Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1291
|
Posted - 2013.04.23 00:27:00 -
[1] - Quote
I've heard a pretty good point recently- UVTs are useless because you can only use them to talk to other people with UVTs.
I propose a very simple solution- why not have UVTs be used to temporarily allow everyone in a certain channel to use voice chat? |
Godin Thekiller
KNIGHTZ OF THE ROUND
40
|
Posted - 2013.04.23 00:30:00 -
[2] - Quote
Call that item the enhanced UVT, charge a higher price for them, and limit it to 5-10 people. |
slypie11
Planetary Response Organisation
186
|
Posted - 2013.04.23 00:31:00 -
[3] - Quote
Why not offer a corp UVT, that cost a bunch, but then add a system for Aur donations. Or let people without UVTs hear people with UVTs but not vice versa |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
74
|
Posted - 2013.04.23 01:15:00 -
[4] - Quote
+1 Having one person paying for UVT we all can use would be more than enough incentive just for everyone to use teamspeak or skype in corp battles. |
Adstellarum
G I A N T EoN.
46
|
Posted - 2013.04.23 01:31:00 -
[5] - Quote
you guys do realize that TEAM and SQUAD chat are free for everyone to chat in and same goes with CB as both are loaded in there for them |
Altina McAlterson
Not Guilty EoN.
484
|
Posted - 2013.04.23 01:45:00 -
[6] - Quote
Something like a corp UVT is a great idea but I don't know how it work since you can't transfer AUR and I don't see that coming any time soon. Can't do it in EVE either and although they've said it would be available at some point it doesn't really seem to be a priority. This is something I could see being a more desirable purchase after we get the market since it could be bought by someone for resale easier than a CEO or something using AUR.
CCP uses the UVT's to offset the cost of licensing the voice chat software from another company so coming up with a way to make it something people will actually buy is probably something they will want to to do so let's keep our fingers crossed. Until then you can always buy a whole bunch of one day UVT's and only activate one when you need it. |
Scheneighnay McBob
Bojo's School of the Trades
1293
|
Posted - 2013.04.23 02:02:00 -
[7] - Quote
Altina McAlterson wrote:Something like a corp UVT is a great idea but I don't know how it work since you can't transfer AUR and I don't see that coming any time soon.
My general idea is that we would be able to purchase time on chat in small amounts- say a half-hour minimum purchase. A bunch of corp members could all pitch in and buy a half hour each, then add them onto the net UVT time for the corp. |
Mobius Wyvern
BetaMax. CRONOS.
1326
|
Posted - 2013.04.23 02:03:00 -
[8] - Quote
The only real solution that will bring the argument to a close is a change from functionality micro-transactions to cosmetic ones.
I mean, consider that picture they put out of all those color variations on vehicles. Setting those up to be AURUM purchasable is pretty much a slam dunk. You'd make more than enough to take care of funding unlimited voice for everyone while leaving plenty left over for other applications. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
15
|
Posted - 2013.04.23 02:07:00 -
[9] - Quote
i hope that after may six the uvt wont be aur, cause i need to speak with my corp members something around...ALWAYS! this also means i cant get aur always to get his shizzle. |
Django Quik
R.I.f.t
365
|
Posted - 2013.04.23 07:47:00 -
[10] - Quote
Corp UVT is coming. Was confirmed somewhere recently, though i don't recall where. |
|
Garrett Blacknova
Codex Troopers
2582
|
Posted - 2013.04.23 11:06:00 -
[11] - Quote
Django Quik wrote:Corp UVT is coming. Was confirmed somewhere recently, though i don't recall where. I'd love to see a source for that.
I know back in the early days of Chromosome, the devs mentioned that they were "looking at options" for something like it, but since then, I haven't heard much on the topic.
Corp UVTs would have to be priced appropriately for a huge Corp, which might make them impractical for smaller Corps, unless there were tiers based on the trained skill. Corp UVT, Megacorp UVT and Empire UVT, only available to a Corp when they're operating within that "bracket" of the Corp Management skill tree.
If you have an active UVT, you can't expand your Corp numbers beyond its capabilities, so if you have Corp Management level 5 and buy a Corp UVT, then train Megacorp Management, there will be a notification that recruiting new members above 50 will invalidate the active UVT. |
RECON BY FIRE
Internal Error. Negative-Feedback
120
|
Posted - 2013.04.23 16:01:00 -
[12] - Quote
Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring them to talk on even the corp level is detrimental to the game and pushes people away. |
Altina McAlterson
Not Guilty EoN.
487
|
Posted - 2013.04.23 17:50:00 -
[13] - Quote
RECON BY FIRE wrote:Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring them to talk on even the corp level is detrimental to the game and pushes people away. ISK booster? Like something that increases your payout from matches? EVE has skills that do that for missions but I don't think an AUR booster that increases ISK would be that great of an idea.
