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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Protoman Is God
 Red and Silver Hand
 Amarr Empire
 
 68
 
 
      | Posted - 2013.04.27 16:46:00 -
          [1] - Quote 
 http://i44.tinypic.com/2ljq2o9.png
 
 have fun talking about this.
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        |  mikegunnz
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 553
 
 
      | Posted - 2013.04.27 16:50:00 -
          [2] - Quote 
 Nerf it!!!!!!
 
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
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        |  Protoman Is God
 Red and Silver Hand
 Amarr Empire
 
 68
 
 
      | Posted - 2013.04.27 16:52:00 -
          [3] - Quote 
 
 mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 
 The top shields are 553
  
 
 
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        |  Bendtner92
 Imperfects
 Negative-Feedback
 
 493
 
 
      | Posted - 2013.04.27 16:53:00 -
          [4] - Quote 
 
 mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 Tbh I think the suits will only have 1 variant. So the former Assault vk.0 suits are Gallente Medium and the former vk.1 suits are Caldari Medium. So no longer both vk.0 and vk.1 suits for same racial suit.
 
 Can anyone confirm that's what it's like in Uprising?
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        |  mikegunnz
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 553
 
 
      | Posted - 2013.04.27 16:53:00 -
          [5] - Quote 
 
 Protoman Is God wrote:mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 The top shields are 553   
 Top shields for current vk1 is around 543ish, correct? So not all that different.
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        |  mikegunnz
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 553
 
 
      | Posted - 2013.04.27 16:55:00 -
          [6] - Quote 
 
 Bendtner92 wrote:mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 Tbh I think the suits will only have 1 variant. So the former Assault vk.0 suits are Gallente Medium and the former vk.1 suits are Caldari Medium. So no longer both vk.0 and vk.1 suits for same racial suit. Can anyone confirm that's what it's like in Uprising? 
 I didn't realize. That makes things interesting. You have to really think long and hard before picking which racial variant you want then. I like it.
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        |  Protoman Is God
 Red and Silver Hand
 Amarr Empire
 
 68
 
 
      | Posted - 2013.04.27 16:56:00 -
          [7] - Quote 
 
 mikegunnz wrote:Bendtner92 wrote:mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 Tbh I think the suits will only have 1 variant. So the former Assault vk.0 suits are Gallente Medium and the former vk.1 suits are Caldari Medium. So no longer both vk.0 and vk.1 suits for same racial suit. Can anyone confirm that's what it's like in Uprising? I didn't realize. That makes things interesting. You have to really think long and hard before picking which racial variant you want then. I like it. 
 Not when you have enough SP for two protosuits
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        |  mikegunnz
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 553
 
 
      | Posted - 2013.04.27 16:58:00 -
          [8] - Quote 
 
 Protoman Is God wrote:Not when you have enough SP for two protosuits   
 Me and my pitiful 6.8mil SP.
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        |  Icy Tiger
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 1254
 
 
      | Posted - 2013.04.27 17:01:00 -
          [9] - Quote 
 It's a vk.o with a C in front of it to represent Caldari. There's also a G.ko and M.ko
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        |  Sloth9230
 Reaper Galactic
 
 994
 
 
      | Posted - 2013.04.27 17:03:00 -
          [10] - Quote 
 Whats armor damage?
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3717
 
 
      | Posted - 2013.04.27 17:04:00 -
          [11] - Quote 
 Remember damage has been across the board reduced by 25% because weaponry bonus has been removed.
 
 Also scrambler assault rifles makes shields vaporize.
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        |  Protoman Is God
 Red and Silver Hand
 Amarr Empire
 
 68
 
 
      | Posted - 2013.04.27 17:09:00 -
          [12] - Quote 
 
 Iron Wolf Saber wrote:Remember damage has been across the board reduced by 25% because weaponry bonus has been removed.
 Also scrambler assault rifles makes shields vaporize.
 
 Is the base armor 150, or is it 150 because of field mechanics?
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        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 1081
 
 
      | Posted - 2013.04.27 17:12:00 -
          [13] - Quote 
 i still see 4 high & 3 low. What are the base specs? Not sure if there were any points placed in mechanics & shield control
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        |  Parson Atreides
 Ahrendee Mercenaries
 
 221
 
 
      | Posted - 2013.04.27 17:13:00 -
          [14] - Quote 
 I thought Weaponry was 10% at level 5, not 25%.
 
