Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
128
|
Posted - 2013.04.20 14:17:00 -
[1] - Quote
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax
Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to lay down 3 azeotropic shield extenders, 2 heavy azeotropic shield extenders, and 3 local PG upgrades, coming out to a total just under 10,000. I am NO scrub tanker, and I was still getting wrecked on the basis that I had to give up and ability to damage other tanks, regen, or move fast (Yes, I use a keyboard). A tank shouldnt have to give up everything to be a true tank. People complain about railgun snipers, but then ask to buff AV/nerf tanks, more. I, and the rest of the truly skilled tanking community, have found that railgun sniping is the only way to make a profit with tanks in pub matches, without pulling Suryas and Sagarises, which give anyone without Ishukones and Gastun's a chance in hell of getting a single kill, and if we lose one of those, we're set back about a week for ISK. AV needs a serious nerf, or ALL vehicles need a huge buff because as of now, only proto tanks running a full tanked fit can survive more than 5 seconds (bc assault forge charge time is 2.5) in the open. Vehicles will be the main players draining the money from Eve because every other type of merc (except, maybe, the heavy), is able to support themselves running proto in every match. Face it, CCP: you're making tanks obsolete.
This will help all vehicles become profitable. Please, post this everywhere until CCP responds bc they dodge this question all the time. One up this. Make your vehicles-using comrades one up this. We need to force a response! VEHICLE USERS STAND TOGETHER! |
Scheneighnay McBob
Bojo's School of the Trades
1258
|
Posted - 2013.04.20 14:25:00 -
[2] - Quote
I feel your pain.
My limbus makes tanks tougher to kill, but a logi LAV shouldn't be a requirement to survive. |
Iron Wolf Saber
BetaMax. CRONOS.
3577
|
Posted - 2013.04.20 14:27:00 -
[3] - Quote
Where the hell was your team? |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.04.20 14:27:00 -
[4] - Quote
Not sure that CCP is still answering questions in the AMA, last CCP rep to post was Jian and that was 18 hours ago. |
SGT Garrisson
On The Brink CRONOS.
63
|
Posted - 2013.04.20 14:33:00 -
[5] - Quote
sorry but i disagree i run a malita tank
soma
malita 80gj blaster mailita 20gj balser malita missile launcher
2 carpace hardeners 1 180mm nano plate 1 heavy repper
2 azeotropic shield extender
and can make it survive all match unless they pull out officer and proto av iv even survived orbital strikes if u cant make a proto tank last longer than 3 mins ur doing it wrong ive sat there in the middle of the map and tanked mailita swams and forges
|
Iron Wolf Saber
BetaMax. CRONOS.
3577
|
Posted - 2013.04.20 14:35:00 -
[6] - Quote
SGT Garrisson wrote:sorry but i disagree i run a malita tank
soma
malita 80gj blaster mailita 20gj balser malita missile launcher
2 carpace hardeners 1 180mm nano plate 1 heavy repper
2 azeotropic shield extender
and can make it survive all match unless they pull out officer and proto av iv even survived orbital strikes if u cant make a proto tank last longer than 3 mins ur doing it wrong ive sat there in the middle of the map and tanked mailita swams and forges
+1, As an AV Guy I have felt this fit before. They don't die easy. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
396
|
Posted - 2013.04.20 14:40:00 -
[7] - Quote
Slippery slope detected.
On one hand, I agree, tanks need serious love.
On the other hand, I disagree, as it's retardedly annoying to see a tank roll around in pub matches uncontested, cause no one wants to pull out AV, or because sometimes tanks just dance in orbitals like it's a shower of rainbows and pillows.
So what to do? Nerfing AV would give people even less of a chance to take out tanks, unless they use tanks themselves, creating the "world of tanks" atmosphere from builds past.
Buffing tanks "a lot" would have the exact same effect. Everyone wants to be an undying juggernaut.
The only way I could justify giving tanks more HP, would be to make them slower, and less lethal to infantry (no blaster turrets). The thing is... in real life, you want to have it all. you want an indestructible tank that rapid-fires nukes. in a video game, you have to balance offense and defense, usually resulting in sacrificing one for the other, or settling on a balance between the two.
Yes, vehicles in general in DUST need love. but tanks I think are lowest on that list. Dropships are next to pointless due to low EHP (I say drop the turrets and triple their overall tank), and LAV's have serious PG/CPU issues. Tanks are actually the most versatile vehicle out there, granted you're paying for that versatility.
Much like the heavy though, I don't think you are getting quite the bang for your buck you should be getting. For a tank that costs 2.5 - 3m a pop. it SHOULD be able to take a good number of direct hits before blowing up. That said, it can't be unstoppable. You should never be able to roll around without fear. i think a team of 4 people, all with decent (advanced+) AV, should be able to take out a proto tank with relative ease. That said, a single guy with an amazing forge gun should have trouble taking out a proto tank.
