will add interesting secondary player controled defense points to battlefields. |
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