Soldier of Mawat
Amat Al'Mawat Militia
50
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Posted - 2013.04.23 16:54:00 -
[1] - Quote
For my idea I'm taking many points from MAG but adapting them to dust, so please try to stay with me. My idea was to have something similar to acquisition but instead of having two fronts there would only be one. There would be an attacking side and a defending side on a map that would be more linear than the maps now. By this I mean that it would be a map shaped more like a rectangle instead of a circle. The goal of the attacking side would be to ultimately get to a facility that houses some sort of item, wether it be a proto tank, a bank vault, or some sort of data package, etc. The layout would be that first the attackers would need to fight past a fortified line of embankments with 2 bunkers. After the bunkers would be a set of anti-aircraft cannons that can be hacked to upload a virus that will disable them, or destroy but this would require a large amount of damage dealt. After the anti-aircraft would be the facility that houses the main objective, and this could be indoors to provide close quarters combat but also many choke points for defenders.
If the attackers defeat the defenders then there would be a console that must be activated that would then call in an RDV for pickup. A timer would start, possibly 2 minutes, and in that time the attackers must keep hold of the facility or else the defenders can counter hack and stop the timer. I believe the facility would have more fortifications toward the front, so the back would have less cover and such so it would be harder for the attackers to secure the place and give the defenders a chance to retake the facility. Another way for the defenders to survive would be if a scout infiltrates the enemy lines and then reactivates the anti-aircraft weapons, but only if the attackers chose to not destroy them and only disable the cannons by hacking them. If timed right the cannon could shoot down the RDV as it comes in to pick up the package, and give the defenders more time. The maps used for this game mode would probably need to be more urban, providing cover for both the attackers and defenders, but the initial killing ground in front of the bunker line would be the most open but still provide enough cover for the attackers to reach the walls. I know I have borrowed heavily from MAG but I am just trying to help brainstorm ideas. |