If you think your tank should be able to stand up to 4 guys with good AV, then you are delusional, and this thread is over. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.04.20 14:40:00 -
[8] - Quote
tanks are UP sort of, i lost my gunnlogi to a militia forge, now thats fking retarted, i spent 750k for my gunnlogi and i lost it to a fking militia forge which the guy probably had for free or bought for 1.5k isk.... 750k isk vs 1.5k isk and 750k isk losses.... seems pretty reasonable... said no one ever... |
Iron Wolf Saber
BetaMax. CRONOS.
3577
|
Posted - 2013.04.20 14:42:00 -
[9] - Quote
Anmol Singh wrote:tanks are UP sort of, i lost my gunnlogi to a militia forge, now thats fking retarted, i spent 750k for my gunnlogi and i lost it to a fking militia forge which the guy probably had for free or bought for 1.5k isk.... 750k isk vs 1.5k isk and 750k isk losses.... seems pretty reasonable... said no one ever...
Oh like I am sure a standard forge would have made much more of a difference, probably proto or officer one would have been one shoot less.
When I hit a tank and it goes instantly into half armor from the first hit I cannot but help think 'lol fail fit.'
Its the tanks that I hit that the HP bars dont move I worry over and if a soma and sica can do it, so can a sagaris and surya.
A single 500$ Rocket kills 450,000$ tanks quite often in real life. |
Mavado V Noriega
SyNergy Gaming EoN.
2785
|
Posted - 2013.04.20 14:43:00 -
[10] - Quote
Iron Wolf Saber wrote:SGT Garrisson wrote:sorry but i disagree i run a malita tank
soma
malita 80gj blaster mailita 20gj balser malita missile launcher
2 carpace hardeners 1 180mm nano plate 1 heavy repper
2 azeotropic shield extender
and can make it survive all match unless they pull out officer and proto av iv even survived orbital strikes if u cant make a proto tank last longer than 3 mins ur doing it wrong ive sat there in the middle of the map and tanked mailita swams and forges
+1, As an AV Guy I have felt this fit before. They don't die easy.
LOL then he was facing garbage AV
try some lolswarms see how that works out |
|
Scheneighnay McBob
Bojo's School of the Trades
1258
|
Posted - 2013.04.20 14:44:00 -
[11] - Quote
Iron Wolf Saber wrote:Where the hell was your team?
Also why isn't the corp covering your losses? People shouldn't expect their corp to be holding their hand all the time. |
Mavado V Noriega
SyNergy Gaming EoN.
2785
|
Posted - 2013.04.20 14:45:00 -
[12] - Quote
Iron Wolf Saber wrote:Anmol Singh wrote:tanks are UP sort of, i lost my gunnlogi to a militia forge, now thats fking retarted, i spent 750k for my gunnlogi and i lost it to a fking militia forge which the guy probably had for free or bought for 1.5k isk.... 750k isk vs 1.5k isk and 750k isk losses.... seems pretty reasonable... said no one ever... Oh like I am sure a standard forge would have made much more of a difference, probably proto or officer one would have been one shoot less. When I hit a tank and it goes instantly into half armor from the first hit I cannot but help think 'lol fail fit.' Its the tanks that I hit that the HP bars dont move I worry over and if a soma and sica can do it, so can a sagaris and surya.
not sure if srs or just lolpretending |
Iron Wolf Saber
BetaMax. CRONOS.
3577
|
Posted - 2013.04.20 14:45:00 -
[13] - Quote
I have advanced swarms too, I dont like that they get a 25% bonus boost from the standard. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.04.20 14:46:00 -
[14] - Quote
Mavado V Noriega wrote:Iron Wolf Saber wrote:Anmol Singh wrote:tanks are UP sort of, i lost my gunnlogi to a militia forge, now thats fking retarted, i spent 750k for my gunnlogi and i lost it to a fking militia forge which the guy probably had for free or bought for 1.5k isk.... 750k isk vs 1.5k isk and 750k isk losses.... seems pretty reasonable... said no one ever... Oh like I am sure a standard forge would have made much more of a difference, probably proto or officer one would have been one shoot less. When I hit a tank and it goes instantly into half armor from the first hit I cannot but help think 'lol fail fit.' Its the tanks that I hit that the HP bars dont move I worry over and if a soma and sica can do it, so can a sagaris and surya. not sure if srs or just lolpretending
honest |
Mavado V Noriega
SyNergy Gaming EoN.
2785
|
Posted - 2013.04.20 14:47:00 -
[15] - Quote
Scheneighnay McBob wrote:Iron Wolf Saber wrote:Where the hell was your team?
Also why isn't the corp covering your losses? People shouldn't expect their corp to be holding their hand all the time.
THIS. with no taxes corps run on charity atm and tbqh as a tanker myself having the corp fund my pub losses is unacceptable imo corp battle reimbursements sure
the overall payment for AV infantry and AV tanks needs to be sorted. I can drop my rail fit and wreck alot of tanks but because i didnt have the most WPs i only get a fraction of ISK which makes funding tanks every game in pubs hard especially since i play skirmish and not lolvanillaambush |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.04.20 14:49:00 -
[16] - Quote
Mavado V Noriega wrote:Scheneighnay McBob wrote:Iron Wolf Saber wrote:Where the hell was your team?
