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Godin Thekiller
KNIGHTZ OF THE ROUND
37
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Posted - 2013.04.19 20:31:00 -
[1] - Quote
- Nerf AV damage
- Nerf Large Railgun damage
- Buff all Small turrets, and make them more accurate on dropships
- Buff Missile splash and NOTHING else
- Buff all vehicles Base HP depending on race
- Raise the speed on all vehicles once the larger maps come out.
- Give some kind of countermeasure blocking all AV, and make it use up lots of the energy from the capicitor (look below)
- Add a capicitor, and make all the active skills use it (If turrets use it as well, make them use a small portion to prevent a bluedot jumping in and using it up. If not, we can say that they have a seperate one that provides plenty enough power to supply enough power to them.)
- Make it to where weapons (handheld or not) can blow up swarms, and give swarms a shield of around 300-500 per missile, and that if they blow up, it damages anything around it, even it could damage other swarms if in their blast range.
- Buff swarms' speed
- Nerf Swarms turning speed (as in, not 170 degrees, but not 45. Somewhere reasonable)
- Add a overcharge mode to Breach Forge guns that has a charge that's 4x as long, uses all the ammo in the charge, but releases the same ammount of damage that can be released in all those shots.
- Nerf Flux grenades, and make a AV Flux grenade (don't call it that) that has the current damage, and has a slightly bigger splash. Effects only happen if within 5m of vehicles. Also messes up HUD (regular fluxs don't.)
- Nerf Large Blasters damage
Do this, and we might get along (AV and vehicle operators). I'm both, and I would like these changes on both sides.
Peace, Godin |
DeadlyAztec11
One-Armed Bandits Atrocitas
64
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Posted - 2013.04.19 20:57:00 -
[2] - Quote
- Dropship - Give Dropships 5% speed bonus, 10% more armor and 5% more shields (do this for every model).
- LAV - Reduce speed of LAV by 10% but add 20% the armor and 5% shields (do this for every model).
- Tank - Nothing! You get Nothing, You lose! Good Day, Sir!
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
128
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Posted - 2013.04.20 14:14:00 -
[3] - Quote
DeadlyAztec11 wrote:
- Dropship - Give Dropships 5% speed bonus, 10% more armor and 5% more shields (do this for every model).
- LAV - Reduce speed of LAV by 10% but add 20% the armor and 5% shields (do this for every model).
- Tank - Nothing! You get Nothing, You lose! Good Day, Sir!
Go back to your scrub corp and leave the vehicles and AV discussions to the pilots and tank killers. You have no idea what you're saying.
http://www.reddit.com/r/dust514/comments/1ckz34/dust_514_developer_ama/c9j2cax
Tanks are completely broken- Yesterday, to create a tank that could survive more than 3 minutes in open combat, without retreating to the red line to snipe, I had to lay down 3 azeotropic shield extenders, 2 heavy azeotropic shield extenders, and 3 local PG upgrades, coming out to a total just under 10,000. I am NO scrub tanker, and I was still getting wrecked on the basis that I had to give up and ability to damage other tanks, regen, or move fast (Yes, I use a keyboard). A tank shouldnt have to give up everything to be a true tank. People complain about railgun snipers, but then ask to buff AV/nerf tanks, more. I, and the rest of the truly skilled tanking community, have found that railgun sniping is the only way to make a profit with tanks in pub matches, without pulling Suryas and Sagarises, which give anyone without Ishukones and Gastun's a chance in hell of getting a single kill, and if we lose one of those, we're set back about a week for ISK. AV needs a serious nerf, or ALL vehicles need a huge buff because as of now, only proto tanks running a full tanked fit can survive more than 5 seconds (bc assault forge charge time is 2.5) in the open. Vehicles will be the main players draining the money from Eve because every other type of merc (except, maybe, the heavy), is able to support themselves running proto in every match. Face it, CCP: you're making tanks obsolete. |
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