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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
290
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Posted - 2013.04.26 13:59:00 -
[1] - Quote
Only 1 question about vehicles which we found out that cap is being added and controls are being fixed
No questions about the pilot suit, the new tank, if the broken damage mods are being fixed, the balance between AV and vehicles, if dropships are getting countermeasures, the balance between shield and armor
The majority of questions about run n gunning and other crap which has been already answered
3CPM members going up at least muliple times yet nothing gets asked for vehicle users
ffs |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
381
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Posted - 2013.04.26 14:00:00 -
[2] - Quote
...or PvE or markets. |
Tony Calif
Seraphim Initiative. CRONOS.
2063
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Posted - 2013.04.26 14:03:00 -
[3] - Quote
Perhaps post the questions you seek answers for here... Someone at fanfest might get a chance to find out for you. |
Immovable 0bject
Shining Flame Amarr Empire
2
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Posted - 2013.04.26 14:03:00 -
[4] - Quote
Beren Hurin wrote:...or PvE or markets.
Because CCP have already answered these questions. |
Himiko Kuronaga
SyNergy Gaming EoN.
187
|
Posted - 2013.04.26 14:04:00 -
[5] - Quote
Takahiro Kashuken wrote:Only 1 question about vehicles which we found out that cap is being added and controls are being fixed
No questions about the pilot suit, the new tank, if the broken damage mods are being fixed, the balance between AV and vehicles, if dropships are getting countermeasures, the balance between shield and armor
The majority of questions about run n gunning and other crap which has been already answered
3CPM members going up at least muliple times yet nothing gets asked for vehicle users
ffs
The broken damage mods question was not asked because nobody wanted to waste a question on something that has already been answered.
Couple of weeks ago a dev confirmed that the damage mods are in fact working as intended as far as damage application, however the game does not display the penalties which ARE taking place during the matches.
In short, damage mods are working as intended. They are just really, really good. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
381
|
Posted - 2013.04.26 14:15:00 -
[6] - Quote
Immovable 0bject wrote:Beren Hurin wrote:...or PvE or markets. Because CCP have already answered these questions.
I really haven't heard much about PvE, is it not considered 'core' does it fall behind the arena and training area initiatives now? How will they plan on tuning it? How do they want it to interact with PvP? Does it relate more to planetary conquest or randomly instanced corp content?
As far as markets go, hearing a bit on a roadmap there besides "we'll probably do P2P trading first" would add some meaning to the resources we get from battles. 50% salvage rate isn't really that great for the individual because, lets say you are a vehicle driver...
If you go into planetary conquest with your 11 friends you get a 8.3% chance to get any one thing that drops. There are a variety of ways to tune this so that people can get what they need without the need for a secondary market. Devs talk about how salvage is a reward, but if you play a role (like vehicle driver/logi/sniper) which isn't as popular, then that salvage won't be as popular, and as unlikely for you to get, so you are being 'taxed' for being unique because you are MUCH LESS likely to get what you need.
What this means is that those edge case players who are CORE to making gameplay dynamic won't be rewarded for their gameplay. This will pull people away from fringe gameplay and reduce the dynamic creativity of core gameplay.
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Takahiro Kashuken
Red Star. EoN.
290
|
Posted - 2013.04.26 14:15:00 -
[7] - Quote
Tony Calif wrote:Perhaps post the questions you seek answers for here... Someone at fanfest might get a chance to find out for you.
https://forums.dust514.com/default.aspx?g=posts&t=70558
Ye i did
Waste of time |
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