Also why isn't the corp covering your losses? People shouldn't expect their corp to be holding their hand all the time. THIS. with no taxes corps run on charity atm and tbqh as a tanker myself having the corp fund my pub losses is unacceptable imo corp battle reimbursements sure the overall payment for AV infantry and AV tanks needs to be sorted. I can drop my rail fit and wreck alot of tanks but because i didnt have the most WPs i only get a fraction of ISK which makes funding tanks every game in pubs hard especially since i play skirmish and not lolvanillaambush
sagaris is overpriced so is syura because their survival-ability is only a lil bit more than an std tank... and its 6 times the price |
G Torq
ALTA B2O
133
|
Posted - 2013.04.20 15:03:00 -
[17] - Quote
After many pub-matches, Charlotte O'Dell wrote:bla bla bla Get me on your team - I try to run HAV-support LAVs of a couple of types. Can fix HAVs, redo shields and provide fire-assistance/distraction (if given a gunner). |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
86
|
Posted - 2013.04.20 15:10:00 -
[18] - Quote
SGT Garrisson wrote:sorry but i disagree i run a malita tank
soma
malita 80gj blaster mailita 20gj balser malita missile launcher
2 carpace hardeners 1 180mm nano plate 1 heavy repper
2 azeotropic shield extender
and can make it survive all match unless they pull out officer and proto av iv even survived orbital strikes if u cant make a proto tank last longer than 3 mins ur doing it wrong ive sat there in the middle of the map and tanked mailita swams and forges
Sorry then the people you face don't know how to mount an effective anti-tank campaign. The fact you use a militia tank as your example lends a lot of credence to that point. If you can make a militia tank last like you say you can then you simply aren't facing any AV players worth a damn in your matches, hate to break it to you, you are simply not that good.
Any tanker worth their salt can tell you exactly how unbalanced tanking can be against AV. Anyone who thinks tanks are a destructive nature simply doesn't have the proper AV or simply suck at it.
Now tanks needing infantry support as IWS pushed so hard for may be a good idea it was as in usual CCP fashion nerfhammered into oblivion. Those that think that an effective squad that properly support a tank can keep it going for extended periods of time isn't facing stiff enough competition and utterly have no clue what they are talking about at the highest levels of competition. Sorry but all your pub experience from which you extrapolate your evidence amounts to nothing. Everyone knows that pub matches simply aren't a good enough measure for gameplay balance. Moreover balancing the game toward the MIL/STD gear is what causes this issue. When the game tries to balance it in this manner so any "newbie" can get into the game and compete with the "big dogs" then these are the types of issues that crop up as the player base matures toward higher level (near end progression levels) in a class category.
We repeatedly said it over and over and over again but of course all we heard in response was HTFU and sigh another IMP QQ.
Sooner or later everyone realizes our players just know what the hell they are talking about because more and more "veteran" players begin to see the light for themselves(first hand experience is amazing at opening eyes) and i will simply end by saying yup we told you so.
@ OP. I feel your pain brotha and i dont even tank. But i lol at tanks and push them back with a militia SL and 4 complex dmg mods. If i could only get just one other person in a pub to do the same |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
396
|
Posted - 2013.04.20 15:15:00 -
[19] - Quote
Mavado V Noriega wrote:Scheneighnay McBob wrote:Iron Wolf Saber wrote:Where the hell was your team?
Also why isn't the corp covering your losses? People shouldn't expect their corp to be holding their hand all the time. THIS. with no taxes corps run on charity atm and tbqh as a tanker myself having the corp fund my pub losses is unacceptable imo corp battle reimbursements sure the overall payment for AV infantry and AV tanks needs to be sorted. I can drop my rail fit and wreck alot of tanks but because i didnt have the most WPs i only get a fraction of ISK which makes funding tanks every game in pubs hard especially since i play skirmish and not lolvanillaambush
we are actually doing quite well taking generous donations from corps like PRO, and I hear Hellstorm wants to donate a decent chunk to us tomorrow... |
Garrett Blacknova
Codex Troopers
2561
|
Posted - 2013.04.20 15:34:00 -
[20] - Quote
I frequently run Militia tanks.
When I'm up against bad AV (or other Militia tanks as the only AV weapon), I can dominate pretty heavily.
When I'm up against competent AV - whether another tank or infantry-based AV, I go down REALLY fast if I'm playing aggressively.
Of course, in saying that, a second game without a tank will guarantee that I've covered costs, so... that kind of works for me.
We've been told in no uncertain terms that there's going to be a major rebalance of vehicles, including tank vs. tank combat as a particular area that's being focused on, so hopefully this will actually happen as we've been advised. I'm hoping for good things, and at the very least major changes that can be tweaked into being good things. |
|
|
|
|
Pages: 1 :: [one page] |