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Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
51
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Posted - 2013.04.24 06:04:00 -
[1] - Quote
This is ridiculous. There should be no way a teammember can rez you before you get a chance to suicide, and even worse, four times in a row. Guy sits there rezzing me while the enemy guy sits there shooting me. Nothing I can do about it, completely locked into it. |
ladwar
Dead Six Initiative
226
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Posted - 2013.04.24 06:09:00 -
[2] - Quote
sweet sweet kdr destroying blueberry |
Mithridates VI
DUST 411
954
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Posted - 2013.04.24 06:11:00 -
[3] - Quote
Bleed out should always be available before revive is possible. |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
51
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Posted - 2013.04.24 06:15:00 -
[4] - Quote
Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. |
Cross Atu
Conspiratus Immortalis
887
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Posted - 2013.04.24 06:25:00 -
[5] - Quote
Better solution, remove the teribad "kdr" stat and replace with something worth tracking (like ISK efficiency, or War Points per Death). Or better yet, since I can already hear the howls about having no KDR stat just fix the broken way KDR is tracked and give deaths based on having bleed out and cost your side a clone (kills can stay as they are).
Actually I don't much care of the OP gets followed but the ridiculous "[Top Priority]" tag needed to be highlighted for it's level of sillyness. KDR in Dust at this juncture is only and e-peen stat it does not directly apply to anything of meaning (the alternate ideas I listed above are the refinements of it which actually hold some relevance). Changes to protect a vanity stat aren't even remotely a top priority when fundamentals like WP awards balance for equipment, WP awards (basically at all) for Dropships, damage bugs, targeting bugs, terrain mesh bugs, outdated descriptions, UI improvements (shooting through terrain anyone?) social features (Alliance chat, proper function of EVE/Dust Corp mail etc), skill bugs (listed effects not being applied) etc. etc. are all still on the table. Then there are new features like the player market, Corp management features, PvE, Arena, Nova Knife improvements, working star map, player to player contracts, Fighter/Bomber, battle mec, Arena, shooting range, et al as well. Things that effect the e-peen can be looked into after things that meaningfully effect the game.
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Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
51
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Posted - 2013.04.24 06:42:00 -
[6] - Quote
Cross Atu wrote:Better solution, remove the teribad "kdr" stat and replace with something worth tracking (like ISK efficiency, or War Points per Death). Or better yet, since I can already hear the howls about having no KDR stat just fix the broken way KDR is tracked and give deaths based on having bleed out and cost your side a clone (kills can stay as they are).
Actually I don't much care of the OP gets followed but the ridiculous "[Top Priority]" tag needed to be highlighted for it's level of sillyness. KDR in Dust at this juncture is only and e-peen stat it does not directly apply to anything of meaning (the alternate ideas I listed above are the refinements of it which actually hold some relevance). Changes to protect a vanity stat aren't even remotely a top priority when fundamentals like WP awards balance for equipment, WP awards (basically at all) for Dropships, damage bugs, targeting bugs, terrain mesh bugs, outdated descriptions, UI improvements (shooting through terrain anyone?) social features (Alliance chat, proper function of EVE/Dust Corp mail etc), skill bugs (listed effects not being applied) etc. etc. are all still on the table. Then there are new features like the player market, Corp management features, PvE, Arena, Nova Knife improvements, working star map, player to player contracts, Fighter/Bomber, battle mec, Arena, shooting range, et al as well. Things that effect the e-peen can be looked into after things that meaningfully effect the game.
Honestly, while the KDR annoys me, it's less about the KDR, and more about being locked out of my own game. I was unable to play while being treated to this. It should really be considered an exploit, if anything. This is perhaps the only game I've played where the player is forced to accept a rez.