And like I said before UVT's are in the game because CCP has to pay another company for you to use voice in the corp channel so they need to offset that cost somehow. |
RECON BY FIRE
Internal Error. Negative-Feedback
120
|
Posted - 2013.04.24 01:09:00 -
[14] - Quote
Altina McAlterson wrote:RECON BY FIRE wrote:Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring them to talk on even the corp level is detrimental to the game and pushes people away. ISK booster? Like something that increases your payout from matches? EVE has skills that do that for missions but I don't think an AUR booster that increases ISK would be that great of an idea. And like I said before UVT's are in the game because CCP has to pay another company for you to use voice in the corp channel so they need to offset that cost somehow.
Why would an AUR booster that increases ISK payout from matches be a bad idea? It is good for new players as well as new player retention. Requiring UVT to help pay for the 3rd party company is not really a legitimate counterpoint against an ISK booster. If you look in the market the top 5 selling items are the 7 day passive booster, 7 day active booster, neo assault vk.0, raven assault type-1, and sever logistics type-1. No UVT anywhere on that list. If they were to implement an ISK booster, however, I gaurantee you it will make that list very quickly. The revenue from an ISK booster would more than definately pay for the cost of using another companies voice systems as well as be good for new player retention. |
slypie11
Planetary Response Organisation
196
|
Posted - 2013.04.24 01:15:00 -
[15] - Quote
RECON BY FIRE wrote:Altina McAlterson wrote:RECON BY FIRE wrote:Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring them to talk on even the corp level is detrimental to the game and pushes people away. ISK booster? Like something that increases your payout from matches? EVE has skills that do that for missions but I don't think an AUR booster that increases ISK would be that great of an idea. And like I said before UVT's are in the game because CCP has to pay another company for you to use voice in the corp channel so they need to offset that cost somehow. Why would an AUR booster that increases ISK payout from matches be a bad idea? It is good for new players as well as new player retention. Requiring UVT to help pay for the 3rd party company is not really a legitimate counterpoint against an ISK booster. If you look in the market the top 5 selling items are the 7 day passive booster, 7 day active booster, neo assault vk.0, raven assault type-1, and sever logistics type-1. No UVT anywhere on that list. If they were to implement an ISK booster, however, I gaurantee you it will make that list very quickly. The revenue from an ISK booster would more than definately pay for the cost of using another companies voice systems as well as be good for new player retention. It's true. Although I don't know if it would be balanced, it would be a better alternative to paying for a UVT. Honestly, I would have no need for an isk booster, since I can make a nice nest egg grinding in militia gear in ambush or just AFKing, but it might be useful for tankers. |
Maken Tosch
Resheph Interstellar Strategy Gallente Federation
2101
|
Posted - 2013.04.24 02:07:00 -
[16] - Quote
I'm sorry, but I'm against this. CCP is having to pay a third party company to provide this voice comm service and to make it in a way that you only need one person to activate everyone's voice comms will just undermine CCP's efforts of maintaining the expensive service.
Besides, this will just complicate things because even if you limit the number to 10 people for every UVT activated in a channel, there are already nearly a hundred players on average per custom channel (I'm not talking corp channels here) so how will the system determine whose voice comms gets activated and in what order? This just makes it seem exploitable to me.
Besides, once the secondary player-controlled market opens up and you're able to sell UVTs for ISK to other players, this won't be a problem at that point. |
slypie11
Planetary Response Organisation
197
|
Posted - 2013.04.24 02:14:00 -
[17] - Quote
Maken Tosch wrote:I'm sorry, but I'm against this. CCP is having to pay a third party company to provide this voice comm service and to make it in a way that you only need one person to activate everyone's voice comms will just undermine CCP's efforts of maintaining the expensive service.
Besides, this will just complicate things because even if you limit the number to 10 people for every UVT activated in a channel, there are already nearly a hundred players on average per custom channel (I'm not talking corp channels here) so how will the system determine whose voice comms gets activated and in what order? This just makes it seem exploitable to me.
Besides, once the secondary player-controlled market opens up and you're able to sell UVTs for ISK to other players, this won't be a problem at that point. I heard somewhere that corp UVTs are coming. Also, why did you leave PRO. |
Maken Tosch
Resheph Interstellar Strategy Gallente Federation
2102
|
Posted - 2013.04.24 03:03:00 -
[18] - Quote
slypie11 wrote:Maken Tosch wrote:I'm sorry, but I'm against this. CCP is having to pay a third party company to provide this voice comm service and to make it in a way that you only need one person to activate everyone's voice comms will just undermine CCP's efforts of maintaining the expensive service.
Besides, this will just complicate things because even if you limit the number to 10 people for every UVT activated in a channel, there are already nearly a hundred players on average per custom channel (I'm not talking corp channels here) so how will the system determine whose voice comms gets activated and in what order? This just makes it seem exploitable to me.
Besides, once the secondary player-controlled market opens up and you're able to sell UVTs for ISK to other players, this won't be a problem at that point. I heard somewhere that corp UVTs are coming. Also, why did you leave PRO.
Don't worry. Just temporary. I'll be back as soon as I get back into the game from my long break. |
|
|
|
Pages: 1 :: [one page] |