 And it's probably 150 because of field mechanics, since I think they play with maxed out skills, meaning 120 armor base.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3717
 
 
      | Posted - 2013.04.27 17:15:00 -
          [15] - Quote 
 
 Protoman Is God wrote:Iron Wolf Saber wrote:Remember damage has been across the board reduced by 25% because weaponry bonus has been removed.
 Also scrambler assault rifles makes shields vaporize.
 Is the base armor 150, or is it 150 because of field mechanics?  Tourney characters had 255,000,000 spent skill points did not have time to do out of fitting market buys.
 
 I assume post mech.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3717
 
 
      | Posted - 2013.04.27 17:16:00 -
          [16] - Quote 
 
 Parson Atreides wrote:I thought Weaponry was 10% at level 5, not 25%.
 And it's probably 150 because of field mechanics, since I think they play with maxed out skills, meaning 120 armor base.
 
 Either way its 0 now.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3717
 
 
      | Posted - 2013.04.27 17:17:00 -
          [17] - Quote 
 Caldari assaults reload faster too.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 2690
 
 
      | Posted - 2013.04.27 17:18:00 -
          [18] - Quote 
 
 Iron Wolf Saber wrote:Caldari assaults reload faster too. 
 Do you know what Gallente Assaults get? Minmatar and Amarr too I suppose, if you can.
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        |  Iron Wolf Saber
 BetaMax.
 CRONOS.
 
 3718
 
 
      | Posted - 2013.04.27 17:37:00 -
          [19] - Quote 
 
 DUST Fiend wrote:Iron Wolf Saber wrote:Caldari assaults reload faster too. Do you know what Gallente Assaults get? Minmatar and Amarr too I suppose, if you can. 
 Not off the top of my head. Been busy remembering everything else happening.
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 2690
 
 
      | Posted - 2013.04.27 17:40:00 -
          [20] - Quote 
 
 Iron Wolf Saber wrote:Not off the top of my head. Been busy remembering everything else happening. 
 Understandable, it's close enough anyways....longest month ever >_<
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        |  Alldin Kan
 Imperfects
 Negative-Feedback
 
 180
 
 
      | Posted - 2013.04.27 17:43:00 -
          [21] - Quote 
 CPU/PG Base Values seem to be between current vk. 0 & vk. 1... or maybe the passive bonuses changed.
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        |  Deluxe Edition
 TeamPlayers
 EoN.
 
 114
 
 
      | Posted - 2013.04.27 17:47:00 -
          [22] - Quote 
 Did they remove the 2nd equipment slot from all proto assault suites?
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        |  Chemical Death
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 24
 
 
      | Posted - 2013.04.27 17:47:00 -
          [23] - Quote 
 I see you all have not noticed the shield recharge and delay, with 3 complex regulators you have a assault suit with 553 shields and regen of a scout. Im glad i chose Caldari... Shields 514 for life yo
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        |  Dusters Blog
 Galactic News Network
 
 265
 
 
      | Posted - 2013.04.27 18:03:00 -
          [24] - Quote 
 
 Chemical Death wrote:I see you all have not noticed the shield recharge and delay, with 3 complex regulators you have a assault suit with 553 shields and regen of a scout. Im glad i chose Caldari... Shields 514 for life yo 
 
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        |  WyrmHero1945
 Greatness Achieved Through Training
 EoN.
 
 143
 
 
      | Posted - 2013.04.27 18:04:00 -
          [25] - Quote 
 Scrambler Rifle says hello. I love Caldari but my playstyle is based around armor. I really have to think which dropsuit I'm going may 6th.
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        |  Yay Adski
 Sanmatar Kelkoons
 Minmatar Republic
 
 196
 
 
      | Posted - 2013.04.27 18:31:00 -
          [26] - Quote 
 
 Parson Atreides wrote:I thought Weaponry was 10% at level 5, not 25%.
 And it's probably 150 because of field mechanics, since I think they play with maxed out skills, meaning 120 armor base.
 weaponry and then prof make it 25% iirc.
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        |  King Kobrah
 SyNergy Gaming
 EoN.
 
 197
 
 
      | Posted - 2013.04.27 18:36:00 -
          [27] - Quote 
 
 Protoman Is God wrote:mikegunnz wrote:Bendtner92 wrote:mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 Tbh I think the suits will only have 1 variant. So the former Assault vk.0 suits are Gallente Medium and the former vk.1 suits are Caldari Medium. So no longer both vk.0 and vk.1 suits for same racial suit. Can anyone confirm that's what it's like in Uprising? I didn't realize. That makes things interesting. You have to really think long and hard before picking which racial variant you want then. I like it. Not when you have enough SP for two protosuits   I wonder if the bonuses for the suit skill like -5% to PG/CPU to light weapons will carry across from suit to suit?
 
 if so we're going to see people with multiple protosuits
 
 and i'm okay with this
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        |  Sloth9230
 Reaper Galactic
 
 994
 
 
      | Posted - 2013.04.27 18:38:00 -
          [28] - Quote 
 
 King Kobrah wrote:Protoman Is God wrote:mikegunnz wrote:Bendtner92 wrote:mikegunnz wrote:Nerf it!!!!!!
 
