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Casius Hakoke
Fenrir's Wolves
80
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Posted - 2013.04.26 13:22:00 -
[1] - Quote
Just stated at fanfest. Would be a huge change for how vehicles work.
Edit: Said it is something they are looking to add in Soon tm. |
Takahiro Kashuken
Red Star. EoN.
289
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Posted - 2013.04.26 13:24:00 -
[2] - Quote
Yea perma repping resistance mods and cap skills to be added
Just wait for the OP threads once again when it drops because pubbies dont know what to do again |
Casius Hakoke
Fenrir's Wolves
80
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Posted - 2013.04.26 13:26:00 -
[3] - Quote
Takahiro Kashuken wrote:Yea perma repping resistance mods and cap skills to be added
Just wait for the OP threads once again when it drops because pubbies dont know what to do again
If I know anything about cap from eve, perma running reppers is very cap intensive and could easily leave you without cap when needed. But you are right about resistance mods, would love to be able to perma run resistance mods.
Edit: And you are also right, I can already see the OP threads starting real fast for this. |
Takahiro Kashuken
Red Star. EoN.
289
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Posted - 2013.04.26 13:29:00 -
[4] - Quote
Casius Hakoke wrote:Takahiro Kashuken wrote:Yea perma repping resistance mods and cap skills to be added
Just wait for the OP threads once again when it drops because pubbies dont know what to do again If I know anything about cap from eve, perma running reppers is very cap intensive and could easily leave you without cap when needed. But you are right about resistance mods, would love to be able to perma run resistance mods. Edit: And you are also right, I can already see the OP threads starting real fast for this.
Its not that cap intensive
If you have perfect cap skills you can easy have a perma resistances on a drake for example and be able to run 3 at ease while you have extenders and a prop mod which you may just tap on and off when needed
Its the prop mods/boosters and laser which are cap heavy |
Casius Hakoke
Fenrir's Wolves
80
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Posted - 2013.04.26 13:33:00 -
[5] - Quote
Takahiro Kashuken wrote:Casius Hakoke wrote:Takahiro Kashuken wrote:Yea perma repping resistance mods and cap skills to be added
Just wait for the OP threads once again when it drops because pubbies dont know what to do again If I know anything about cap from eve, perma running reppers is very cap intensive and could easily leave you without cap when needed. But you are right about resistance mods, would love to be able to perma run resistance mods. Edit: And you are also right, I can already see the OP threads starting real fast for this. Its not that cap intensive If you have perfect cap skills you can easy have a perma resistances on a drake for example and be able to run 3 at ease while you have extenders and a prop mod which you may just tap on and off when needed Its the prop mods/boosters and laser which are cap heavy
You are right about the resistances, they are not very cap heavy, its really the active reppers/shield boosters. You just can't run them normally all the time without seriously gimping your fit. But I completely agree with you on this.
Edit: Plus I don't think I've ever seen an active shield fit for a Drake before, just passive ones like you just posted about. |
Takahiro Kashuken
Red Star. EoN.
289
|
Posted - 2013.04.26 13:43:00 -
[6] - Quote
Casius Hakoke wrote:Takahiro Kashuken wrote:Casius Hakoke wrote:Takahiro Kashuken wrote:Yea perma repping resistance mods and cap skills to be added
Just wait for the OP threads once again when it drops because pubbies dont know what to do again If I know anything about cap from eve, perma running reppers is very cap intensive and could easily leave you without cap when needed. But you are right about resistance mods, would love to be able to perma run resistance mods. Edit: And you are also right, I can already see the OP threads starting real fast for this. Its not that cap intensive If you have perfect cap skills you can easy have a perma resistances on a drake for example and be able to run 3 at ease while you have extenders and a prop mod which you may just tap on and off when needed Its the prop mods/boosters and laser which are cap heavy You are right about the resistances, they are not very cap heavy, its really the active reppers/shield boosters. You just can't run them normally all the time without seriously gimping your fit. But I completely agree with you on this. Edit: Plus I don't think I've ever seen an active shield fit for a Drake before, just passive ones like you just posted about.
Active can be done but if its PVE passive buffer ftw aslong as you have plenty of DPS |
Halador Osiris
Dead Six Initiative
222
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Posted - 2013.04.26 13:43:00 -
[7] - Quote
Casius Hakoke wrote:Plus I don't think I've ever seen an active shield fit for a Drake before, just passive ones like you just posted about. Passive drakes are amaaaaazing. However, it's so easy to cap stabilize a drake because it mounts missiles. Missiles take no cap, as all the power is in the propellant in the individual missiles. |
Casius Hakoke
Fenrir's Wolves
80
|
Posted - 2013.04.26 13:46:00 -
[8] - Quote
Halador Osiris wrote:Casius Hakoke wrote:Plus I don't think I've ever seen an active shield fit for a Drake before, just passive ones like you just posted about. Passive drakes are amaaaaazing. However, it's so easy to cap stabilize a drake because it mounts missiles. Missiles take no cap, as all the power is in the propellant in the individual missiles.
Ya I know. It's been a long time sense I've flown a drake, always seemed like a boring ship to me. I have normally stuck with Gal ships, blasters and armor reppers for the win.
Edit: And the occasional shield gank ship thrown in for a little fun. |
Cody Sietz
The Tritan Industries RISE of LEGION
88
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Posted - 2013.04.26 14:27:00 -
[9] - Quote
This thread confused me. |
Altina McAlterson
Not Guilty EoN.
504
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Posted - 2013.04.26 14:58:00 -
[10] - Quote
Dual-Repper Domi with 4 active hardeners used to be my AFK mission monster. Activate everything soon as you undock, warp to mission site, launch the drones and then have a sandwich because you just won. Thrilling gameplay. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
608
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Posted - 2013.04.26 14:58:00 -
[11] - Quote
Cody Sietz wrote:This thread confused me.
I think they're talking about EVE style capacitors. The jargon is starting to overlap. (The dual uses of the word 'tank' also leads to some confusion.) |
Casius Hakoke
Fenrir's Wolves
84
|
Posted - 2013.04.26 15:10:00 -
[12] - Quote
Altina McAlterson wrote:Dual-Repper Domi with 4 active hardeners used to be my AFK mission monster. Activate everything soon as you undock, warp to mission site, launch the drones and then have a sandwich because you just won. Thrilling gameplay.
I used to fly a dual rep Hyperion for C3's until I got in a Proteus. Most pimped ship I've ever flown, and I flew it like I stole it. Good times.
Edit: I meant the Proteus by pimped ship by the way. |
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