And yes, being unable to play while two other players fiddle with your body is kinda more important than anything you list. It's right up their next to the Immobile Infantry's infinite OB exploit. |
Robert JD Niewiadomski
NULLIMPEX INC
66
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Posted - 2013.04.24 07:52:00 -
[7] - Quote
There is a POWER SLIDE for such occasions and more... https://forums.dust514.com/default.aspx?g=posts&t=49887
Quote:(...)When you are in bleed out. When you hear the stab from your local logi bro. Hold in on L3 and push in the direction you want to POWER SLIDE. You will instantly slide around 10 yards in that direction. To the people around you it will look like you are sliding into home plate with one leg out and one tucked under. So much for that sniper getting you twice. I also think I was able to do this after an inertia drop but I need to check that out today again. I was also able to do a jump mid power slide once that made for some neat parkour off the side of a cliff.(...) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
97
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Posted - 2013.04.24 09:49:00 -
[8] - Quote
Soraya Xel wrote:Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. This happened to me too. I got pinned down by a prototype sniper and kept getting raised. I literally died almost 15 times in the span of 30 seconds while the blueberry that kept raising me farmed WP and the sniper that kept killing me farmed WP and kills! Outside of getting a headshot, there's no way to get out of the loop. Tractor beams and/or being able to drag dead teammates behind cover is being looked into for the future, but in the meantime a simple "You have been injected with nanites, press X to revive!" could go a long way. Also, this isn't about KDR, being stuck in that loop prevented me from doing my job as a logistics and helping out my team. |
Jackof All-Trades
Bojo's School of the Trades
108
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Posted - 2013.04.24 10:18:00 -
[9] - Quote
Cross Atu wrote:Better solution, remove the teribad "kdr" stat and replace with something worth tracking (like ISK efficiency, or War Points per Death). Or better yet, since I can already hear the howls about having no KDR stat just fix the broken way KDR is tracked and give deaths based on having bleed out and cost your side a clone (kills can stay as they are).
Actually I don't much care of the OP gets followed but the ridiculous "[Top Priority]" tag needed to be highlighted for it's level of sillyness. KDR in Dust at this juncture is only and e-peen stat it does not directly apply to anything of meaning (the alternate ideas I listed above are the refinements of it which actually hold some relevance). Changes to protect a vanity stat aren't even remotely a top priority when fundamentals like WP awards balance for equipment, WP awards (basically at all) for Dropships, damage bugs, targeting bugs, terrain mesh bugs, outdated descriptions, UI improvements (shooting through terrain anyone?) social features (Alliance chat, proper function of EVE/Dust Corp mail etc), skill bugs (listed effects not being applied) etc. etc. are all still on the table. Then there are new features like the player market, Corp management features, PvE, Arena, Nova Knife improvements, working star map, player to player contracts, Fighter/Bomber, battle mec, Arena, shooting range, et al as well. Things that effect the e-peen can be looked into after things that meaningfully effect the game.
Wholeheartedly agree. Can I have your thread so I can go support it?
And remaining on topic, yes. Definitely should have bleed out before revives. |
Mithridates VI
DUST 411
960
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Posted - 2013.04.24 10:47:00 -
[10] - Quote
Soraya Xel wrote:Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. I wasn't make a statement of "this is current functionality" sorry. I was trying to use "should" as in "In an ideal world, this is how that would work."
If bleed out were prioritised over revives, I wouldn't want rejecting revives to be an option. |
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RuckingFetard
Better Hide R Die
53
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Posted - 2013.04.24 11:36:00 -
[11] - Quote
Cosgar wrote:Soraya Xel wrote:Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations. This happened to me too. I got pinned down by a prototype sniper and kept getting raised. I literally died almost 15 times in the span of 30 seconds while the blueberry that kept raising me farmed WP and the sniper that kept killing me farmed WP and kills! Outside of getting a headshot, there's no way to get out of the loop. Tractor beams and/or being able to drag dead teammates behind cover is being looked into for the future, but in the meantime a simple "You have been injected with nanites, press X to revive!" could go a long way. Also, this isn't about KDR, being stuck in that loop prevented me from doing my job as a logistics and helping out my team.
I need to make this clear: Rezzers do not receive any extra WP for reviving someone who died before and was downed within a short period |
Robert JD Niewiadomski
NULLIMPEX INC
66
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Posted - 2013.04.24 11:40:00 -
[12] - Quote
It was requested several times from CCP Devs that rezzing be possible only if downed merc "Requests help" with a square button. Syringe icon on nanite holders' HUD should appear only after someone requests help... |
CrotchGrab 360
Better Hide R Die
22
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Posted - 2013.04.24 11:50:00 -
[13] - Quote
Robert JD Niewiadomski wrote:It was requested several times from CCP Devs that rezzing be possible only if downed merc "Requests help" with a square button. Syringe icon on nanite holders' HUD should appear only after someone requests help...
it should have always been like that |
pegasis prime
The Shadow Cavalry Mercenaries
143
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Posted - 2013.04.24 11:51:00 -
[14] - Quote
Hehehehe . I remember about a week ago I was running a malitia logi fit for grinding isk and I rezd this blue who obviosly got sniped, needless to say he was sniped again so I done the necesary and re-rezed him this carried on for about 7 or 8 deaths on tge part of my blueberry lol the sniper seemed to feel the berry farming groove needless to say I got some really nice love letters from my blue (the first 3 were blank) |
Rigor Mordis
Imperial Populicide Legion
20
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Posted - 2013.04.24 13:51:00 -
[15] - Quote
Soraya Xel wrote:Mith, I was button-mashing the O button on the controller. Didn't get me out of it for multiple iterations.