 
 
 
 
 
 (doesn't seem that different from current vk1, I wonder if the 0 and 1 variants for caldari will just be inverse versions of what we have now)
 Tbh I think the suits will only have 1 variant. So the former Assault vk.0 suits are Gallente Medium and the former vk.1 suits are Caldari Medium. So no longer both vk.0 and vk.1 suits for same racial suit. Can anyone confirm that's what it's like in Uprising? I didn't realize. That makes things interesting. You have to really think long and hard before picking which racial variant you want then. I like it. Not when you have enough SP for two protosuits   I wonder if the bonuses for the suit skill like -5% to PG/CPU to light weapons will carry across from suit to suit? if so we're going to see people with multiple protosuits and i'm okay with this the bonuses only apply to the suits, they're not passive skills bro.
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        |  King Kobrah
 SyNergy Gaming
 EoN.
 
 197
 
 
      | Posted - 2013.04.27 18:39:00 -
          [29] - Quote 
 You cannot possibly know that, as the build is not out yet. The skills don't say it's for the suit only, either.
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        |  Sloth9230
 Reaper Galactic
 
 994
 
 
      | Posted - 2013.04.27 18:56:00 -
          [30] - Quote 
 
 King Kobrah wrote:You cannot possibly know that, as the build is not out yet. The skills don't say it's for the suit only, either. Does AR proficiency skill give you a damage bonus to sniper rifles? No, not sure what makes you think that would be different for suits.
 
 And what skill descriptions, the ones from Sisi? According to that each suit skill will have two bonuses, one that applies to every suit of it's class, and one that only applies to that specific variant.
 
 So the Caldari Assault Suit will have a skill that effects all assault suits, and one that only effects the Caldari Assault Suits.
 
 But ehh, I could be wrong, and they're all passive skills.
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        |  King Kobrah
 SyNergy Gaming
 EoN.
 
 197
 
 
      | Posted - 2013.04.27 19:00:00 -
          [31] - Quote 
 
 Sloth9230 wrote:King Kobrah wrote:You cannot possibly know that, as the build is not out yet. The skills don't say it's for the suit only, either. Does AR proficiency skill give you a damage bonus to sniper rifles? No, not sure what makes you think that would be different for suits. And what skill descriptions, the ones from Sisi? According to that each suit skill will have two bonuses, one that applies to every suit of it's class, and one that only applies to that specific variant. So the Caldari Assault Suit will have a skill that effects all assault suits, and one that only effects the Caldari Assault Suits. But ehh, I could be wrong, and they're all passive skills. pretty sure in eve, you can cross train ships to gain passive bonuses from skills that work both ways. you have to look at the bonus, it says -5% to CPU and PG to light weapons per level...doesn't necessarily say that's restricted to only the one suit.
 
 assault rifle skill specifically says "5% bonus to ASSAULT RIFLE bonus dispersion and kick per level"
 
 again this is all speculation but would give us a reason to train multiple suits and i'm ok with that
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        |  Chances Ghost
 Inf4m0us
 
 45
 
 
      | Posted - 2013.04.27 19:53:00 -
          [32] - Quote 
 
 King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:You cannot possibly know that, as the build is not out yet. The skills don't say it's for the suit only, either. Does AR proficiency skill give you a damage bonus to sniper rifles? No, not sure what makes you think that would be different for suits. And what skill descriptions, the ones from Sisi? According to that each suit skill will have two bonuses, one that applies to every suit of it's class, and one that only applies to that specific variant. So the Caldari Assault Suit will have a skill that effects all assault suits, and one that only effects the Caldari Assault Suits. But ehh, I could be wrong, and they're all passive skills. pretty sure in eve, you can cross train ships to gain passive bonuses from skills that work both ways. you have to look at the bonus, it says -5% to CPU and PG to light weapons per level...doesn't necessarily say that's restricted to only the one suit. assault rifle skill specifically says "5% bonus to ASSAULT RIFLE bonus dispersion and kick per level" again this is all speculation but would give us a reason to train multiple suits and i'm ok with that 
 
 
 
 your wrong about the eve thing
 
 friate bonuses dont apply to battleships
 
 caldari assault bonuses does not apply to minimatar assault
 
 the bonus is for the suit your wearing while your wearing it.
 
 
 and it DOES say that its restricted to only one suit, the skill itself only applys to galante assault.......
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