I have also had this happen. That's one way to come alive dead in the game. The other is to 'spawn' somewhere whilst lying on the ground dead or hitting the ground bleeding.
I think you should be grateful that the medic even noticed you or bothered with you. Fact is that the nanite injector is pretty irrelevant. 90% of the time it has to be enemy, wounded, and medic somewhere alone for the medic to be able to take enemy out right after enemy took wounded down and then medicate the wounded.
Your OP said you were trying to suicide so I thought hmmmmm, I wonder if he has figured out a way of suiciding before dying and that robs enemy of the kill?
Better try it out!
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Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
54
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Posted - 2013.04.24 14:37:00 -
[16] - Quote
Rigor Mordis wrote:I think you should be grateful that the medic even noticed you or bothered with you.
That's kinda like saying: "You should be grateful you were raped, because you 'got some' for free." Abuse is abuse.
Rigor Mordis wrote:Your OP said you were trying to suicide so I thought hmmmmm, I wonder if he has figured out a way of suiciding before dying and that robs enemy of the kill?
I was referring to forcing a bleed-out as being "suicide". My apologies for the confusion. |
Brush Master
HavoK Core RISE of LEGION
370
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Posted - 2013.04.24 15:59:00 -
[17] - Quote
Another alternative is that after the injection, players have the option of getting up aka get your life back or still die. This way you could play dead until the enemy at least comes over or moves on. Restrictions would of course need to be in place so someone can't lay on the ground the entire match. Something like an extended timer after being injected, square to accept revive or o to bleed out. |
Jathniel
G I A N T EoN.
181
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Posted - 2013.04.24 18:17:00 -
[18] - Quote
Well, yeah "Accept Revive" is available in Battlefield 3.
Kinda immersion breaking, but definitely necessary. Honestly, we have some really mean logis out there, that would continously rez BEFORE securing the area.
I mean, at least suppress the guy shooting your way before attempting the rez. |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
54
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Posted - 2013.04.25 14:26:00 -
[19] - Quote
Brush Master wrote: Another alternative is that after the injection, players have the option of getting up aka get your life back or still die. This way you could play dead until the enemy at least comes over or moves on. Restrictions would of course need to be in place so someone can't lay on the ground the entire match. Something like an extended timer after being injected, square to accept revive or o to bleed out.
That's what the game needs. It really only needs maybe a 15-30 second rez timer, just something that lets you wait a few seconds to accept, or reject it altogether. |
Severus Smith
L.O.T.I.S.
219
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Posted - 2013.04.25 15:54:00 -
[20] - Quote
Soraya Xel wrote:Rigor Mordis wrote:I think you should be grateful that the medic even noticed you or bothered with you. That's kinda like saying: "You should be grateful you were raped, because you 'got some' for free." Abuse is abuse. I love how you just compared being temporarily inconvenienced in a video game to sexual assault. Yes, those two are one in the same.
On topic: They need to drop KDR as a stat or have deaths only count on bleedout / suicide.
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Bojo The Mighty
Bojo's School of the Trades
972
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Posted - 2013.04.25 15:59:00 -
[21] - Quote
You should never reject a revive if you are down on clones, you may be able to do the jerk into safety. KDR is second to almost everything. KCR is far more important. |
Arkena Wyrnspire
Turalyon Plus
96
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Posted - 2013.04.25 20:47:00 -
[22] - Quote
'Top Priority'. No. Not really. |
MacGoogles iS-me-name
ThatsHott
6
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Posted - 2013.04.27 14:57:00 -
[23] - Quote
+1 - Great, i Hate getting revived ;/ |
Garrett Blacknova
Codex Troopers
2626
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Posted - 2013.04.27 15:09:00 -
[24] - Quote
Hold left stick towards nearest cover.
Click it in as you hear the injector sound.
You will now be in cover, and not dying like a kitten. |
Schalac 17
D3LTA FORC3 Orion Empire
25
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Posted - 2013.04.27 18:01:00 -
[25] - Quote
Just remove all public stats. Get rid of all the leader boards, or change them to PC possession boards. Maybe keep WPs, make a WP/match stat. K/DR scrubs might actually play the game and I won't have to carry so many people on my back. |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
60
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Posted - 2013.04.29 06:18:00 -
[26] - Quote
I like how half of you don't understand the point. It's not about KDR, it's about being locked into a loop you cannot escape due to bad game mechanics. |
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